Standard Level Up | 
|
				| — | 
				Brave Bird | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
				| — | 
				Air Slash | 
				  | 
				  | 
				75 | 
				95 | 
				15 | 
				30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| — | 
				Pluck | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| — | 
				Peck | 
				  | 
				  | 
				35 | 
				100 | 
				35 | 
				-- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | 
				Growl | 
				  | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| — | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 5 | 
				Focus Energy | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
				| 9 | 
				Quick Attack | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
				| 13 | 
				Wing Attack | 
				  | 
				  | 
				60 | 
				100 | 
				35 | 
				-- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 17 | 
				Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
				| 21 | 
				Aerial Ace | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
				| 27 | 
				Quick Guard | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user protects itself and its allies from priority moves. | 
				| 33 | 
				Agility | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 39 | 
				Air Slash | 
				  | 
				  | 
				75 | 
				95 | 
				15 | 
				30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| 45 | 
				Endeavor | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
				| 51 | 
				Brave Bird | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
				| 57 | 
				Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
BDSP Technical Machine Attacks | 
|
| TM10 | 
					Work Up | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM47 | 
					Steel Wing | 
					  | 
					  | 
					70 | 
					90 | 
					25 | 
					10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM51 | 
					Roost | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Pluck | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| TM89 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM94 | 
					Fly | 
					  | 
					  | 
					90 | 
					95 | 
					15 | 
					-- | 
					| The user flies up into the sky and then strikes its target on the next turn. | 
| TM97 | 
					Defog | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Echoed Voice | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Heat Wave | 
				  | 
				  | 
				95 | 
				90 | 
				10 | 
				10 | 
				Move Tutor - USM | 
				| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| Tailwind | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
| Laser Focus | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Air Cutter | 
				  | 
				  | 
				60 | 
				95 | 
				25 | 
				-- | 
				Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | 
| Swift | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Twister | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				20 | 
				Move Tutor - PtHGSS | 
				| The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
				Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |