#609 Chandelure

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Chandelure
Japan: Chandela
シャンデラ
French: Lugulabre
German: Skelabra
Korean: 샹델라
National: #609
Male :50%
Female :50%
Ghost-type Fire-type
Classification Height Weight
Luring Pokémon 3'03"
1m
75.6lbs
34.3kg
Abilities: Flash Fire - Flame Body - Infiltrator
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect.
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. :
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *0.5 *2 *1 *0.5 *0.5 *0 *0.5 *2 *1 *1 *0.25 *2 *2 *1 *2 *0.5 *0.5
Evolutionary Chain
ChandelureMega Chandelure

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 --
Boosts the user's Defense stat by 2 stages.
Burning Jealousy Burning Jealousy - Fire-type Burning Jealousy: Special Move 70 100 100
Burns targets if their stats were boosted during the turn this move is used.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 101 --
Removes all stat changes from the target. This move never misses.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 --
Confuses the target.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 20
Has a 20% chance of making the target flinch.
Double Team Double Team - Normal-type Double Team: Other Move -- 101 --
Boosts the user's evasiveness by 1 stage.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 100
Gives the target the Bound status.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Haze Haze - Ice-type Haze: Other Move -- 101 --
Eliminates every stat change on the entire field.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10
Has a 10% chance of burning targets.
Hex Hex - Ghost-type Hex: Special Move 65 100 --
This move's power is doubled if the target has a status condition.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 --
The user gains the Sealing Off status.
Inferno Inferno - Fire-type Inferno: Special Move 100 50 100
Burns the target.
Lash Out Lash Out - Dark-type Lash Out: Physical Move 75 100 --
This move's power is doubled if the user's stats were lowered during the turn this move is used.
Memento Memento - Dark-type Memento: Other Move -- 100 --
Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
Minimize Minimize - Normal-type Minimize: Other Move -- 101 --
Boosts the user's evasiveness by 2 stages. The user gains the Minimized status.
Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 --
Lowers the target's Sp. Atk stat by 1 stage.
Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 --
Deals 50 HP of damage.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 --
Lowers the user's Sp. Atk stat by 2 stages.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Payback Payback - Dark-type Payback: Physical Move 50 100 --
This move's power is doubled if the user attacks after the target.
Poltergeist Poltergeist - Ghost-type Poltergeist: Physical Move 110 90 --
This move fails if the target isn't holding an item.
Power Split Power Split - Psychic-type Power Split: Other Move -- 101 --
The user adds its Attack stat to the target's Attack stat then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 20
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Skitter Smack Skitter Smack - Bug-type Skitter Smack: Physical Move 70 90 --
Lowers the target's Sp. Atk stat by 1 stage.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Spite Spite - Ghost-type Spite: Other Move -- 100 --
Removes 4 PP from the move last used by the target.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Trick Trick - Psychic-type Trick: Other Move -- 100 --
The user and the target swap their held items.
Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 --
Gives the entire field the Trick Room status for 5 turns.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 --
Burns the target.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 55 90 145 90 80
Max Stats
Hindering Nature
Standard 135 - 167 67 - 96 99 - 127 148 - 177 99 - 127 90 - 118
Max Stats
Neutral Nature
Standard 135 - 167 75 - 107 110 - 142 165 - 197 110 - 142 100 - 132
Max Stats
Beneficial Nature
Standard 135 - 167 82 - 117 121 - 156 181 - 216 121 - 156 110 - 145
60
55
90
80
90
145


Mega Chandelure

Picture
Name Other Names No. Type
Mega Chandelure
Japan: Mega Shandera
メガシャンデラ
French: Mega Lugulabre
German: Mega -Skelabra
Korean: 메가샹델라
National: #609
Classification Height Weight Capture Rate
Luring Pokémon 8'02"
2.5m
153.4lbs
69.6kg
Abilities: Infiltrator
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *0.5 *2 *1 *0.5 *0.5 *0 *0.5 *2 *1 *1 *0.25 *2 *2 *1 *2 *0.5 *0.5


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 620 60 75 110 175 110 90
Max Stats
Hindering Nature
Standard 135 - 167 85 - 114 117 - 145 175 - 204 117 - 145 99 - 127
Max Stats
Neutral Nature
Standard 135 - 167 95 - 127 130 - 162 195 - 227 130 - 162 110 - 142
Max Stats
Beneficial Nature
Standard 135 - 167 104 - 139 143 - 178 214 - 249 143 - 178 121 - 156
60
75
110
90
110
175

<--- Emolga #587
Emolga
#614
Beartic
Beartic --->