Standard Level Up |
|
Evolve |
Water Shuriken |
|
|
15 |
100 |
20 |
-- |
The user hits the target with throwing stars two to five times in a row. This move always goes first. |
— |
Night Slash |
|
|
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
— |
Role Play |
|
|
-- |
101 |
10 |
-- |
The user mimics the target completely, copying the target's Ability. |
— |
Haze |
|
|
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
— |
Pound |
|
|
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail, a foreleg, or the like. |
— |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
10 |
Lick |
|
|
30 |
100 |
30 |
30 |
The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. |
14 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
19 |
Smokescreen |
|
|
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
23 |
Shadow Sneak |
|
|
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
28 |
Spikes |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
33 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
42 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
49 |
Extrasensory |
|
|
80 |
100 |
20 |
10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
56 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
68 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
Technical Machine Attacks |
|
TM001 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM005 |
Mud-Slap |
|
|
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
TM007 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM012 |
Low Kick |
|
|
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TM014 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM018 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM020 |
Trailblaze |
|
|
50 |
100 |
20 |
-- |
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
TM022 |
Chilling Water |
|
|
50 |
100 |
20 |
-- |
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
|
|
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM032 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM034 |
Icy Wind |
|
|
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM035 |
Mud Shot |
|
|
55 |
95 |
15 |
-- |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM036 |
Rock Tomb |
|
|
60 |
95 |
15 |
-- |
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
TM039 |
Low Sweep |
|
|
65 |
100 |
20 |
-- |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM043 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM047 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM050 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM052 |
Snowscape |
|
|
-- |
101 |
10 |
-- |
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
TM055 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM057 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM058 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM060 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM069 |
Ice Punch |
|
|
75 |
100 |
15 |
10 |
The target is attacked with an icy punch. This may also leave the target frozen. |
TM070 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM077 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TM081 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM085 |
Rest |
|
|
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM086 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM087 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM088 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
TM090 |
Spikes |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
TM091 |
Toxic Spikes |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
TM094 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
TM102 |
Gunk Shot |
|
|
120 |
80 |
5 |
30 |
The user shoots filthy garbage at the target to attack. This may also poison the target. |
TM103 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM110 |
Liquidation |
|
|
85 |
100 |
10 |
20 |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM123 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM130 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM135 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM142 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TM143 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM145 |
Water Pledge |
|
|
80 |
100 |
10 |
-- |
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. |
TM152 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM154 |
Hydro Cannon |
|
|
150 |
90 |
5 |
-- |
The target is hit with a watery blast. The user can't move on the next turn. |
TM163 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM171 |
Tera Blast |
|
|
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM174 |
Haze |
|
|
-- |
101 |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
TM179 |
Smack Down |
|
|
50 |
100 |
15 |
-- |
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
TM193 |
Weather Ball |
|
|
50 |
100 |
10 |
-- |
This move's type and power change depending on the weather at the time the move is used. |
TM214 |
Sludge Wave |
|
|
95 |
100 |
10 |
10 |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
TM229 |
Upper Hand |
|
|
65 |
100 |
15 |
-- |
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |