| TM & HM Attacks | 
|
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Flame Charge |  |  | 50 | 100 | 20 | 100 | 
					| Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM50 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM97 | Dark Pulse |  |  | 80 | 100 | 15 | 20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Acid Armor |  |  | -- | -- | 20 | -- | Details | 
				| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 
| Heat Wave |  |  | 95 | 90 | 10 | 10 | Details | 
				| The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | 
| Haze |  |  | -- | -- | 30 | -- | Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Endure |  |  | -- | -- | 10 | -- | Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Details | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Acid |  |  | 40 | 100 | 30 | 10 | Details | 
				| The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. | 
| Clear Smog |  |  | 50 | -- | 15 | -- | Details | 
				| The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | 
| Power Split |  |  | -- | -- | 10 | -- | Details | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 200(Phy)/200(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |  | 100 | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Never-Ending Nightmare |  |   | 100(Phy)/160(Spe) | -- | 1 | -- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Inferno Overdrive |  |   | 100(Phy)/195(Spe) | -- | 1 | -- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Bloom Doom |  |  | 190 | -- | 1 | -- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Gigavolt Havoc |  |  | 120 | -- | 1 | -- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche |  |  | 180 | -- | 1 | -- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |   | 120(Phy)/160(Spe) | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
| Pre-Evolution Only Moves | 
 
| Ember |  |  | 40 | 100 | 25 | 10 |   |  | Lv. 1 |  | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
| Astonish |  |  | 30 | 100 | 15 | 30 |   |  | Lv. 1 |  | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
| Minimize |  |  | -- | -- | 10 | -- |   |  | Lv. 1 |  | 
				| The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 
| Fire Spin |  |  | 35 | 85 | 15 | 100 |   |  | Lv. 7 |  | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| Night Shade |  |  | ?? | 100 | 15 | -- |   |  | Lv. 13 |  | 
				| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
| Will-o-wisp |  |  | -- | 85 | 15 | -- |   |  | Lv. 16 |  | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| Imprison |  |  | -- | -- | 10 | -- |   |  | Lv. 24 |  | 
				| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| Memento |  |  | -- | 100 | 10 | -- |   |  | Lv. 33 |  | 
				| The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | 
| Inferno |  |  | 100 | 50 | 5 | 100 |   |  | Lv. 38 |  | 
				| The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | 
| Curse |  |  | -- | -- | 10 | -- |   |  | Lv. 45 |  | 
				| A move that works differently for the Ghost type than for all other types. | 
| Shadow Ball |  |  | 80 | 100 | 15 | 20 |   |  | Lv. 53 |  | 
				| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| Overheat |  |  | 130 | 90 | 5 | 100 |   |  | Lv. 69 |  | 
				| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |