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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
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Abilities: Run Away - Guts - Hustle (Hidden Ability) | |||||
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block. Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. Hidden Ability: Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 2 Speed Point(s) | Raticate can Dynamax |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
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Gender Differences | ||||
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Locations- In-Depth Details |
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Brilliant Diamond | Route 225, Route 226, Grand Underground | Details | |
Shining Pearl | Route 225, Route 226, Grand Underground | Details |
Flavor Text | ||
Brilliant Diamond | It whittles down its constantly growing fangs by gnawing on hard things. It can chew apart cinder block walls. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Scary Face | ![]() |
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-- | 100 | 10 | -- | ||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
— | Scary Face | ![]() |
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-- | 100 | 10 | -- | ||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
— | Swords Dance | ![]() |
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-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
— | Tackle | ![]() |
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40 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |||||||||
— | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
— | Focus Energy | ![]() |
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-- | 101 | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
4 | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
7 | Focus Energy | ![]() |
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-- | 101 | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
10 | Bite | ![]() |
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60 | 100 | 25 | 30 | ||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
13 | Laser Focus | ![]() |
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-- | 101 | 30 | -- | ||
The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||||
16 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
19 | Assurance | ![]() |
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60 | 100 | 10 | -- | ||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
24 | Crunch | ![]() |
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80 | 100 | 15 | 20 | ||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
29 | Sucker Punch | ![]() |
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70 | 100 | 5 | -- | ||
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
34 | Super Fang | ![]() |
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?? | 90 | 10 | -- | ||
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | |||||||||
39 | Double-Edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
44 | Endeavor | ![]() |
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?? | 100 | 5 | -- | ||
This attack move cuts down the target's HP to equal the user's HP. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM05 | Roar | ![]() |
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-- | 101 | 20 | -- | ||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM10 | Work Up | ![]() |
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-- | 101 | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | 101 | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | ![]() |
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-- | 101 | 10 | -- | ||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | 101 | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | 101 | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | ![]() |
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60 | 101 | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM36 | Sludge Bomb | ![]() |
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90 | 100 | 10 | 30 | ||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | 101 | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
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-- | 101 | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM75 | Swords Dance | ![]() |
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-- | 101 | 20 | -- | ||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | 101 | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Pluck | ![]() |
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60 | 100 | 20 | -- | ||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
TM90 | Substitute | ![]() |
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-- | 101 | 10 | -- | ||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM93 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
The target is cut with a scythe or claw. | |||||||||
TM96 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. | |||||||||
TM98 | Rock Smash | ![]() |
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40 | 100 | 15 | 50 | ||
The user attacks with a punch. This may also lower the target's Defense stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Screech | ![]() |
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-- | 85 | 40 | -- | Details | |
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||
Flame Wheel | ![]() |
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60 | 100 | 25 | 10 | Details | |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | ||||||||
Fury Swipes | ![]() |
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18 | 80 | 15 | -- | Details | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | ||||||||
Bite | ![]() |
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60 | 100 | 25 | 30 | Details | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||||
Counter | ![]() |
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?? | 100 | 20 | -- | Details | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Reversal | ![]() |
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?? | 100 | 15 | -- | Details | |
An all-out attack that becomes more powerful the less HP the user has. | ||||||||
Uproar | ![]() |
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90 | 100 | 10 | -- | Details | |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||||
Last Resort | ![]() |
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140 | 100 | 5 | -- | Details | |
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Revenge | ![]() |
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60 | 100 | 10 | -- | Details | |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | ||||||||
Final Gambit | ![]() |
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?? | 100 | 5 | -- | Details | |
The user risks everything to attack its target. The user faints but does damage equal to its HP. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 413 | 55 | 81 | 60 | 50 | 70 | 97 | |
Max Stats Hindering Nature |
Lv. 50 | 115 - 162 | 77 - 119 | 58 - 100 | 49 - 91 | 67 - 109 | 91 - 134 |
Lv. 100 | 220 - 314 | 150 - 234 | 112 - 197 | 94 - 179 | 130 - 215 | 179 - 263 | |
Max Stats Neutral Nature |
Lv. 50 | 115 - 162 | 86 - 133 | 65 - 112 | 55 - 102 | 75 - 122 | 102 - 149 |
Lv. 100 | 220 - 314 | 167 - 261 | 125 - 219 | 105 - 199 | 145 - 239 | 199 - 293 | |
Max Stats Beneficial Nature |
Lv. 50 | 115 - 162 | 94 - 146 | 71 - 123 | 60 - 112 | 82 - 134 | 112 - 163 |
Lv. 100 | 220 - 314 | 183 - 287 | 137 - 240 | 115 - 218 | 159 - 262 | 218 - 322 |
55
81
60
97
70
50
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