#889 Zamazenta

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Zamazenta Pokémon Scarlet & Violet data
Picture
Normal Sprite
Hero of Many Battles Crowned Shield Form
Name Other Names No. Gender Ratio Type
Zamazenta
Japan: Zamazenta
ザマゼンタ
French: Zamazenta
German: Zamazenta
Korean: 자마젠타
National: #889
Galar: #399
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Zamazenta is Gender Unknown
Hero of Many BattlesFighting-type
Crowned ShieldFighting-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Warrior Pokémon 9'06"
2.9m
463.0lbs
210.0kg
1015,360 (SWSH)
30,720 (BDSP)
Abilities: Dauntless Shield
Dauntless Shield: Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Slow
0 3 Speed Point(s)
Zamazenta cannot Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Damage Taken Crown Sword
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *1 *0.5 *0.5 *0.5 *1
Wild Hold Item Egg Groups
  Zamazenta cannot breed
Evolutionary Chain
Zamazenta
Alternate Forms
Hero of Many BattlesCrowned Shield
Hero of Many BattlesCrowned Shield
Zamazenta changes its form when it holds the Rusted Shield item

Locations

- In-Depth Details
Sword Trade from Shield
Shield Energy PlantDetails
Trainer Locations  Details
Flavor Text
Zamazenta SpriteSwordIn times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle.
ShieldThis Pokémon slept for aeons while in the form of a statue. It was asleep for so long, people forgot that it ever existed.
Zamazenta SpriteSwordIts ability to deflect any attack led to it being known as the Fighting Master's Shield. It was feared and respected by all.
ShieldNow that it's equipped with its shield, it can shrug off impressive blows, including the attacks of Dynamax Pokémon.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Metal Burst Metal Burst - Steel-type Metal Burst: Physical Move ?? 100 10 --
The user retaliates with much greater force against the opponent that last inflicted damage on it.
Wide Guard Wide Guard - Rock-type Wide Guard: Other Move -- 101 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
Howl Howl - Normal-type Howl: Other Move -- 101 40 --
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
11 Slash Slash - Normal-type Slash: Physical Move 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
22 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
33 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
44 Laser Focus Laser Focus - Normal-type Laser Focus: Other Move -- 101 30 --
The user concentrates intensely. The attack on the next turn always results in a critical hit.
55 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
66 Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
77 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
88 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM42 Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 --
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM66 Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM67 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM68 Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM79 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
TM84 Tail Slap Tail Slap - Normal-type Tail Slap: Physical Move 25 85 10 --
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
TM85 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR32 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR53 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR70 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TR74 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TR85 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TR97 Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 10 --
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Steel Beam140955--
The user fires a beam of steel that it collected from its entire body. This also damages the user.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
CoachingCoaching - Fighting-typeCoaching: Other Move----10--
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %Form
Behemoth BashBehemoth Bash - Steel-typeBehemoth Bash: Physical Move1001005-- Crowned Sword Form
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.Have Iron Head when Rusted Shield attached - Crowned Shield Form Only



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 670 92 130 115 80 115 138
Max Stats
Hindering Nature
Lv. 50 152 - 199 121 - 163 108 - 150 76 - 118 108 - 150 128 - 171
Lv. 100 294 - 388 238 - 323 211 - 296 148 - 233 211 - 296 252 - 337
Max Stats
Neutral Nature
Lv. 50 152 - 199 135 - 182 120 - 167 85 - 132 120 - 167 143 - 190
Lv. 100 294 - 388 265 - 359 235 - 329 165 - 259 235 - 329 281 - 375
Max Stats
Beneficial Nature
Lv. 50 152 - 199 148 - 200 132 - 183 93 - 145 132 - 183 157 - 209
Lv. 100 294 - 388 291 - 394 258 - 361 181 - 284 258 - 361 309 - 412
92
130
115
138
115
80

Stats - Crowned Shield

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 720 92 130 145 80 145 128
Max Stats
Hindering Nature
Lv. 50 152 - 199 121 - 163 135 - 177 76 - 118 135 - 177 119 - 162
Lv. 100 294 - 388 238 - 323 265 - 350 148 - 233 265 - 350 234 - 319
Max Stats
Neutral Nature
Lv. 50 152 - 199 135 - 182 150 - 197 85 - 132 150 - 197 133 - 180
Lv. 100 294 - 388 265 - 359 295 - 389 165 - 259 295 - 389 261 - 355
Max Stats
Beneficial Nature
Lv. 50 152 - 199 148 - 200 165 - 216 93 - 145 165 - 216 146 - 198
Lv. 100 294 - 388 291 - 394 324 - 427 181 - 284 324 - 427 287 - 390
92
130
145
128
145
80

<--- Zacian #888
Zacian
#890
Eternatus
Eternatus --->