Standard Level Up |
|
| — |
Thunder Shock |
 |
 |
40 |
100 |
30 |
10 |
| The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| — |
Rapid Spin |
 |
 |
50 |
100 |
40 |
-- |
| The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| 6 |
Electroweb |
 |
 |
55 |
95 |
15 |
-- |
| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| 12 |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
| The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| 18 |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
| The user strikes the target with a quick jolt of electricity. This attack never misses. |
| 24 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| 30 |
Extreme Speed |
 |
 |
80 |
100 |
5 |
-- |
| The user charges the target at blinding speed. This move always goes first. |
| 36 |
Thunder Cage |
 |
 |
80 |
90 |
15 |
100 |
| The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. |
| 42 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| 48 |
Magnet Rise |
 |
 |
-- |
101 |
10 |
-- |
| The user levitates using electrically generated magnetism for five turns. |
| 54 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
| The user rampages and attacks for two to three turns. The user then becomes confused. |
| 60 |
Lock-On |
 |
 |
-- |
101 |
5 |
-- |
| The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| 66 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
| The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| 72 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| 78 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Technical Machine Attacks |
|
| TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM004 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM014 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| TM023 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM048 |
Volt Switch |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM072 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM096 |
Eerie Impulse |
 |
 |
-- |
100 |
15 |
-- |
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM126 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| TM136 |
Electric Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| TM147 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into the target. This also damages the user a little. |
| TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM166 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM173 |
Charge |
 |
 |
-- |
101 |
20 |
-- |
| The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| TM210 |
Supercell Slam |
 |
 |
100 |
95 |
15 |
-- |
| The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| TM211 |
Electroweb |
 |
 |
55 |
95 |
15 |
-- |
| The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |