Standard Level Up |
|
| — |
Leer |
 |
 |
-- |
100 |
30 |
-- |
| The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| — |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| 4 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| 8 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| 12 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| 16 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| 20 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 24 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 28 |
Detect |
 |
 |
-- |
101 |
5 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| 32 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| 36 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| 40 |
Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
| The user attacks by punching the target with full concentrated power. This also confuses the target. |
| 44 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
| A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 48 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 52 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM012 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| TM014 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM027 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| TM031 |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
| The target is raked with steel claws. This may also boost the user's Attack stat. |
| TM039 |
Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| TM043 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM055 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground on the first turn, then attacks on the next turn. |
| TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TM060 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM064 |
Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM067 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with a fiery punch. This may also leave the target with a burn. |
| TM068 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| TM069 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
| The target is attacked with an icy punch. This may also leave the target frozen. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM088 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| TM099 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM134 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TM167 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
| The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM192 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |