Standard Level Up | 
|
				| — | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
				| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 
				| — | 
				Pound | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| 5 | 
				Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
				| 10 | 
				Howl | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | 
				| 15 | 
				Rest | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
				| 15 | 
				Sleep Talk | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| While it is asleep, the user randomly uses one of the moves it knows. | 
				| 21 | 
				Stomp | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| 25 | 
				Roar | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
				| 30 | 
				Supersonic | 
				  | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				| The user generates odd sound waves from its body that confuse the target. | 
				| 35 | 
				Uproar | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
				| 40 | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
				| 45 | 
				Hyper Voice | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user lets loose a horribly echoing shout with the power to inflict damage. | 
Sword & Shield Technical Machine Attacks | 
|
| TM00 | 
					Mega Punch | 
					  | 
					  | 
					80 | 
					85 | 
					20 | 
					-- | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | 
					Mega Kick | 
					  | 
					  | 
					120 | 
					75 | 
					5 | 
					-- | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM03 | 
					Fire Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| TM04 | 
					Ice Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is punched with an icy fist. This may also leave the target frozen. | 
| TM05 | 
					Thunder Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| TM11 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM16 | 
					Screech | 
					  | 
					  | 
					-- | 
					85 | 
					40 | 
					-- | 
					| An earsplitting screech harshly lowers the target's Defense stat. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM34 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM47 | 
					Fake Tears | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
| TM59 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM79 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
Technical Record Attacks | 
|
| TR01 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR02 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR05 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR15 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR33 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TR35 | 
					Uproar | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR42 | 
					Hyper Voice | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR69 | 
					Zen Headbutt | 
					  | 
					  | 
					80 | 
					90 | 
					15 | 
					20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR85 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
BDSP Technical Machine Attacks | 
|
| TM03 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM10 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | 
					Shock Wave | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM38 | 
					Fire Blast | 
					  | 
					  | 
					110 | 
					85 | 
					5 | 
					10 | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
Egg Moves (Details) | 
 
| Circle Throw | 
				  | 
				  | 
				60 | 
				90 | 
				10 | 
				-- | 
								Details | 
				| The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Disarming Voice | 
				  | 
				  | 
				40 | 
				101 | 
				15 | 
				-- | 
								Details | 
				| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
								Details | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
| Extrasensory | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				10 | 
								Details | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
| Hammer Arm | 
				  | 
				  | 
				100 | 
				90 | 
				10 | 
				100 | 
								Details | 
				| The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 
| Smokescreen | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | 
| Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
								Details | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Whirlwind | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
Snore BDSP Only | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
Fake Tears BDSP Only | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 
Usable Max Moves | 
|
					| Max Flare | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Lightning | 
					  | 
					  | 
					130 | 
					101 | 
					10 | 
					-- | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike | 
					  | 
					   | 
					140(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle | 
					  | 
					  | 
					90 | 
					101 | 
					10 | 
					-- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm | 
					  | 
					   | 
					90(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Starfall | 
					  | 
					  | 
					90 | 
					101 | 
					10 | 
					-- | 
					| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | 
					| Max Mindstorm | 
					  | 
					   | 
					130(Phy)/130(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Darkness | 
					  | 
					  | 
					100 | 
					101 | 
					10 | 
					-- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth | 
					  | 
					  | 
					140 | 
					101 | 
					10 | 
					-- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VI TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Incinerate | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VI TM59 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VI TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Psych Up | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - Emerald | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
| Defense Curl | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. |