Standard Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, sharp claws rake the target to inflict damage. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| 4 | 
				Defense Curl | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
				| 7 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 13 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The target is raked with sharp claws or scythes quickly two to five times in a row. | 
				| 16 | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 19 | 
				Follow Me | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user draws attention to itself, making all targets take aim only at the user. | 
				| 25 | 
				Slam | 
				  | 
				  | 
				80 | 
				75 | 
				20 | 
				-- | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
				| 28 | 
				Rest | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
				| 31 | 
				Sucker Punch | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. This move fails if the target is not readying an attack. | 
				| 36 | 
				Amnesia | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | 
				| 39 | 
				Baton Pass | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
				| 42 | 
				Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 47 | 
				Hyper Voice | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user lets loose a horribly echoing shout with the power to inflict damage. | 
BDSP Technical Machine Attacks | 
|
| TM01 | 
					Focus Punch | 
					  | 
					  | 
					150 | 
					100 | 
					20 | 
					-- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| TM03 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM10 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM13 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM23 | 
					Iron Tail | 
					  | 
					  | 
					100 | 
					75 | 
					15 | 
					30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | 
					Shock Wave | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM35 | 
					Flamethrower | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM93 | 
					Cut | 
					  | 
					  | 
					50 | 
					95 | 
					30 | 
					-- | 
					| The target is cut with a scythe or claw. | 
| TM95 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
Egg Moves (Details) | 
 
| Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
| Focus Energy | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
								Details | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
| Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
| Trick | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user catches the target off guard and swaps its held item with its own. | 
| Last Resort | 
				  | 
				  | 
				140 | 
				100 | 
				5 | 
				-- | 
								Details | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
| Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
								Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Baby-Doll Eyes | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Brutal Swing | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				Gen VII TM59 | 
				| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Super Fang | 
				  | 
				  | 
				?? | 
				90 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | 
| Uproar | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| Thunder Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Move Tutor - USM | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| Fire Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Move Tutor - USM | 
				| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| Ice Punch | 
				  | 
				  | 
				75 | 
				100 | 
				15 | 
				10 | 
				Move Tutor - USM | 
				| The target is punched with an icy fist. This may also leave the target frozen. | 
| Aqua Tail | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Hone Claws | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VI TM01 | 
				| The user sharpens its claws to boost its Attack stat and accuracy. | 
| Retaliate | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				Gen VI TM67 | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| Power-up Punch | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Whirlpool | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
				Gen IV HM05 HGSS | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Fury Cutter | 
				  | 
				  | 
				40 | 
				95 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
| Swift | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch | 
				  | 
				  | 
				100 | 
				50 | 
				5 | 
				100 | 
				Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | GS Lv. 1 | C Lv. 1 | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Detect | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Gen II TM43 | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |