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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
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Name | Other Names | No. | Type | ||||||||
Hitmonlee |
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#106 | ![]() |
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Classification | Height | Weight | Capture Rate | ||||||||
Kicking Pokémon | 4'11" 1.5m |
109.8lbs 49.8kg | 45 |
Experience Growth | Effort Values Earned |
1,000,000 Points Medium Fast |
50 Hit Points 120 Attack 53 Defense 35 Special 87 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 |
Evolutionary Chain | |
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Locations | |||
Red | Saffron City Fighting Dojo | ||
Green (Jp.) | Blue (Intl.) | Saffron City Fighting Dojo | |
Blue (Jp.) | Saffron City Fighting Dojo | ||
Yellow | Saffron City Fighting Dojo |
Generation I Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Double Kick | ![]() |
30 | 100 | 30 | -- | |||
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession. | |||||||||
— | Meditate | ![]() |
-- | 100 | 40 | -- | |||
A special technique that boosts the user's ATTACK power. Can normally be used up to six times. | |||||||||
33 | Rolling Kick | ![]() |
60 | 85 | 15 | 33 | |||
A sharp FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it connects. | |||||||||
38 | Jump Kick | ![]() |
70 | 95 | 25 | -- | |||
A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt. | |||||||||
43 | Focus Energy | ![]() |
-- | 100 | 30 | -- | |||
Raises the likelihood of nailing the opponent's weak spot for a critical hit. | |||||||||
48 | Hi Jump Kick | ![]() |
85 | 90 | 20 | -- | |||
Stronger than a JUMP KICK. If it misses, the attacker sustains 1/8 the damage it should have caused. | |||||||||
53 | Mega Kick | ![]() |
120 | 74.6 | 5 | -- | |||
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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TM01 | Mega Punch | ![]() |
80 | 85 | 20 | -- | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
TM05 | Mega Kick | ![]() |
120 | 74.6 | 5 | -- | |||
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM08 | Body Slam | ![]() |
85 | 100 | 15 | 33 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | ![]() |
90 | 85 | 20 | -- | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | ![]() |
100 | 100 | 15 | -- | |||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM17 | Submission | ![]() |
80 | 80 | 25 | -- | |||
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM18 | Counter | ![]() |
?? | 100 | 20 | -- | |||
A retaliation move that pays back double the damage of a physical attack. Highly accurate. | |||||||||
TM19 | Seismic Toss | ![]() |
?? | 100 | 20 | -- | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down. | |||||||||
TM20 | Rage | ![]() |
20 | 100 | 20 | -- | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM31 | Mimic | ![]() |
-- | 100 | 10 | -- | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Bide | ![]() |
-- | 100 | 10 | -- | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM35 | Metronome | ![]() |
-- | 100 | 10 | -- | |||
The user waggles its finger, triggering a move. There is no telling what will happen. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM40 | Skull Bash | ![]() |
100 | 100 | 15 | -- | |||
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM50 | Substitute | ![]() |
-- | 100 | 10 | -- | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 345 | 50 | 120 | 53 | 35 | 87 | ||
Max Stats | Lv. 50 | 110 - 156 | 125 - 171 | 58 - 104 | 40 - 86 | 92 - 138 | |
Lv. 100 | 210 - 303 | 245 - 338 | 111 - 204 | 75 - 168 | 179 - 272 |
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