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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Flash Fire - Flame Body - Infiltrator | |||||
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Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. : Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acid Armor | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Burning Jealousy | ![]() |
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70 | 100 | 100 | ||||
| Burns targets if their stats were boosted during the turn this move is used. | |||||||||
| Calm Mind | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. | |||||||||
| Clear Smog | ![]() |
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50 | 101 | -- | ||||
| Removes all stat changes from the target. This move never misses. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | -- | ||||
| Confuses the target. | |||||||||
| Curse | ![]() |
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-- | 101 | -- | ||||
| Dark Pulse | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Double Team | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Energy Ball | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fire Spin | ![]() |
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35 | 85 | 100 | ||||
| Gives the target the Bound status. | |||||||||
| Flame Charge | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Flare Blitz | ![]() |
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120 | 100 | 10 | ||||
| Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Haze | ![]() |
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-- | 101 | -- | ||||
| Eliminates every stat change on the entire field. | |||||||||
| Heat Wave | ![]() |
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95 | 90 | 10 | ||||
| Has a 10% chance of burning targets. | |||||||||
| Hex | ![]() |
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65 | 100 | -- | ||||
| This move's power is doubled if the target has a status condition. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Imprison | ![]() |
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-- | 101 | -- | ||||
| The user gains the Sealing Off status. | |||||||||
| Inferno | ![]() |
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100 | 50 | 100 | ||||
| Burns the target. | |||||||||
| Lash Out | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user's stats were lowered during the turn this move is used. | |||||||||
| Memento | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. | |||||||||
| Minimize | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's evasiveness by 2 stages. The user gains the Minimized status. | |||||||||
| Mystical Fire | ![]() |
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75 | 100 | -- | ||||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Night Shade | ![]() |
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?? | 100 | -- | ||||
| Deals 50 HP of damage. | |||||||||
| Overheat | ![]() |
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130 | 90 | -- | ||||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Pain Split | ![]() |
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-- | 101 | -- | ||||
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. | |||||||||
| Payback | ![]() |
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50 | 100 | -- | ||||
| This move's power is doubled if the user attacks after the target. | |||||||||
| Poltergeist | ![]() |
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110 | 90 | -- | ||||
| This move fails if the target isn't holding an item. | |||||||||
| Power Split | ![]() |
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-- | 101 | -- | ||||
| The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psych Up | ![]() |
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-- | 101 | -- | ||||
| The user copies the target's stat changes. | |||||||||
| Psychic | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Safeguard | ![]() |
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-- | 101 | -- | ||||
| Gives the user's side the Safeguard status for 5 turns. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 20 | ||||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Skitter Smack | ![]() |
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70 | 90 | -- | ||||
| Lowers the target's Sp. Atk stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | -- | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Spite | ![]() |
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-- | 100 | -- | ||||
| Removes 4 PP from the move last used by the target. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Taunt | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Taunted status. | |||||||||
| Temper Flare | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Thief | ![]() |
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60 | 100 | -- | ||||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Trick | ![]() |
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-- | 100 | -- | ||||
| The user and the target swap their held items. | |||||||||
| Trick Room | ![]() |
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-- | 101 | -- | ||||
| Gives the entire field the Trick Room status for 5 turns. | |||||||||
| Will-O-Wisp | ![]() |
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-- | 85 | -- | ||||
| Burns the target. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 520 | 60 | 55 | 90 | 145 | 90 | 80 | |
| Max Stats Hindering Nature |
Standard | 135 - 167 | 67 - 96 | 99 - 127 | 148 - 177 | 99 - 127 | 90 - 118 |
| Max Stats Neutral Nature |
Standard | 135 - 167 | 75 - 107 | 110 - 142 | 165 - 197 | 110 - 142 | 100 - 132 |
| Max Stats Beneficial Nature |
Standard | 135 - 167 | 82 - 117 | 121 - 156 | 181 - 216 | 121 - 156 | 110 - 145 |
60
55
90
80
90
145
Mega Chandelure | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Chandelure |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Luring Pokémon | 8'02" 2.5m |
153.4lbs 69.6kg |
| Abilities: Infiltrator | |||||
| Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. | |||||
| Damage Taken | |||||||||||||||||
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| *0 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0 | *0.5 | *2 | *1 | *1 | *0.25 | *2 | *2 | *1 | *2 | *0.5 | *0.5 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 620 | 60 | 75 | 110 | 175 | 110 | 90 | |
| Max Stats Hindering Nature |
Standard | 135 - 167 | 85 - 114 | 117 - 145 | 175 - 204 | 117 - 145 | 99 - 127 |
| Max Stats Neutral Nature |
Standard | 135 - 167 | 95 - 127 | 130 - 162 | 195 - 227 | 130 - 162 | 110 - 142 |
| Max Stats Beneficial Nature |
Standard | 135 - 167 | 104 - 139 | 143 - 178 | 214 - 249 | 143 - 178 | 121 - 156 |
60
75
110
90
110
175
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