#106 Hitmonlee
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Hitmonlee Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Hitmonlee Sawamular
サワムラー
National: #106
Johto: #146
Male :100%
Female :0%
Ability: Limber & Reckless
Limber: The Pokémon cannot be under the PARALYZE condition while having this ability.
Reckless: The power of moves that have recoil damage is increased by 20%.
Classification Height Weight Capture Rate Base Egg Steps
Kicking Pokémon 4'11" 109.8lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Brown 0
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
No Hold Item
HumanShape
Evolutionary Chain
Flavour Text
Diamond Its legs can stretch double. First-time foes are startled by its extensible reach.
Pearl
Platinum
HeartGold This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
SoulSilver If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.

Location
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Obtained after defeating Fighting Dojo in Saffron City
LeafGreen Obtained after defeating Fighting Dojo in Saffron City
Colosseum Trade from FireRed/LeafGreen/XD
XD Snagged from Cipher Peon Petro in Citadark Isle
Diamond Evolve from Tyrogue
Pearl Evolve from Tyrogue
Platinum Evolve Tyrogue
HeartGold Evolve Tyrogue
SoulSilver Evolve Tyrogue
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Revenge6010010--
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Double Kick3010030--
The foe is quickly kicked twice in succession using both feet.
5Meditate----40--
The user meditates to awaken the power deep within its body and raise its Attack stat.
9Rolling Kick60851530
The user lashes out with a quick, spinning kick. It may also make the target flinch.
13Jump Kick859525--
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
17Brick Break7510015--
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
21Focus Energy----30--
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
25Feint5010010--
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
29Hi Jump Kick1009020--
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
33Mind Reader----5--
The user senses the foe's movements with its mind to ensure its next attack does not miss.
37Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
41Blaze Kick85901010
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
45Endure----10--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
49Mega Kick120755--
The foe is attacked by a kick launched with muscle-packed power.
53Close Combat1201005--
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
57Reversal??10015--
An all-out attack that becomes more powerful the less HP the user has.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Vacuum Wave 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Rapid Spin2010040--Details
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Hi Jump Kick1009020--Details
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch4010030--Details
The user throws a punch at blinding speed. It is certain to strike first.
Mind Reader----5--Details
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Helping Hand----20--Details
A move that boosts the power of the ally's attack in a Double Battle.
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Vacuum Wave4010030--Details
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Bullet Punch4010030--Details
The user strikes with a tough punch as fast as a bullet. This move always goes first.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Tackle359535--
Lv. 1
A physical attack in which the user charges and slams into the foe with its whole body.
Helping Hand----20--
Lv. 1
A move that boosts the power of the ally's attack in a Double Battle.
Fake Out4010010100
Lv. 1
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 120 53 35 110 87
Max Stats
Hindering Nature
Lv. 50 110 - 157 112 - 154 52 - 94 36 - 78 103 - 145 82 - 125
Lv. 100 210 - 304 220 - 305 99 - 184 67 - 152 202 - 287 161 - 245
Max Stats
Neutral Nature
Lv. 50 110 - 157 125 - 172 58 - 105 40 - 87 115 - 162 92 - 139
Lv. 100 210 - 304 245 - 339 111 - 205 75 - 169 225 - 319 179 - 273
Max Stats
Beneficial Nature
Lv. 50 110 - 157 137 - 189 63 - 115 44 - 95 126 - 178 101 - 152
Lv. 100 210 - 304 269 - 372 122 - 225 82 - 185 247 - 350 196 - 300

<--- #105
Marowak
#107
Hitmonchan
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