#253 Grovyle
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Grovyle Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Grovyle
Japan: Juptile
ジュプトル
French: Massko
German: Reptain
Korean: 나무돌이
National: #253
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #002
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Wood Gecko Pokémon 2'11"
0.9m
47.6lbs
21.6kg
455,120
Abilities: Overgrow - Unburden (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Treecko
Alpha Sapphire Evolve Treecko
Trainer Locations  Details
Flavor Text
X Its strongly developed thigh muscles give it astounding agility and jumping performance.
Y It leaps from tree branch to tree branch quite swiftly. It shows astounding agility.
Omega Ruby The leaves growing out of Grovyle's body are convenient for camouflaging it from enemies in the forest. This Pokémon is a master at climbing trees in jungles.
Alpha Sapphire This Pokémon adeptly flies from branch to branch in trees. In a forest, no Pokémon can ever hope to catch a fleeing Grovyle however fast they may be.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
6 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
11 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
16 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
17 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
23 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
29 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
35 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
41 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
47 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
59 Leaf Storm 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
5 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
9 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
13 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
16 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
18 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
23 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
28 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
33 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
38 Detect -- -- 5 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
43 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
48 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
53 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
58 Leaf Storm 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
63 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Crunch 80 100 15 20 Details
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Crush Claw 75 95 10 50 Details
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Double Kick 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Dragon Breath 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.
Endeavor ?? 100 5 -- Details
An attack move that cuts down the target's HP to equal the user's HP.
Grass Whistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain -- -- 10 -- Details
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Leaf Storm 130 90 5 100 Details
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
Leech Seed -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Magical Leaf 60 -- 20 -- Details
The user scatters curious leaves that chase the target. This attack will not miss.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Razor Wind 80 100 10 -- Details
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Synthesis -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Grass Pledge8010010--
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Giga Drain 75 100 10 --
Lv. 21
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Energy Ball 90 100 10 10
Lv. 37
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Endeavor ?? 100 5 --
Lv. 45
An attack move that cuts down the target's HP to equal the user's HP.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Grass Pledge 80 100 10 -- Move Tutor - B2W2
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 50 65 45 85 65 95
Max Stats
Hindering Nature
Lv. 50 110 - 157 63 - 105 45 - 87 81 - 123 63 - 105 90 - 132
Lv. 100 210 - 304 121 - 206 85 - 170 157 - 242 121 - 206 175 - 260
Max Stats
Neutral Nature
Lv. 50 110 - 157 70 - 117 50 - 97 90 - 137 70 - 117 100 - 147
Lv. 100 210 - 304 135 - 229 95 - 189 175 - 269 135 - 229 195 - 289
Max Stats
Beneficial Nature
Lv. 50 110 - 157 77 - 128 55 - 106 99 - 150 77 - 128 110 - 161
Lv. 100 210 - 304 148 - 251 104 - 207 192 - 295 148 - 251 214 - 317

<--- #252
Treecko
#254
Sceptile
--->