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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Soundproof - Static - Aftermath (Hidden) (Normal Forme) - Soundproof- Static - Aftermath (Hidden) (Hisuian Form) | |||||
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability: Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. Hisuian Form Abilities: Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon. Hidden Ability: Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact. |
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Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
1,000,000 Points Medium Fast |
50 | 1 Speed Point(s) Hisuian Form 1 Speed Point(s) | Yes |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | ||||||
Alternate Forms | |||||
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Locations- In-Depth Details |
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Scarlet | East Province Area Three, West Province Area Three Fixed: West Province Area One Tera Raid Battles: 2 Star Raid Battles | Map | |
Violet | East Province Area Three, West Province Area Three Fixed: West Province Area One Tera Raid Battles: 2 Star Raid Battles | Map | |
Paldea Wild Spawn Biomes | Mine, Town |
Flavor Text | ||
Scarlet | It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode. | |
Violet | It's usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people. |
Attacks | Level Up | TM & HM | Egg Moves |
Level Up Anchors | Hisuian | Standard |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Charge | -- | 101 | 20 | -- | ||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
4 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |||||||||
6 | Eerie Impulse | -- | 100 | 15 | -- | ||||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
9 | Spark | 65 | 100 | 20 | 30 | ||||
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | |||||||||
11 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | |||||||||
13 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
16 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |||||||||
20 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
22 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
26 | Self-Destruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
29 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | |||||||||
34 | Magnet Rise | -- | 101 | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
37 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |||||||||
41 | Explosion | 250 | 100 | 5 | -- | ||||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
46 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | |||||||||
50 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliatory attack that counters any special move, inflicting double the damage taken. |
Hisuian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Charge | -- | 101 | 20 | -- | ||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
4 | Thunder Shock | 40 | 100 | 30 | 10 | ||||
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |||||||||
6 | Stun Spore | -- | 75 | 30 | -- | ||||
The user scatters a cloud of numbing powder that paralyzes the target. | |||||||||
9 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | |||||||||
11 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | |||||||||
13 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
16 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |||||||||
20 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
22 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
26 | Self-Destruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
29 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
34 | Seed Bomb | 80 | 100 | 15 | -- | ||||
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | |||||||||
34 | Discharge | 80 | 100 | 15 | 30 | ||||
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | |||||||||
41 | Explosion | 250 | 100 | 5 | -- | ||||
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||||
46 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | |||||||||
50 | Grassy Terrain | -- | 101 | 10 | -- | ||||
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
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TM001 | Take Down | 90 | 85 | 20 | -- | |||||
A reckless full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||||
TM004 | Agility | -- | 101 | 30 | -- | |||||
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | ||||||||||
TM007 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM018 | Thief | 60 | 100 | 25 | -- | |||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||||||
TM023 | Charge Beam | 50 | 90 | 10 | 70 | |||||
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | ||||||||||
TM025 | Facade | 70 | 100 | 20 | -- | |||||
This move's power is doubled if the user is poisoned, burned, or paralyzed. | ||||||||||
TM032 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM047 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | ||||||||||
TM048 | Volt Switch | 70 | 100 | 20 | -- | |||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
TM050 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | ||||||||||
TM056 | Bullet Seed | 25 | 100 | 30 | -- | |||||
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | ||||||||||
TM062 | Foul Play | 95 | 100 | 15 | -- | |||||
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | ||||||||||
TM070 | Sleep Talk | -- | 101 | 10 | -- | |||||
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | ||||||||||
TM071 | Seed Bomb | 80 | 100 | 15 | -- | |||||
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | ||||||||||
TM072 | Electro Ball | ?? | 100 | 10 | -- | |||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | ||||||||||
TM074 | Reflect | -- | 101 | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical moves for five turns. | ||||||||||
TM075 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special moves for five turns. | ||||||||||
TM081 | Grass Knot | ?? | 100 | 20 | -- | |||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||||||||||
TM082 | Thunder Wave | -- | 90 | 20 | -- | |||||
The user launches a weak jolt of electricity that paralyzes the target. | ||||||||||
TM085 | Rest | -- | 101 | 5 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | ||||||||||
TM087 | Taunt | -- | 100 | 20 | -- | |||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | ||||||||||
TM096 | Eerie Impulse | -- | 100 | 15 | -- | |||||
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||||||||||
TM103 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | ||||||||||
TM111 | Giga Drain | 75 | 100 | 10 | -- | |||||
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | ||||||||||
TM119 | Energy Ball | 90 | 100 | 10 | 10 | |||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM126 | Thunderbolt | 90 | 100 | 15 | 10 | |||||
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ||||||||||
TM130 | Helping Hand | -- | 101 | 20 | -- | |||||
The user assists an ally by boosting the power of that ally's attack. | ||||||||||
TM136 | Electric Terrain | -- | 101 | 10 | -- | |||||
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | ||||||||||
TM137 | Grassy Terrain | -- | 101 | 10 | -- | |||||
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||||||||||
TM147 | Wild Charge | 90 | 100 | 15 | -- | |||||
The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | ||||||||||
TM159 | Leaf Storm | 130 | 90 | 5 | -- | |||||
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||||||||||
TM166 | Thunder | 110 | 70 | 10 | 30 | |||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||||||
TM168 | Solar Beam | 120 | 100 | 10 | -- | |||||
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | ||||||||||
TM171 | Tera Blast | 80 | 100 | 10 | -- | |||||
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | ||||||||||
TM173 | Charge | -- | 101 | 20 | -- | |||||
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | ||||||||||
TM180 | Gyro Ball | ?? | 100 | 5 | -- | |||||
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | ||||||||||
TM194 | Grassy Glide | 55 | 100 | 20 | -- | |||||
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||||||||||
TM204 | Double-Edge | 120 | 100 | 15 | -- | |||||
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ||||||||||
TM211 | Electroweb | 55 | 95 | 15 | -- | |||||
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | ||||||||||
TM223 | Metal Sound | -- | 85 | 40 | -- | |||||
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Recycle | -- | 101 | 10 | -- | Details | |||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Metal Sound | -- | 85 | 40 | -- | Details | |||
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||||||||
Leech Seed | -- | 90 | 10 | -- | Details | |||
A seed is planted on the target. It steals some HP from the target every turn. | ||||||||
Worry Seed | -- | 100 | 10 | -- | Details | |||
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 330 | 40 | 30 | 50 | 55 | 55 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 31 - 73 | 49 - 91 | 54 - 96 | 54 - 96 | 94 - 136 |
Lv. 100 | 190 - 284 | 58 - 143 | 94 - 179 | 103 - 188 | 103 - 188 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 35 - 82 | 55 - 102 | 60 - 107 | 60 - 107 | 105 - 152 |
Lv. 100 | 190 - 284 | 65 - 159 | 105 - 199 | 115 - 209 | 115 - 209 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 38 - 90 | 60 - 112 | 66 - 117 | 66 - 117 | 115 - 167 |
Lv. 100 | 190 - 284 | 71 - 174 | 115 - 218 | 126 - 229 | 126 - 229 | 225 - 328 |
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Stats - Hisuian Voltorb | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 330 | 40 | 30 | 50 | 55 | 55 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 31 - 73 | 49 - 91 | 54 - 96 | 54 - 96 | 94 - 136 |
Lv. 100 | 190 - 284 | 58 - 143 | 94 - 179 | 103 - 188 | 103 - 188 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 35 - 82 | 55 - 102 | 60 - 107 | 60 - 107 | 105 - 152 |
Lv. 100 | 190 - 284 | 65 - 159 | 105 - 199 | 115 - 209 | 115 - 209 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 38 - 90 | 60 - 112 | 66 - 117 | 66 - 117 | 115 - 167 |
Lv. 100 | 190 - 284 | 71 - 174 | 115 - 218 | 126 - 229 | 126 - 229 | 225 - 328 |
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