Standard Level Up | 
|
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | 
				Disarming Voice | 
				  | 
				  | 
				40 | 
				101 | 
				15 | 
				-- | 
				| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
				| 3 | 
				Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | 
				| 6 | 
				Confusion | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| 9 | 
				Hypnosis | 
				  | 
				  | 
				-- | 
				60 | 
				20 | 
				-- | 
				| The user employs hypnotic suggestion to make the target fall asleep. | 
				| 12 | 
				Draining Kiss | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 
				| 15 | 
				Teleport | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | 
				| 18 | 
				Psybeam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is attacked with a peculiar ray. This may also confuse the target. | 
				| 21 | 
				Life Dew | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | 
				| 24 | 
				Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
				| 27 | 
				Calm Mind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
				| 30 | 
				Psychic | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
				| 33 | 
				Heal Pulse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user emits a healing pulse that restores the target's HP by up to half its max HP. | 
				| 36 | 
				Dream Eater | 
				  | 
				  | 
				100 | 
				100 | 
				15 | 
				-- | 
				| The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | 
				| 39 | 
				Future Sight | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
Technical Machine Attacks | 
|
| TM002 | 
					Charm | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM016 | 
					Psybeam | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					10 | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM017 | 
					Confuse Ray | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The target is exposed to a sinister ray that causes confusion. | 
| TM018 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM019 | 
					Disarming Voice | 
					  | 
					  | 
					40 | 
					101 | 
					15 | 
					-- | 
					| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| TM023 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM033 | 
					Magical Leaf | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM034 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM037 | 
					Draining Kiss | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. | 
| TM041 | 
					Stored Power | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM043 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM054 | 
					Psyshock | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM059 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM067 | 
					Fire Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
| TM068 | 
					Thunder Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| TM069 | 
					Ice Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with an icy punch. This may also leave the target frozen. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM079 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM080 | 
					Metronome | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| TM081 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM082 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM092 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM098 | 
					Skill Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM107 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM109 | 
					Trick | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM117 | 
					Hyper Voice | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user attacks by letting loose a horribly loud, resounding cry. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM122 | 
					Encore | 
					  | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM126 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM138 | 
					Psychic Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 
| TM139 | 
					Misty Terrain | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| TM161 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM181 | 
					Knock Off | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM202 | 
					Pain Split | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM217 | 
					Future Sight | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM218 | 
					Expanding Force | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. | 
| TM227 | 
					Alluring Voice | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |