| Flavor Text | 
	
  | Sword | In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle. | 
Shield | This Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed. |   | Sword | Its ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all. | 
Shield | Now that it's equipped with its shield, it can shrug off impressive blows, including the attacks of Dynamax Pokémon. | 
Standard Level Up | 
|
				| — | 
				Metal Burst | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user retaliates with much greater force against the opponent that last inflicted damage on it. | 
				| — | 
				Wide Guard | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| — | 
				Metal Claw | 
				  | 
				  | 
				50 | 
				95 | 
				35 | 
				10 | 
				| The target is raked with steel claws. This may also raise the user's Attack stat. | 
				| — | 
				Howl | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | 
				| — | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| — | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 11 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 22 | 
				Iron Defense | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 33 | 
				Iron Head | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				30 | 
				| The user slams the target with its steel-hard head. This may also make the target flinch. | 
				| 44 | 
				Laser Focus | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
				| 55 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 66 | 
				Moonblast | 
				  | 
				  | 
				95 | 
				100 | 
				15 | 
				30 | 
				| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | 
				| 77 | 
				Close Combat | 
				  | 
				  | 
				120 | 
				100 | 
				5 | 
				100 | 
				| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
				| 88 | 
				Giga Impact | 
				  | 
				  | 
				150 | 
				90 | 
				5 | 
				-- | 
				| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
Technical Machine Attacks | 
|
| TM08 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM11 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM15 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM17 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM19 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					101 | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM26 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM40 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM41 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM42 | 
					Revenge | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM44 | 
					Imprison | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| TM57 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM60 | 
					Power Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| TM61 | 
					Guard Swap | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | 
| TM66 | 
					Thunder Fang | 
					  | 
					  | 
					65 | 
					95 | 
					15 | 
					10 | 
					| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 
| TM67 | 
					Ice Fang | 
					  | 
					  | 
					65 | 
					95 | 
					15 | 
					10 | 
					| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
| TM68 | 
					Fire Fang | 
					  | 
					  | 
					65 | 
					95 | 
					15 | 
					10 | 
					| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM79 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM84 | 
					Tail Slap | 
					  | 
					  | 
					25 | 
					85 | 
					10 | 
					-- | 
					| The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | 
| TM85 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | 
Technical Record Attacks | 
|
| TR12 | 
					Agility | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| TR13 | 
					Focus Energy | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user takes a deep breath and focuses so that critical hits land more easily. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | 
					Reversal | 
					  | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR31 | 
					Iron Tail | 
					  | 
					  | 
					100 | 
					75 | 
					15 | 
					30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR32 | 
					Crunch | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
| TR42 | 
					Hyper Voice | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					-- | 
					| The user lets loose a horribly echoing shout with the power to inflict damage. | 
| TR46 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR53 | 
					Close Combat | 
					  | 
					  | 
					120 | 
					100 | 
					5 | 
					100 | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR64 | 
					Focus Blast | 
					  | 
					  | 
					120 | 
					70 | 
					5 | 
					10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR70 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TR74 | 
					Iron Head | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR85 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TR86 | 
					Wild Charge | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| TR90 | 
					Play Rough | 
					  | 
					  | 
					90 | 
					90 | 
					10 | 
					10 | 
					| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TR92 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TR97 | 
					Psychic Fangs | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					-- | 
					| The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |