Standard Level Up |
|
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn to inflict damage. |
5 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
10 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. This may also leave the target with a burn. |
15 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
20 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
25 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
30 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
35 |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
40 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
The target is hit with wings of steel. This may also boost the user's Defense stat. |
45 |
Roost |
 |
 |
-- |
101 |
5 |
-- |
The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
50 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user flies up into the sky on the first turn, then attacks on the next turn. |
Technical Machine Attacks |
|
TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM014 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
TM018 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM027 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM038 |
Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
TM040 |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM060 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM065 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM087 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
TM097 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user flies up into the sky on the first turn, then attacks on the next turn. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM113 |
Tailwind |
 |
 |
-- |
101 |
15 |
-- |
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
TM118 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
TM157 |
Overheat |
 |
 |
130 |
90 |
5 |
-- |
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
TM160 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
The user attacks by wrapping the target in a fierce wind. This may also confuse the target. |
TM164 |
Brave Bird |
 |
 |
120 |
100 |
15 |
-- |
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
TM165 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM197 |
Dual Wingbeat |
 |
 |
40 |
90 |
10 |
-- |
The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
TM216 |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |