Standard Level Up |
|
Evolve
10 |
Thunder Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. |
Evolve
10 |
Heavy Slam |
 |
 |
?? |
-- |
10 |
-- |
| The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. |
—
10 |
Thunder Shock |
 |
 |
40 |
-- |
6 |
10 |
| The user attacks with a jolt of electricity. This may also leave targets paralyzed. |
—
10 |
Harden |
 |
 |
-- |
-- |
6 |
-- |
| The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. |
8
11 |
Tail Whip |
 |
 |
-- |
-- |
7 |
-- |
| The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. |
11
14 |
Brutal Swing |
 |
 |
60 |
-- |
6 |
-- |
| The user attacks everything nearby by swinging about violently. |
16
19 |
Headbutt |
 |
 |
70 |
-- |
7 |
15 |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
24
27 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
| The user launches a weak jolt of electricity to leave targets paralyzed. |
32
35 |
Acid Armor |
 |
 |
-- |
-- |
9 |
-- |
| The user boosts its Defense stat for a while by altering its cellular structure to become liquefied. |
40
43 |
Flash Cannon |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. |
64
67 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
| The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
72
75 |
Dynamic Punch |
 |
 |
100 |
-- |
12 |
100 |
| The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. |
80
83 |
Double Iron Bash |
 |
 |
-- |
-- |
|
-- |
| The user attacks by spinning itself around the hex nut in its chest, striking targets twice with its arms, one after another. This may also make targets flinch. |
96
99 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
Legends: Z-A Technical Machine Attacks |
|
| TM001 |
Headbutt |
 |
 |
70 |
-- |
7 |
15 |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
| TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
| The user launches a weak jolt of electricity to leave targets paralyzed. |
| TM010 |
Brick Break |
 |
 |
75 |
-- |
7 |
-- |
| The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. |
| TM012 |
Rock Slide |
 |
 |
75 |
-- |
7 |
15 |
| The user attacks by hurling large boulders. This may also make targets flinch. |
| TM013 |
Ice Beam |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM023 |
Thunder Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. |
| TM024 |
Ice Punch |
 |
 |
75 |
-- |
7 |
10 |
| The user attacks with an icy punch. This may also leave targets frozen. |
| TM033 |
Body Slam |
 |
 |
85 |
-- |
8 |
30 |
| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM036 |
Rock Tomb |
 |
 |
60 |
-- |
10 |
-- |
| The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
| TM039 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
| The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
| TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| TM048 |
Self-Destruct |
 |
 |
200 |
-- |
15 |
-- |
| The user emits explosive force, causing damage across a wide area. The user faints after using this move. |
| TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM058 |
Iron Head |
 |
 |
80 |
-- |
8 |
15 |
| The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. |
| TM064 |
Solar Beam |
 |
 |
120 |
-- |
12 |
-- |
| The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. |
| TM067 |
Thunderbolt |
 |
 |
90 |
-- |
8 |
10 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. |
| TM069 |
Earthquake |
 |
 |
100 |
-- |
10 |
-- |
| The user attacks by setting off an earthquake that strikes a wide area. |
| TM080 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
| The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
| TM084 |
Flash Cannon |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM106 |
Thunder |
 |
 |
110 |
-- |
10 |
30 |
| The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. |
| TM109 |
Facade |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM126 |
Magnet Bomb |
 |
 |
-- |
-- |
|
-- |
| The user attacks by launching steel bombs that stick to targets. |
| TM130 |
Charge Beam |
 |
 |
-- |
-- |
|
-- |
| The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM157 |
Steel Beam |
 |
 |
-- |
-- |
|
-- |
| The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. |