Standard Level Up |
|
| Evolve |
Tri Attack |
 |
 |
80 |
100 |
10 |
20 |
| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| — |
Tri Attack |
 |
 |
80 |
100 |
10 |
20 |
| The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| — |
Peck |
 |
 |
35 |
100 |
35 |
-- |
| The target is jabbed with a sharply pointed beak or horn. |
| — |
Growl |
 |
 |
-- |
100 |
40 |
-- |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| — |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 5 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 8 |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| 12 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 15 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
| The target is struck with large, imposing wings spread wide to inflict damage. |
| 19 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 22 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
| The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| 26 |
Agility |
 |
 |
-- |
101 |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 29 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| 34 |
Acupressure |
 |
 |
-- |
101 |
30 |
-- |
| The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| 38 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| 43 |
Lunge |
 |
 |
80 |
100 |
15 |
100 |
| The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| 47 |
Drill Peck |
 |
 |
80 |
100 |
20 |
-- |
| A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| 52 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
| This attack move cuts down the target's HP to equal the user's HP. |
| 56 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
| The user rampages and attacks for two to three turns. The user then becomes confused. |
BDSP Technical Machine Attacks |
|
| TM10 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM47 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| TM51 |
Roost |
 |
 |
-- |
101 |
10 |
-- |
| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM94 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user flies up into the sky and then strikes its target on the next turn. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM09 |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
Move Tutor - USM |
| A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Move Tutor - USM |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
| Swift |
 |
 |
60 |
101 |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |
| Whirlwind |
 |
 |
-- |
101 |
20 |
-- |
Gen I TM04 |
| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |