Generation VII Level Up | 
|
				| — | 
				Growth | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| — | 
				Leech Seed | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| — | 
				Mega Drain | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | 
				Cotton Spore | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | 
				| 10 | 
				Gust | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A gust of wind is whipped up by wings and launched at the target to inflict damage. | 
				| 28 | 
				Tailwind | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				| The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | 
				| 46 | 
				Hurricane | 
				  | 
				  | 
				110 | 
				70 | 
				10 | 
				30 | 
				| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | 
				| 50 | 
				Moonblast | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				30 | 
				| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | 
TM & HM Attacks | 
|
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					-- | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM53 | 
					Energy Ball | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM96 | 
					Nature Power | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM99 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
 | 
 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Encore | 
				  | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
								Details | 
				| The user compels the target to keep using the move it encored for three turns. | 
| Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Fake Tears | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| Grass Whistle | 
				  | 
				  | 
				-- | 
				55 | 
				15 | 
				-- | 
								Details | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
| Memento | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | 
| Beat Up | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 
| Switcheroo | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user trades held items with the target faster than the eye can follow. | 
| Worry Seed | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
Misty Terrain USUM Only | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					200(Phy)/200(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Supersonic Skystrike | 
					  | 
					  | 
					185 | 
					-- | 
					1 | 
					-- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Savage Spin-Out | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Never-Ending Nightmare | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					   | 
					160(Phy)/190(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Shattered Psyche | 
					  | 
					  | 
					180 | 
					-- | 
					1 | 
					-- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
					| Twinkle Tackle | 
					  | 
					   | 
					100(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | 
Pre-Evolution Only Moves | 
 
| Absorb | 
				  | 
				  | 
				20 | 
				100 | 
				25 | 
				-- | 
				    | Lv. 1 |  
				
				  | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Fairy Wind | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				    | Lv. 1 |  
				
				  | 
				| The user stirs up a fairy wind and strikes the target with it. | 
| Stun Spore | 
				  | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
				    | Lv. 10 |  
				
				  | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
| Razor Leaf | 
				  | 
				  | 
				55 | 
				95 | 
				25 | 
				-- | 
				    | Lv. 19 |  
				
				  | 
				| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | 
| Poison Powder | 
				  | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				    | Lv. 22 |  
				
				  | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
| Giga Drain | 
				  | 
				  | 
				75 | 
				100 | 
				10 | 
				-- | 
				    | Lv. 26 |  
				
				  | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				    | Lv. 28 |  
				
				  | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | 
| Helping Hand | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				    | Lv. 31 |  
				
				  | 
				| The user assists an ally by boosting the power of that ally's attack. | 
| Energy Ball | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				    | Lv. 35 |  
				
				  | 
				| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| Cotton Guard | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				    | Lv. 37 |  
				
				  | 
				| The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | 
| Sunny Day | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				    | Lv. 40 |  
				
				  | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				    | Lv. 44 |  
				
				  | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
| Solar Beam | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				    | Lv. 46 |  
				
				  | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |