Standard Level Up |
|
— |
Curse |
 |
 |
-- |
101 |
10 |
-- |
A move that has different effects depending on whether the user is a Ghost type or not. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
— |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
9 |
Yawn |
 |
 |
-- |
101 |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
12 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
15 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, the target will be unable to use whichever move it last used. |
18 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
21 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
27 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
30 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
33 |
Slack Off |
 |
 |
-- |
101 |
5 |
-- |
The user slacks off, restoring its own HP by up to half its max HP. |
36 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
39 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
42 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
45 |
Heal Pulse |
 |
 |
-- |
101 |
10 |
-- |
The user emits a healing pulse that restores the target's HP by up to half its max HP. |
Galarian Form Level Up |
|
Evolve |
Eerie Spell |
 |
 |
80 |
100 |
5 |
-- |
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. |
— |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
— |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
— |
Curse |
 |
 |
-- |
101 |
10 |
-- |
A move that has different effects depending on whether the user is a Ghost type or not. |
— |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Acid |
 |
 |
40 |
100 |
30 |
10 |
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
9 |
Yawn |
 |
 |
-- |
101 |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
12 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
15 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, the target will be unable to use whichever move it last used. |
18 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
21 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
24 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
27 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
30 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
33 |
Slack Off |
 |
 |
-- |
101 |
5 |
-- |
The user slacks off, restoring its own HP by up to half its max HP. |
36 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
39 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
42 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
45 |
Heal Pulse |
 |
 |
-- |
101 |
10 |
-- |
The user emits a healing pulse that restores the target's HP by up to half its max HP. |
Technical Machine Attacks |
|
TM001 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
|
A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
TM006 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
|
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM011 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM013 |
Acid Spray |
 |
 |
40 |
100 |
20 |
-- |
|
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
TM016 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
|
The target is attacked with a peculiar ray. This may also confuse the target. |
TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
|
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This move's power is doubled if the user is poisoned, burned, or paralyzed. |
TM028 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM029 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
|
This relentless attack does massive damage to a target affected by status conditions. |
TM030 |
Snarl |
 |
 |
55 |
95 |
15 |
-- |
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM034 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM035 |
Mud Shot |
 |
 |
55 |
95 |
15 |
-- |
|
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM036 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
-- |
|
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
TM039 |
Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM041 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
|
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
TM043 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM045 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
TM046 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
|
This move's power is doubled if the target has inflicted damage on the user in the same turn. |
TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
TM049 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
TM052 |
Snowscape |
 |
 |
-- |
101 |
10 |
-- |
|
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
TM054 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
|
The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
TM055 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
|
The user burrows into the ground on the first turn, then attacks on the next turn. |
TM058 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
TM059 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TM062 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
|
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
TM066 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
|
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
TM067 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is attacked with a fiery punch. This may also leave the target with a burn. |
TM068 |
Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is attacked with an electrified punch. This may also leave the target with paralysis. |
TM069 |
Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
|
The target is attacked with an icy punch. This may also leave the target frozen. |
TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
TM073 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
|
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
TM074 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
|
A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special moves for five turns. |
TM077 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
|
The user charges at the target and may make it flinch. |
TM080 |
Metronome |
 |
 |
-- |
101 |
10 |
-- |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TM081 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM082 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
|
The user launches a weak jolt of electricity that paralyzes the target. |
TM083 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
|
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
TM084 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
|
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
TM086 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
|
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM087 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM091 |
Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
TM092 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM098 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to exchange Abilities with the target. |
TM101 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
TM102 |
Gunk Shot |
 |
 |
120 |
80 |
5 |
30 |
|
The user shoots filthy garbage at the target to attack. This may also poison the target. |
TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
TM104 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
|
The user hardens its body's surface like iron, sharply boosting its Defense stat. |
TM109 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
|
The user catches the target off guard and swaps the target's held item with its own. |
TM110 |
Liquidation |
 |
 |
85 |
100 |
10 |
20 |
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM114 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
|
The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM120 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. |
TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
|
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM125 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM128 |
Amnesia |
 |
 |
-- |
101 |
20 |
-- |
|
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
TM129 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
|
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
TM130 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
|
The user assists an ally by boosting the power of that ally's attack. |
TM135 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM138 |
Psychic Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
TM140 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
|
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
TM141 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
|
The target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn. |
TM142 |
Hydro Pump |
 |
 |
110 |
80 |
5 |
-- |
|
The target is blasted by a huge volume of water launched under great pressure. |
TM143 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM148 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
|
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
TM149 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes every Pokémon around it. |
TM152 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM158 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM161 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM163 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
TM175 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM188 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
|
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
TM192 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
|
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
TM193 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
|
This move's type and power change depending on the weather at the time the move is used. |
TM203 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
|
The user hypnotizes itself into copying any stat change made by the target. |
TM208 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
|
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
TM209 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
TM214 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
TM217 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TM218 |
Expanding Force |
 |
 |
80 |
100 |
10 |
-- |
|
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
TM224 |
Curse |
 |
 |
-- |
101 |
10 |
-- |
|
A move that has different effects depending on whether the user is a Ghost type or not. |
TM228 |
Psychic Noise |
 |
 |
75 |
100 |
10 |
100 |
|
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |