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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Chimecho Pokémon Scarlet & Violet data |
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Abilities: Levitate | |||||
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. | |||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
800,000 Points Fast |
50 | 1 Sp. Attack Point(s) 1 Sp. Defense Point(s) | Chimecho can Dynamax |
Wild Hold Item | Egg Groups | ||||||
![]() Cleanse Tag - 5% Legends: Arceus
Alpha
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Evolutionary Chain | |||||
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Locations- In-Depth Details |
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Brilliant Diamond | Mt. Coronet, Sendoff Spring | Details | |
Shining Pearl | Mt. Coronet, Sendoff Spring | Details | |
Legends: Arceus | Coronet Highlands: Celestica Trail or nearby Alabaster Icelands: Lake Acuity or nearby Coronet Highlands: Massive Mass Outbreak |
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Trainer Locations | Details |
Flavor Text | ||
Brilliant Diamond | To knock foes flying, it makes the air shudder with its cries. It converses using seven cries. | |
Shining Pearl | Chimecho emits ultrasonic cries. It floats on the wind to travel great distances. | |
Legends: Arceus | Can emit waves of air powerful enough to knock out prey taller than itself. I hypothesize that it amplifies the faint sound of wind within its body. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Healing Wish | ![]() |
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-- | 101 | 10 | -- | ||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||||
— | Wrap | ![]() |
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15 | 90 | 20 | 100 | ||
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
— | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
— | Astonish | ![]() |
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30 | 100 | 15 | 30 | ||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
— | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Last Resort | ![]() |
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140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
— | Entrainment | ![]() |
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-- | 100 | 15 | -- | ||
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |||||||||
4 | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||||
7 | Astonish | ![]() |
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30 | 100 | 15 | 30 | ||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
10 | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
13 | Yawn | ![]() |
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-- | 101 | 10 | -- | ||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
19 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
22 | Extrasensory | ![]() |
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80 | 100 | 20 | 10 | ||
The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||||
27 | Heal Bell | ![]() |
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-- | 101 | 5 | -- | ||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||||
32 | Uproar | ![]() |
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90 | 100 | 10 | -- | ||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
37 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
42 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
47 | Heal Pulse | ![]() |
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-- | 101 | 10 | -- | ||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
52 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
57 | Healing Wish | ![]() |
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-- | 101 | 10 | -- | ||
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | ![]() |
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-- | 101 | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM16 | Light Screen | ![]() |
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-- | 101 | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | 101 | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Dazzling Gleam | ![]() |
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80 | 100 | 10 | -- | ||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | 101 | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Skill Swap | ![]() |
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-- | 101 | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM67 | Recycle | ![]() |
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-- | 101 | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | ![]() |
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-- | 101 | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | 101 | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Disable | ![]() |
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-- | 100 | 20 | -- | Details | |
For four turns, this move prevents the target from using the move it last used. | ||||||||
Curse | ![]() |
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-- | 101 | 10 | -- | Details | |
A move that works differently for the Ghost type than for all other types. | ||||||||
Hypnosis | ![]() |
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-- | 60 | 20 | -- | Details | |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
Wish | ![]() |
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-- | 101 | 10 | -- | Details | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||||
Future Sight | ![]() |
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120 | 100 | 10 | -- | Details | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||
Recover | ![]() |
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-- | 101 | 10 | -- | Details | |
Restoring its own cells, the user restores its own HP by half of its max HP. | ||||||||
Stored Power | ![]() |
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20 | 100 | 10 | -- | Details | |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||||
Cosmic Power | ![]() |
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-- | 101 | 20 | -- | Details | |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||||||||
Perish Song | ![]() |
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-- | 101 | 5 | -- | Details | |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 455 | 75 | 50 | 80 | 95 | 90 | 65 | |
Max Stats Hindering Nature |
Lv. 50 | 135 - 182 | 49 - 91 | 76 - 118 | 90 - 132 | 85 - 127 | 63 - 105 |
Lv. 100 | 260 - 354 | 94 - 179 | 148 - 233 | 175 - 260 | 166 - 251 | 121 - 206 | |
Max Stats Neutral Nature |
Lv. 50 | 135 - 182 | 55 - 102 | 85 - 132 | 100 - 147 | 95 - 142 | 70 - 117 |
Lv. 100 | 260 - 354 | 105 - 199 | 165 - 259 | 195 - 289 | 185 - 279 | 135 - 229 | |
Max Stats Beneficial Nature |
Lv. 50 | 135 - 182 | 60 - 112 | 93 - 145 | 110 - 161 | 104 - 156 | 77 - 128 |
Lv. 100 | 260 - 354 | 115 - 218 | 181 - 284 | 214 - 317 | 203 - 306 | 148 - 251 |
75
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80
65
90
95
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