#869 Alcremie

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Alcremie Pokémon Scarlet & Violet data
Picture
Normal Sprite
Strawberry Sweet Berry Sweet Love Sweet Clover Sweet Flower Sweet Star Sweet Ribbon Sweet
Name Other Names No. Gender Ratio Type
Alcremie
Japan: Mahwhip
マホイップ
French: Charmilly
German: Pokusan
Korean: 마휘핑
National: #869
Galar: #186
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :0%
Female :100%
Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Cream Pokémon 1'00"
0.3m
1.1lbs
0.5kg
1002,560 (SWSH)
5,120 (BDSP)
Abilities: Sweet Veil - Aroma Veil (Hidden Ability)
Sweet Veil: Prevents itself and ally Pokémon from falling asleep.
Hidden Ability:
Aroma Veil: Protects itself and its allies from attacks that limit their move choices.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Sp. Defense Point(s)
Alcremie can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Amorphous
Evolutionary Chain
Milcery Sweet Item & Spin AlcremieGigantamaxGigantamax Alcremie
Alternate Forms
Vanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla Cream
Vanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla Cream
Spin clockwise quickly in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise quickly in the day.
Berry Sweet
Hold Berry Sweet
Spin clockwise quickly in the day.
Love Sweet
Hold Love Sweet
Spin clockwise quickly in the day.
Star Sweet
Hold Star Sweet
Spin clockwise quickly in the day.
Clover Sweet
Hold Clover Sweet
Spin clockwise quickly in the day.
Flower Sweet
Hold Flower Sweet
Vanilla CreamRuby CreamRuby CreamRuby CreamRuby CreamRuby Cream
Vanilla CreamRuby CreamRuby CreamRuby CreamRuby CreamRuby Cream
Spin clockwise quickly in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise quickly in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise quickly in the day.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise quickly in the day.
Love Sweet
Hold Love Sweet
Spin anticlockwise quickly in the day.
Star Sweet
Hold Star Sweet
Spin anticlockwise quickly in the day.
Clover Sweet
Hold Clover Sweet
Ruby CreamRuby CreamMatcha CreamMatcha CreamMatcha CreamMatcha Cream
Ruby CreamRuby CreamMatcha CreamMatcha CreamMatcha CreamMatcha Cream
Spin anticlockwise quickly in the day.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise quickly in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin clockwise quickly at night.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise quickly at night.
Berry Sweet
Hold Berry Sweet
Spin clockwise quickly at night.
Love Sweet
Hold Love Sweet
Spin clockwise quickly at night.
Star Sweet
Hold Star Sweet
Matcha CreamMatcha CreamMatcha CreamMint CreamMint CreamMint Cream
Matcha CreamMatcha CreamMatcha CreamMint CreamMint CreamMint Cream
Spin clockwise quickly at night.
Clover Sweet
Hold Clover Sweet
Spin clockwise quickly at night.
Flower Sweet
Hold Flower Sweet
Spin clockwise quickly at night.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise for more than 5 seconds at night.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise for more than 5 seconds at night.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise for more than 5 seconds at night.
Love Sweet
Hold Love Sweet
Mint CreamMint CreamMint CreamMint CreamLemon CreamLemon Cream
Mint CreamMint CreamMint CreamMint CreamLemon CreamLemon Cream
Spin anticlockwise for more than 5 seconds at night.
Star Sweet
Hold Star Sweet
Spin anticlockwise for more than 5 seconds at night.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise for more than 5 seconds at night.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise for more than 5 seconds at night.
Ribbon Sweet
Hold Ribbon Sweet
Spin clockwise for more than 5 seconds at night.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise for more than 5 seconds at night.
Berry Sweet
Hold Berry Sweet
Lemon CreamLemon CreamLemon CreamLemon CreamLemon CreamSalted Cream
Lemon CreamLemon CreamLemon CreamLemon CreamLemon CreamSalted Cream
Spin clockwise for more than 5 seconds at night.
Love Sweet
Hold Love Sweet
Spin clockwise for more than 5 seconds at night.
Star Sweet
Hold Star Sweet
Spin clockwise for more than 5 seconds at night.
Clover Sweet
Hold Clover Sweet
Spin clockwise for more than 5 seconds at night.
Flower Sweet
Hold Flower Sweet
Spin clockwise for more than 5 seconds at night.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise quickly at night.
Strawberry Sweet
Hold Strawberry Sweet
Salted CreamSalted CreamSalted CreamSalted CreamSalted CreamSalted Cream
Salted CreamSalted CreamSalted CreamSalted CreamSalted CreamSalted Cream
Spin anticlockwise quickly at night.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise quickly at night.
Love Sweet
Hold Love Sweet
Spin anticlockwise quickly at night.
Star Sweet
Hold Star Sweet
Spin anticlockwise quickly at night.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise quickly at night.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise quickly at night.
Ribbon Sweet
Hold Ribbon Sweet
Ruby SwirlRuby SwirlRuby SwirlRuby SwirlRuby SwirlRuby Swirl
Ruby SwirlRuby SwirlRuby SwirlRuby SwirlRuby SwirlRuby Swirl
Spin anticlockwise for over 5 seconds in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise for over 5 seconds in the day.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise for over 5 seconds in the day.
Love Sweet
Hold Love Sweet
Spin anticlockwise for over 5 seconds in the day.
Star Sweet
Hold Star Sweet
Spin anticlockwise for over 5 seconds in the day.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise for over 5 seconds in the day.
Flower Sweet
Hold Flower Sweet
Ruby SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel Swirl
Ruby SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel Swirl
Spin anticlockwise for over 5 seconds in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin clockwise for over 5 seconds in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise for over 5 seconds in the day.
Berry Sweet
Hold Berry Sweet
Spin clockwise for over 5 seconds in the day.
Love Sweet
Hold Love Sweet
Spin clockwise for over 5 seconds in the day.
Star Sweet
Hold Star Sweet
Spin clockwise for over 5 seconds in the day.
Clover Sweet
Hold Clover Sweet
Caramel SwirlCaramel SwirlRainbow SwirlRainbow SwirlRainbow SwirlRainbow Swirl
Caramel SwirlCaramel SwirlRainbow SwirlRainbow SwirlRainbow SwirlRainbow Swirl
Spin clockwise for over 5 seconds in the day.
Flower Sweet
Hold Flower Sweet
Spin clockwise for over 5 seconds in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise for over 10 seconds at dusk.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise for over 10 seconds at dusk.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise for over 10 seconds at dusk.
Love Sweet
Hold Love Sweet
Spin anticlockwise for over 10 seconds at dusk.
Star Sweet
Hold Star Sweet
Rainbow SwirlRainbow SwirlRainbow Swirl
Rainbow SwirlRainbow SwirlRainbow Swirl
Spin anticlockwise for over 10 seconds at dusk.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise for over 10 seconds at dusk.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise for over 10 seconds at dusk.
Ribbon Sweet
Hold Ribbon Sweet
Alcremie's form is decided based on its evolution from Milcery. Based on the hold item at the time of evolution and the way you evolve it, it will be in a different form.

Locations

- In-Depth Details
Sword Max Raid Battles: Bridge Field, Lake of Outrage
Gigantamax Raid Battles: Bridge Field
Shield Max Raid Battles: Bridge Field, Lake of Outrage
Gigantamax Raid Battles: Bridge Field
Crown Tundra Sword Dynamax Adventures
Max Raid Battles:
Gigantamax Raid Battles: Giant's Bed, Old Cemetery, Ballimere Lake
Shield Dynamax Adventures
Max Raid Battles: Giant's Bed, Old Cemetery, Ballimere Lake
Gigantamax Raid Battles: Giant's Bed, Old Cemetery, Ballimere Lake
Trainer Locations  Details
Flavor Text
Alcremie SpriteSwordWhen it trusts a Trainer, it will treat them to berries it's decorated with cream.
ShieldWhen Alcremie is content, the cream it secretes from its hands becomes sweeter and richer.
Alcremie SpriteSwordThe moment it evolved, it took on a sweet and tart flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream a sweet and tart flavor.
Alcremie SpriteSwordThe moment it evolved, it took on an aromatic flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream an aromatic flavor.
Alcremie SpriteSwordThe moment it evolved, it took on a refreshing flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream a refreshing flavor.
Alcremie SpriteSwordThe moment it evolved, it took on a sour flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream a sour flavor.
Alcremie SpriteSwordThe moment it evolved, it took on a salty flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream a salty flavor.
Alcremie SpriteSwordThe moment it evolved, it took on a mixed flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream a mixed flavor.
Alcremie SpriteSwordThe moment it evolved, it took on a bitter flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream a bitter flavor.
Alcremie SpriteSwordThe moment it evolved, it took on a complex flavor. This is because of the way its cells spontaneously shifted during evolution.
ShieldThe cells that compose its cream fluctuated suddenly during evolution, giving the cream a complex flavor.
Alcremie SpriteSwordCream pours endlessly from this Pokémon's body. The cream stiffens when compressed by an impact. A harder impact results in harder cream.
ShieldIt launches swarms of missiles, each made of cream and loaded with 100,000 kilocalories. Get hit by one of these, and your head will swim.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Decorate Decorate - Fairy-type Decorate: Other Move -- 101 15 100
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
Decorate Decorate - Fairy-type Decorate: Other Move -- 101 15 100
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Aromatic Mist Aromatic Mist - Fairy-type Aromatic Mist: Other Move -- 101 20 --
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
15 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
20 Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- 101 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
25 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
30 Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 20 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
35 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
40 Recover Recover - Normal-type Recover: Other Move -- 101 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
45 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
50 Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM10 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
The user scatters curious leaves that chase the target. This attack never misses.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM28 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM47 Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM63 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM89 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR14 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TR19 Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 30 -- Details
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 -- Details
This move can be used only after the user has used all the other moves it knows in the battle.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Misty ExplosionMisty Explosion - Fairy-typeMisty Explosion: Special Move1001005--
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Special Move 130 101 10 --
AlcremieGigantamax Alcremie
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
AlcremieGigantamax Alcremie
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 90 101 10 --
AlcremieGigantamax Alcremie
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Starfall Max Starfall - Fairy-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
Alcremie
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Special Move 130 101 10 --
AlcremieGigantamax Alcremie
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical Move 100 101 10 --
AlcremieGigantamax Alcremie
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move 140 101 10 --
AlcremieGigantamax Alcremie
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
AlcremieGigantamax Alcremie
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
G-Max Finale G-Max Finale - Fairy-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
Gigantamax Alcremie
A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Celebrate Celebrate - Normal-type Celebrate: Other Move -- 101 40 --
Learn as MilceryEvent
The Pokémon congratulates you on your special day!




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 65 60 75 110 121 64
Max Stats
Hindering Nature
Lv. 50 125 - 172 58 - 100 72 - 114 103 - 145 113 - 155 62 - 104
Lv. 100 240 - 334 112 - 197 139 - 224 202 - 287 222 - 306 119 - 204
Max Stats
Neutral Nature
Lv. 50 125 - 172 65 - 112 80 - 127 115 - 162 126 - 173 69 - 116
Lv. 100 240 - 334 125 - 219 155 - 249 225 - 319 247 - 341 133 - 227
Max Stats
Beneficial Nature
Lv. 50 125 - 172 71 - 123 88 - 139 126 - 178 138 - 190 75 - 127
Lv. 100 240 - 334 137 - 240 170 - 273 247 - 350 271 - 375 146 - 249
65
60
75
64
121
110

Gigantamax Alcremie

Picture
Gigantamax Alcremie Image Shiny Gigantamax Alcremie Image
Type Height Weight
Fairy-type 98'05"
30m
????lbs
????kg

<--- Milcery #868
Milcery
#870
Falinks
Falinks --->