#655 Delphox

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VII Dex Gen VI Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Delphox
Japan: Mahoxy
マフォクシー
French: Goupelin
German: Fennexis
Korean: 마폭시
National: #655
Paldea: #---
Male :87.5%
Female :12.5%
Fire-type Psychic-type
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 4'11"
1.5m
86.0lbs
39kg
455,120
Abilities: Blaze - Magician (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability:
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned
1,059,862 Points
Medium Slow
50 3 Sp. Attack Point(s)

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *0.5 *1 *2 *1 *0.5 *1 *2 *2 *1 *2 *0.5 *0.5
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Fennekin Level BraixenLevel Delphox

Locations

Scarlet Transfer from Pokémon HOME or obtain from event
Violet Transfer from Pokémon HOME or obtain from event

Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 --
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 10 --
The user trades held items with the target faster than the eye can follow.
Howl Howl - Normal-type Howl: Other Move -- 101 40 --
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
Role Play Role Play - Psychic-type Role Play: Other Move -- 101 10 --
The user mimics the target completely, copying the target's Ability.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Scratch Scratch - Normal-type Scratch: Physical Move 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
14 Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 --
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
18 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
22 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
28 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
38 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
45 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
51 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
57 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
62 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
68 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
74 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM002 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM005 Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 --
The user hurls mud in the target's face to inflict damage and lower its accuracy.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM012 Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM016 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also confuse the target.
TM017 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that causes confusion.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM024 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM029 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM035 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 --
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM038 Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 --
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
TM041 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
TM042 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM054 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM062 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
TM067 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is attacked with a fiery punch. This may also leave the target with a burn.
TM068 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is attacked with an electrified punch. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM074 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
TM075 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special moves for five turns.
TM079 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM080 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM092 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM098 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
The user employs its psychic power to exchange Abilities with the target.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM107 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM109 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps the target's held item with its own.
TM114 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 --
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM117 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user attacks by letting loose a horribly loud, resounding cry.
TM118 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
TM120 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 --
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM125 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM129 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM138 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM140 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
TM141 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
TM144 Fire Pledge Fire Pledge - Fire-type Fire Pledge: Special Move 80 100 10 --
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM153 Blast Burn Blast Burn - Fire-type Blast Burn: Special Move 150 90 5 --
The target is razed by a fiery explosion. The user can't move on the next turn.
TM157 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 --
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 --
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM161 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM165 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
TM168 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall asleep.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10 Details
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
Wish Wish - Normal-type Wish: Other Move -- 101 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 -- Details
The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 -- Details
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 534 75 69 72 114 100 104
Max Stats
Hindering Nature
Lv. 50 135 - 182 66 - 108 69 - 111 107 - 149 94 - 136 98 - 140
Lv. 100 260 - 354 128 - 213 134 - 218 209 - 294 184 - 269 191 - 276
Max Stats
Neutral Nature
Lv. 50 135 - 182 74 - 121 77 - 124 119 - 166 105 - 152 109 - 156
Lv. 100 260 - 354 143 - 237 149 - 243 233 - 327 205 - 299 213 - 307
Max Stats
Beneficial Nature
Lv. 50 135 - 182 81 - 133 84 - 136 130 - 182 115 - 167 119 - 171
Lv. 100 260 - 354 157 - 260 163 - 267 256 - 359 225 - 328 234 - 337
75
69
72
104
100
114

<--- Braixen #654
Braixen
#656
Froakie
Froakie --->