Standard Level Up | 
|
				| Evolve | 
				Baneful Bunker | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | 
				| — | 
				Baneful Bunker | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | 
				| — | 
				Poison Sting | 
				  | 
				  | 
				15 | 
				100 | 
				35 | 
				30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | 
				Peck | 
				  | 
				  | 
				35 | 
				100 | 
				35 | 
				-- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | 
				Wide Guard | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| — | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 15 | 
				Venoshock | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
				| 20 | 
				Recover | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 25 | 
				Pin Missile | 
				  | 
				  | 
				25 | 
				95 | 
				20 | 
				-- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 30 | 
				Toxic Spikes | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| 35 | 
				Liquidation | 
				  | 
				  | 
				85 | 
				100 | 
				10 | 
				20 | 
				| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
				| 42 | 
				Venom Drench | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				100 | 
				| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
				| 49 | 
				Poison Jab | 
				  | 
				  | 
				80 | 
				100 | 
				20 | 
				30 | 
				| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
				| 56 | 
				Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
Technical Machine Attacks | 
|
| TM07 | 
					Pin Missile | 
					  | 
					  | 
					25 | 
					95 | 
					20 | 
					-- | 
					| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
| TM17 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM19 | 
					Safeguard | 
					  | 
					  | 
					-- | 
					101 | 
					25 | 
					-- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | 
					Snore | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM27 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM31 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM33 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM35 | 
					Hail | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | 
| TM39 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM53 | 
					Mud Shot | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM55 | 
					Brine | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| If the target's HP is half or less, this attack will hit with double the power. | 
| TM57 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM73 | 
					Cross Poison | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					10 | 
					| A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | 
| TM74 | 
					Venoshock | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM76 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM77 | 
					Hex | 
					  | 
					  | 
					65 | 
					100 | 
					10 | 
					-- | 
					| This relentless attack does massive damage to a target affected by status conditions. | 
Technical Record Attacks | 
|
| TR03 | 
					Hydro Pump | 
					  | 
					  | 
					110 | 
					80 | 
					5 | 
					-- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TR04 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TR05 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR20 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR22 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TR26 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR45 | 
					Muddy Water | 
					  | 
					  | 
					90 | 
					85 | 
					10 | 
					30 | 
					| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | 
| TR46 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR54 | 
					Toxic Spikes | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| TR57 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TR73 | 
					Gunk Shot | 
					  | 
					  | 
					120 | 
					80 | 
					5 | 
					30 | 
					| The user shoots filthy garbage at the target to attack. This may also poison the target. | 
| TR78 | 
					Sludge Wave | 
					  | 
					  | 
					95 | 
					100 | 
					10 | 
					10 | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TR84 | 
					Scald | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TR91 | 
					Venom Drench | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					100 | 
					| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
| TR98 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
Usable Max Moves | 
|
					| Max Flutterby | 
					  | 
					   | 
					130(Phy)/90(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike | 
					  | 
					   | 
					120(Phy)/110(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Phantasm | 
					  | 
					  | 
					120 | 
					101 | 
					10 | 
					-- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm | 
					  | 
					  | 
					140 | 
					101 | 
					10 | 
					-- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Ooze | 
					  | 
					   | 
					95(Phy)/90(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Geyser | 
					  | 
					   | 
					130(Phy)/140(Spe) | 
					101 | 
					10 | 
					-- | 
					| This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | 
					| Max Airstream | 
					  | 
					  | 
					90 | 
					101 | 
					10 | 
					-- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Quake | 
					  | 
					  | 
					110 | 
					101 | 
					10 | 
					-- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness | 
					  | 
					  | 
					110 | 
					101 | 
					10 | 
					-- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Guard | 
					  | 
					  | 
					 | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Smack Down | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				100 | 
				Gen VII TM23 | 
				| The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit. | 
| Double Team | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Frost Breath | 
				  | 
				  | 
				60 | 
				90 | 
				10 | 
				100 | 
				Gen VII TM79 | 
				| The user blows its cold breath on the target. This attack always results in a critical hit. | 
| Swagger | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Covet | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				-- | 
				Move Tutor - USM | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Magic Coat | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | 
| Block | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Pain Split | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Water Pulse | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				20 | 
				Move Tutor - USM | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| Gastro Acid | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| After You | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user helps the target and makes it use its move right after the user. |