| Flavor Text |
 | Sword | In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle. |
Shield | This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed. |  | Sword | Its ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all. |
Shield | Now that it's equipped with its shield, it can shrug off impressive blows, including the attacks of Dynamax Pokémon. |
Standard Level Up |
|
| — |
Metal Burst |
 |
 |
?? |
100 |
10 |
-- |
| The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| — |
Wide Guard |
 |
 |
-- |
101 |
10 |
-- |
| The user and its allies are protected from wide-ranging attacks for one turn. |
| — |
Metal Claw |
 |
 |
50 |
95 |
35 |
10 |
| The target is raked with steel claws. This may also raise the user's Attack stat. |
| — |
Howl |
 |
 |
-- |
101 |
40 |
-- |
| The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. |
| — |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| — |
Bite |
 |
 |
60 |
100 |
25 |
30 |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| 11 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
| The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 22 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 33 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| 44 |
Laser Focus |
 |
 |
-- |
101 |
30 |
-- |
| The user concentrates intensely. The attack on the next turn always results in a critical hit. |
| 55 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 66 |
Moonblast |
 |
 |
95 |
100 |
15 |
30 |
| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 77 |
Close Combat |
 |
 |
120 |
100 |
5 |
100 |
| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 88 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
Technical Machine Attacks |
|
| TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM15 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows into the ground, then attacks on the next turn. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM26 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM40 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM41 |
Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| TM42 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| TM44 |
Imprison |
 |
 |
-- |
101 |
10 |
-- |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| TM57 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM60 |
Power Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| TM61 |
Guard Swap |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| TM66 |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| TM67 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| TM68 |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM79 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| TM84 |
Tail Slap |
 |
 |
25 |
85 |
10 |
-- |
| The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| TM85 |
Snarl |
 |
 |
55 |
95 |
15 |
100 |
| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
Technical Record Attacks |
|
| TR12 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| TR13 |
Focus Energy |
 |
 |
-- |
101 |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR21 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| TR32 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| TR42 |
Hyper Voice |
 |
 |
90 |
100 |
10 |
-- |
| The user lets loose a horribly echoing shout with the power to inflict damage. |
| TR46 |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
| The user hardens its body's surface like iron, sharply raising its Defense stat. |
| TR53 |
Close Combat |
 |
 |
120 |
100 |
5 |
100 |
| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| TR64 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TR70 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
| TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR85 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TR86 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TR90 |
Play Rough |
 |
 |
90 |
90 |
10 |
10 |
| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TR97 |
Psychic Fangs |
 |
 |
85 |
100 |
10 |
-- |
| The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |