Standard Level Up |
|
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| — |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
| The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| 5 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
| The target is blasted with a forceful shot of water. |
| 10 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| 15 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| 20 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
| The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| 25 |
Bubble Beam |
 |
 |
65 |
100 |
20 |
10 |
| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| 30 |
Recover |
 |
 |
-- |
101 |
5 |
-- |
| The user regenerates its cells, restoring its own HP by up to half its max HP. |
| 35 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
| A move that has different effects depending on whether the user is a Ghost type or not. |
| 40 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| 45 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 50 |
Zing Zap |
 |
 |
80 |
100 |
10 |
30 |
| The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. |
| 55 |
Acupressure |
 |
 |
-- |
101 |
30 |
-- |
| The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| 60 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
| The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| TM023 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM029 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status conditions. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM045 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM072 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM083 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM090 |
Spikes |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| TM091 |
Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM110 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM142 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
| The target is blasted by a huge volume of water launched under great pressure. |
| TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM173 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| TM188 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| TM202 |
Pain Split |
 |
 |
-- |
101 |
20 |
-- |
| The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| TM209 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| TM210 |
Supercell Slam |
 |
 |
100 |
95 |
15 |
-- |
| The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| TM211 |
Electroweb |
 |
 |
55 |
95 |
15 |
-- |
| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| TM221 |
Throat Chop |
 |
 |
80 |
100 |
15 |
100 |
| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| TM224 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
| A move that has different effects depending on whether the user is a Ghost type or not. |