Electric-type
The Electric-type was introduced in Pokémon Red & Green in 1996. At present, there are 88 different Pokémon, including unique forms and Mega Evolutions, that share this type and 48 different moves with it.
Anchors | Pokémon | Moves | TCG |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
Damage Inflicted | |||||||||||||||||
*1 | *1 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0 | *2 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 |
Electric-type Pokémon
Count: 88
No. | Pic | Name | Type | Abilities | Base Stats | ||||||
HP | Att | Def | S.Att | S.Def | Spd | ||||||
#0025 |
|
Pikachu |
Static Lightning Rod |
35 | 55 | 40 | 50 | 50 | 90 | ||
#0026 |
|
Raichu |
Static Lightning Rod |
60 | 90 | 55 | 90 | 80 | 110 | ||
#0026 | Raichu | Surge Surfer Surge Surfer | 60 | 85 | 50 | 95 | 85 | 110 | |||
#0074 | Geodude | Magnet Pull Sturdy Galvanize | 40 | 80 | 100 | 30 | 30 | 20 | |||
#0075 | Graveler | Magnet Pull Sturdy Galvanize | 55 | 95 | 115 | 45 | 45 | 35 | |||
#0076 | Golem | Magnet Pull Sturdy Galvanize | 80 | 120 | 130 | 55 | 65 | 45 | |||
#0081 |
|
Magnemite |
Magnet Pull Sturdy Analytic |
25 | 35 | 70 | 95 | 55 | 45 | ||
#0082 |
|
Magneton |
Magnet Pull Sturdy Analytic |
50 | 60 | 95 | 120 | 70 | 70 | ||
#0100 |
|
Voltorb |
Soundproof Static Aftermath |
40 | 30 | 50 | 55 | 55 | 100 | ||
#0100 | Voltorb | Soundproof Static Aftermath | 40 | 30 | 50 | 55 | 55 | 100 | |||
#0101 |
|
Electrode |
Soundproof Static Aftermath |
60 | 50 | 70 | 80 | 80 | 150 | ||
#0101 | Electrode | Soundproof Static Aftermath | 60 | 50 | 70 | 80 | 80 | 150 | |||
#0125 |
|
Electabuzz |
Static Vital Spirit |
65 | 83 | 57 | 95 | 85 | 105 | ||
#0135 |
|
Jolteon |
Volt Absorb Quick Feet |
65 | 65 | 60 | 110 | 95 | 130 | ||
#0145 |
|
Zapdos |
Pressure Static |
90 | 90 | 85 | 125 | 90 | 100 | ||
#0170 |
|
Chinchou |
Volt Absorb Illuminate Water Absorb |
75 | 38 | 38 | 56 | 56 | 67 | ||
#0171 |
|
Lanturn |
Volt Absorb Illuminate Water Absorb |
125 | 58 | 58 | 76 | 76 | 67 | ||
#0172 |
|
Pichu |
Static Lightning Rod |
20 | 40 | 15 | 35 | 35 | 60 | ||
#0179 |
|
Mareep |
Static Plus |
55 | 40 | 40 | 65 | 45 | 35 | ||
#0180 |
|
Flaaffy |
Static Plus |
70 | 55 | 55 | 80 | 60 | 45 | ||
#0181 |
|
Ampharos |
Static Plus |
90 | 75 | 85 | 115 | 90 | 55 | ||
#0181 | Ampharos | Mold Breaker | 90 | 95 | 105 | 165 | 110 | 45 | |||
#0239 |
|
Elekid |
Static Vital Spirit |
45 | 63 | 37 | 65 | 55 | 95 | ||
#0243 |
|
Raikou |
Pressure Inner Focus |
90 | 85 | 75 | 115 | 100 | 115 | ||
#0309 |
|
Electrike |
Static Lightning Rod Minus |
40 | 45 | 40 | 65 | 40 | 65 | ||
#0310 |
|
Manectric |
Static Lightning Rod Minus |
70 | 75 | 60 | 105 | 60 | 105 | ||
#0310 | Manectric | Intimidate | 70 | 75 | 80 | 135 | 80 | 135 | |||
#0311 |
|
Plusle |
Plus Lightning Rod |
60 | 50 | 40 | 85 | 75 | 95 | ||
#0312 |
|
Minun |
Minus Volt Absorb |
60 | 40 | 50 | 75 | 85 | 95 | ||
#0403 |
|
Shinx |
Rivalry Intimidate Guts |
45 | 65 | 34 | 40 | 34 | 45 | ||
#0404 |
|
Luxio |
Rivalry Intimidate Guts |
60 | 85 | 49 | 60 | 49 | 60 | ||
#0405 |
|
Luxray |
Rivalry Intimidate Guts |
80 | 120 | 79 | 95 | 79 | 70 | ||
#0417 |
|
Pachirisu |
Run Away Pickup Volt Absorb |
60 | 45 | 70 | 45 | 90 | 95 | ||
#0462 |
|
Magnezone |
Magnet Pull Sturdy Analytic |
70 | 70 | 115 | 130 | 90 | 60 | ||
#0466 |
|
Electivire |
Motor Drive Vital Spirit |
75 | 123 | 67 | 95 | 85 | 95 | ||
#0479 |
|
Rotom | Levitate | 50 | 50 | 77 | 95 | 77 | 91 | ||
#0479 | Rotom | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |||
#0479 | Rotom | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |||
#0479 | Rotom | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |||
#0479 | Rotom | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |||
#0479 | Rotom | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |||
#0493 | Arceus | Multitype | 120 | 120 | 120 | 120 | 120 | 120 | |||
#0522 |
|
Blitzle |
Lightning Rod Motor Drive Sap Sipper |
45 | 60 | 32 | 50 | 32 | 76 | ||
#0523 |
|
Zebstrika |
Lightning Rod Motor Drive Sap Sipper |
75 | 100 | 63 | 80 | 63 | 116 | ||
#0587 |
|
Emolga |
Static Motor Drive |
55 | 75 | 60 | 75 | 60 | 103 | ||
#0595 |
|
Joltik |
Compoundeyes Unnerve Swarm |
50 | 47 | 50 | 57 | 50 | 65 | ||
#0596 |
|
Galvantula |
Compoundeyes Unnerve Swarm |
70 | 77 | 60 | 97 | 60 | 108 | ||
#0602 |
|
Tynamo | Levitate | 35 | 55 | 40 | 45 | 40 | 60 | ||
#0603 |
|
Eelektrik | Levitate | 65 | 85 | 70 | 75 | 70 | 40 | ||
#0604 |
|
Eelektross | Levitate | 85 | 115 | 80 | 105 | 80 | 50 | ||
#0618 |
|
Stunfisk |
Static Limber Sand Veil |
109 | 66 | 84 | 81 | 99 | 32 | ||
#0642 |
|
Thundurus |
Prankster Defiant |
79 | 115 | 70 | 125 | 80 | 111 | ||
#0642 | Thundurus | Volt Absorb | 79 | 105 | 70 | 145 | 80 | 101 | |||
#0644 |
|
Zekrom | Teravolt | 100 | 150 | 120 | 120 | 100 | 90 | ||
#0694 |
|
Helioptile |
Dry Skin Sand Veil Solar Power |
44 | 38 | 33 | 61 | 43 | 70 | ||
#0695 |
|
Heliolisk |
Dry Skin Sand Veil Solar Power |
62 | 55 | 52 | 109 | 94 | 109 | ||
#0702 |
|
Dedenne |
Cheek Pouch Pickup Plus |
67 | 58 | 57 | 81 | 67 | 101 | ||
#0737 |
|
Charjabug | Battery | 57 | 82 | 95 | 55 | 75 | 36 | ||
#0738 |
|
Vikavolt | Levitate | 77 | 70 | 90 | 145 | 75 | 43 | ||
#0741 | Oricorio | Dancer | 75 | 70 | 70 | 98 | 70 | 93 | |||
#0773 | Silvally | RKS System | 95 | 95 | 95 | 95 | 95 | 95 | |||
#0777 |
|
Togedemaru |
Iron Barbs Lightning Rod Sturdy |
65 | 98 | 63 | 40 | 73 | 96 | ||
#0785 |
|
Tapu Koko |
Electric Surge Telepathy |
70 | 115 | 85 | 95 | 75 | 130 | ||
#0796 |
|
Xurkitree | Beast Boost | 83 | 89 | 71 | 173 | 71 | 83 | ||
#0807 |
|
Zeraora | Volt Absorb | 88 | 112 | 75 | 102 | 80 | 143 | ||
#0835 |
|
Yamper |
Ball Fetch Rattled |
59 | 45 | 50 | 40 | 50 | 26 | ||
#0836 |
|
Boltund |
Strong Jaw Competitive |
69 | 90 | 60 | 90 | 60 | 121 | ||
#0848 |
|
Toxel |
Rattled Static Klutz |
40 | 38 | 35 | 54 | 35 | 40 | ||
#0849 |
|
Toxtricity |
Punk Rock Plus Technician |
75 | 98 | 70 | 114 | 70 | 75 | ||
#0849 | Toxtricity | Punk Rock Minus Technician | 75 | 98 | 70 | 114 | 70 | 75 | |||
#0871 |
|
Pincurchin |
Lightning Rod Electric Surge |
48 | 101 | 95 | 91 | 85 | 15 | ||
#0877 |
|
Morpeko | Hunger Switch | 58 | 95 | 58 | 70 | 58 | 97 | ||
#0877 | Morpeko | Hunger Switch | 58 | 95 | 58 | 70 | 58 | 97 | |||
#0880 |
|
Dracozolt |
Volt Absorb Hustle Sand Rush |
90 | 100 | 90 | 80 | 70 | 75 | ||
#0881 |
|
Arctozolt |
Volt Absorb Static Slush Rush |
90 | 100 | 90 | 90 | 80 | 55 | ||
#0894 |
|
Regieleki | Transistor | 80 | 100 | 50 | 100 | 50 | 200 | ||
#0921 |
|
Pawmi |
Static Natural Cure Iron Fist |
45 | 50 | 20 | 40 | 25 | 60 | ||
#0922 |
|
Pawmo |
Volt Absorb Natural Cure Iron Fist |
60 | 75 | 40 | 50 | 40 | 85 | ||
#0923 |
|
Pawmot |
Volt Absorb Natural Cure Iron Fist |
70 | 115 | 70 | 70 | 60 | 105 | ||
#0938 |
|
Tadbulb |
Own Tempo Static Damp |
61 | 31 | 41 | 59 | 35 | 45 | ||
#0939 |
|
Bellibolt |
Electromorphosis Static Damp |
109 | 64 | 91 | 103 | 83 | 45 | ||
#0940 |
|
Wattrel |
Wind Power Volt Absorb Competitive |
40 | 40 | 35 | 55 | 40 | 70 | ||
#0941 |
|
Kilowattrel |
Wind Power Volt Absorb Competitive |
70 | 70 | 60 | 105 | 60 | 125 | ||
#0989 |
|
Sandy Shocks | Protosynthesis | 85 | 81 | 97 | 121 | 85 | 101 | ||
#0992 |
|
Iron Hands | Quark Drive | 154 | 140 | 108 | 50 | 68 | 50 | ||
#0995 |
|
Iron Thorns | Quark Drive | 100 | 134 | 110 | 70 | 84 | 72 | ||
#1008 |
|
Miraidon | Hadron Engine | 100 | 85 | 100 | 135 | 115 | 135 | ||
#1021 |
|
Raging Bolt | Protosynthesis | 125 | 73 | 91 | 137 | 89 | 75 |
Electric-type Moves
Attack Count: 48
Name | Type | Cat. | PP | Att. | Acc. | Effect |
10,000,000 Volt Thunderbolt | 1 | 195 | 101 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | ||
Aura Wheel | 10 | 110 | 100 | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | ||
Bolt Beak | 10 | 85 | 100 | The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. | ||
Bolt Strike | 5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis. | ||
Buzzy Buzz | 20 | 60 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | ||
Catastropika | 1 | 210 | 101 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | ||
Charge | 20 | -- | 101 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | ||
Charge Beam | 10 | 50 | 90 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | ||
Discharge | 15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | ||
Double Shock | 5 | 120 | 100 | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | ||
Eerie Impulse | 15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||
Electric Terrain | 10 | -- | 101 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | ||
Electrify | 20 | -- | 101 | If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. | ||
Electro Ball | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | ||
Electro Drift | 5 | 100 | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | ||
Electro Shot | 10 | 130 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | ||
Electroweb | 15 | 55 | 95 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | ||
Fusion Bolt | 5 | 100 | 100 | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. | ||
Gigavolt Havoc | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||
Gigavolt Havoc | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||
Ion Deluge | 25 | -- | 101 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | ||
Magnet Rise | 10 | -- | 101 | The user levitates using electrically generated magnetism for five turns. | ||
Magnetic Flux | 20 | -- | 101 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. | ||
Max Lightning | 10 | 10 | 101 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | ||
Nuzzle | 20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ||
Overdrive | 10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | ||
Parabolic Charge | 20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | ||
Pika Papow | 20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | ||
Plasma Fists | 15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | ||
Rising Voltage | 20 | 70 | 100 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | ||
Shock Wave | 20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. | ||
Spark | 20 | 65 | 100 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | ||
Stoked Sparksurfer | 1 | 175 | 101 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | ||
Supercell Slam | 15 | 100 | 95 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | ||
Thunder | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
Thunder Cage | 15 | 80 | 90 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | ||
Thunder Fang | 15 | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ||
Thunder Punch | 15 | 75 | 100 | The target is attacked with an electrified punch. This may also leave the target with paralysis. | ||
Thunder Shock | 30 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | ||
Thunder Wave | 20 | -- | 90 | The user launches a weak jolt of electricity that paralyzes the target. | ||
Thunderbolt | 15 | 90 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ||
Thunderclap | 5 | 70 | 100 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | ||
Volt Switch | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||
Volt Tackle | 15 | 120 | 100 | The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. | ||
Wild Charge | 15 | 90 | 100 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | ||
Wildbolt Storm | 10 | 100 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | ||
Zap Cannon | 5 | 120 | 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | ||
Zing Zap | 10 | 80 | 100 | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | ||
Zippy Zap | 10 | 80 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |
Electric-type in the Pokémon Trading Card Game
The Electric-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the Electric type marking.