Standard Level Up | 
|
				| — | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| 4 | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
				| 7 | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
				| 10 | 
				Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 16 | 
				Will-O-Wisp | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				| The user shoots a sinister flame at the target to inflict a burn. | 
				| 19 | 
				Shadow Sneak | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 22 | 
				Hex | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| This relentless attack does massive damage to a target affected by status conditions. | 
				| 26 | 
				Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| A move that has different effects depending on whether the user is a Ghost type or not. | 
				| 30 | 
				Shadow Ball | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
				| 34 | 
				Role Play | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user mimics the target completely, copying the target's Ability. | 
				| 38 | 
				Sucker Punch | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
				| 42 | 
				Trick | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user catches the target off guard and swaps the target's held item with its own. | 
				| 48 | 
				Phantom Force | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
Technical Machine Attacks | 
|
| TM006 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM016 | 
					Psybeam | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					10 | 
					| The target is attacked with a peculiar ray. This may also confuse the target. | 
| TM017 | 
					Confuse Ray | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The target is exposed to a sinister ray that causes confusion. | 
| TM018 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM021 | 
					Pounce | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks by pouncing on the target. This also lowers the target's Speed stat. | 
| TM023 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM029 | 
					Hex | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
| TM034 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM042 | 
					Night Shade | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM062 | 
					Foul Play | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM079 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM080 | 
					Metronome | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| TM082 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM092 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM094 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | 
| TM098 | 
					Skill Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM102 | 
					Gunk Shot | 
					  | 
					  | 
					120 | 
					80 | 
					5 | 
					30 | 
					| The user shoots filthy garbage at the target to attack. This may also poison the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM107 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM109 | 
					Trick | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM122 | 
					Encore | 
					  | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM126 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM129 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM140 | 
					Nasty Plot | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
| TM151 | 
					Phantom Force | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM161 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM166 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM177 | 
					Spite | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| TM198 | 
					Poltergeist | 
					  | 
					  | 
					110 | 
					90 | 
					5 | 
					-- | 
					| The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | 
| TM199 | 
					Lash Out | 
					  | 
					  | 
					75 | 
					100 | 
					5 | 
					-- | 
					| The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 
| TM202 | 
					Pain Split | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | 
| TM203 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM219 | 
					Skitter Smack | 
					  | 
					  | 
					70 | 
					90 | 
					10 | 
					-- | 
					| The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 
| TM224 | 
					Curse | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A move that has different effects depending on whether the user is a Ghost type or not. |