Bug Dark Dragon Electric Fighting Fighting Fire Flying Ghost
Grass Ground Ice Normal Poison Psychic Rock Steel Water


Electric-type

The Electric-type was introduced in Pokémon Red & Green in 1996. At present, there are 88 different Pokémon, including unique forms and Mega Evolutions, that share this type and 48 different moves with it.

Anchors Pokémon Moves TCG


Damage Taken
Normal-type Fire-type Water-type Electric-type Grass-type Ice-type Fighting-type Poison-type Ground-type Flying-type Psychic-type Bug-type Rock-type Ghost-type Dragon-type Dark-type Steel-type Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1

Damage Inflicted
Normal-type Fire-type Water-type Electric-type Grass-type Ice-type Fighting-type Poison-type Ground-type Flying-type Psychic-type Bug-type Rock-type Ghost-type Dragon-type Dark-type Steel-type Fairy-type
*1 *1 *2 *0.5 *0.5 *1 *1 *1 *0 *2 *1 *1 *1 *1 *0.5 *1 *1 *1

Electric-type Pokémon

Count: 88

No. Pic Name Type Abilities Base Stats
HP Att Def S.Att S.Def Spd
#0025
Pikachu Static
Lightning Rod
35 55 40 50 50 90
#0026
Raichu Static
Lightning Rod
60 90 55 90 80 110
#0026
Raichu Surge Surfer
Surge Surfer
6085509585110
#0074
Geodude Magnet Pull
Sturdy
Galvanize
4080100303020
#0075
Graveler Magnet Pull
Sturdy
Galvanize
5595115454535
#0076
Golem Magnet Pull
Sturdy
Galvanize
80120130556545
#0081
Magnemite Magnet Pull
Sturdy
Analytic
25 35 70 95 55 45
#0082
Magneton Magnet Pull
Sturdy
Analytic
50 60 95 120 70 70
#0100
Voltorb Soundproof
Static
Aftermath
40 30 50 55 55 100
#0100
Voltorb Soundproof
Static
Aftermath
4030505555100
#0101
Electrode Soundproof
Static
Aftermath
60 50 70 80 80 150
#0101
Electrode Soundproof
Static
Aftermath
6050708080150
#0125
Electabuzz Static
Vital Spirit
65 83 57 95 85 105
#0135
Jolteon Volt Absorb
Quick Feet
65 65 60 110 95 130
#0145
Zapdos Pressure
Static
90 90 85 125 90 100
#0170
Chinchou Volt Absorb
Illuminate
Water Absorb
75 38 38 56 56 67
#0171
Lanturn Volt Absorb
Illuminate
Water Absorb
125 58 58 76 76 67
#0172
Pichu Static
Lightning Rod
20 40 15 35 35 60
#0179
Mareep Static
Plus
55 40 40 65 45 35
#0180
Flaaffy Static
Plus
70 55 55 80 60 45
#0181
Ampharos Static
Plus
90 75 85 115 90 55
#0181
Ampharos Mold Breaker 909510516511045
#0239
Elekid Static
Vital Spirit
45 63 37 65 55 95
#0243
Raikou Pressure
Inner Focus
90 85 75 115 100 115
#0309
Electrike Static
Lightning Rod
Minus
40 45 40 65 40 65
#0310
Manectric Static
Lightning Rod
Minus
70 75 60 105 60 105
#0310
ManectricIntimidate 70758013580135
#0311
Plusle Plus
Lightning Rod
60 50 40 85 75 95
#0312
Minun Minus
Volt Absorb
60 40 50 75 85 95
#0403
Shinx Rivalry
Intimidate
Guts
45 65 34 40 34 45
#0404
Luxio Rivalry
Intimidate
Guts
60 85 49 60 49 60
#0405
Luxray Rivalry
Intimidate
Guts
80 120 79 95 79 70
#0417
Pachirisu Run Away
Pickup
Volt Absorb
60 45 70 45 90 95
#0462
Magnezone Magnet Pull
Sturdy
Analytic
70 70 115 130 90 60
#0466
Electivire Motor Drive
Vital Spirit
75 123 67 95 85 95
#0479
Rotom Levitate 50 50 77 95 77 91
#0479
Rotom Levitate 506510710510786
#0479
Rotom Levitate 506510710510786
#0479
Rotom Levitate 506510710510786
#0479
Rotom Levitate 506510710510786
#0479
Rotom Levitate 506510710510786
#0493
ArceusMultitype 120120120120120120
#0522
Blitzle Lightning Rod
Motor Drive
Sap Sipper
45 60 32 50 32 76
#0523
Zebstrika Lightning Rod
Motor Drive
Sap Sipper
75 100 63 80 63 116
#0587
Emolga Static
Motor Drive
55 75 60 75 60 103
#0595
Joltik Compoundeyes
Unnerve
Swarm
50 47 50 57 50 65
#0596
Galvantula Compoundeyes
Unnerve
Swarm
70 77 60 97 60 108
#0602
Tynamo Levitate 35 55 40 45 40 60
#0603
Eelektrik Levitate 65 85 70 75 70 40
#0604
Eelektross Levitate 85 115 80 105 80 50
#0618
Stunfisk Static
Limber
Sand Veil
109 66 84 81 99 32
#0642
Thundurus Prankster
Defiant
79 115 70 125 80 111
#0642
Thundurus Volt Absorb 791057014580101
#0644
Zekrom Teravolt 100 150 120 120 100 90
#0694
Helioptile Dry Skin
Sand Veil
Solar Power
44 38 33 61 43 70
#0695
Heliolisk Dry Skin
Sand Veil
Solar Power
62 55 52 109 94 109
#0702
Dedenne Cheek Pouch
Pickup
Plus
67 58 57 81 67 101
#0737
Charjabug Battery 57 82 95 55 75 36
#0738
Vikavolt Levitate 77 70 90 145 75 43
#0741
Oricorio Dancer 757070987093
#0773
SilvallyRKS System 959595959595
#0777
Togedemaru Iron Barbs
Lightning Rod
Sturdy
65 98 63 40 73 96
#0785
Tapu Koko Electric Surge
Telepathy
70 115 85 95 75 130
#0796
Xurkitree Beast Boost 83 89 71 173 71 83
#0807
Zeraora Volt Absorb 88 112 75 102 80 143
#0835
Yamper Ball Fetch
Rattled
59 45 50 40 50 26
#0836
Boltund Strong Jaw
Competitive
69 90 60 90 60 121
#0848
Toxel Rattled
Static
Klutz
40 38 35 54 35 40
#0849
Toxtricity Punk Rock
Plus
Technician
75 98 70 114 70 75
#0849
Toxtricity Punk Rock
Minus
Technician
7598701147075
#0871
Pincurchin Lightning Rod
Electric Surge
48 101 95 91 85 15
#0877
Morpeko Hunger Switch 58 95 58 70 58 97
#0877
Morpeko Hunger Switch 589558705897
#0880
Dracozolt Volt Absorb
Hustle
Sand Rush
90 100 90 80 70 75
#0881
Arctozolt Volt Absorb
Static
Slush Rush
90 100 90 90 80 55
#0894
Regieleki Transistor 80 100 50 100 50 200
#0921
Pawmi Static
Natural Cure
Iron Fist
45 50 20 40 25 60
#0922
Pawmo Volt Absorb
Natural Cure
Iron Fist
60 75 40 50 40 85
#0923
Pawmot Volt Absorb
Natural Cure
Iron Fist
70 115 70 70 60 105
#0938
Tadbulb Own Tempo
Static
Damp
61 31 41 59 35 45
#0939
Bellibolt Electromorphosis
Static
Damp
109 64 91 103 83 45
#0940
Wattrel Wind Power
Volt Absorb
Competitive
40 40 35 55 40 70
#0941
Kilowattrel Wind Power
Volt Absorb
Competitive
70 70 60 105 60 125
#0989
Sandy Shocks Protosynthesis 85 81 97 121 85 101
#0992
Iron Hands Quark Drive 154 140 108 50 68 50
#0995
Iron Thorns Quark Drive 100 134 110 70 84 72
#1008
Miraidon Hadron Engine 100 85 100 135 115 135
#1021
Raging Bolt Protosynthesis 125 73 91 137 89 75

Electric-type Moves

Attack Count: 48

Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 1 195 101 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Aura Wheel 10 110 100 Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
Bolt Beak 10 85 100 The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target.
Bolt Strike 5 130 85 The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.
Buzzy Buzz 20 60 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Catastropika 1 210 101 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Charge 20 -- 101 The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Charge Beam 10 50 90 The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Discharge 15 80 100 The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Double Shock 5 120 100 The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Eerie Impulse 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain 10 -- 101 The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrify 20 -- 101 If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.
Electro Ball 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electro Drift 5 100 100 The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
Electro Shot 10 130 100 The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Electroweb 15 55 95 The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Fusion Bolt 5 100 100 The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.
Gigavolt Havoc 1 -- 101 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 1 -- 101 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Ion Deluge 25 -- 101 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise 10 -- 101 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 -- 101 The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Max Lightning 10 10 101 This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Nuzzle 20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Overdrive 10 80 100 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Parabolic Charge 20 65 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Pika Papow 20 -- 101 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Plasma Fists 15 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Rising Voltage 20 70 100 The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
Shock Wave 20 60 101 The user strikes the target with a quick jolt of electricity. This attack never misses.
Spark 20 65 100 The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Stoked Sparksurfer 1 175 101 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Supercell Slam 15 100 95 The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Thunder 10 110 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Cage 15 80 90 The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
Thunder Fang 15 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch 15 75 100 The target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Shock 30 40 100 The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Thunder Wave 20 -- 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt 15 90 100 The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Thunderclap 5 70 100 This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle 15 120 100 The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into the target. This also damages the user a little.
Wildbolt Storm 10 100 80 The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
Zap Cannon 5 120 50 The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Zing Zap 10 80 100 The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.
Zippy Zap 10 80 100 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.

Electric-type in the Pokémon Trading Card Game

The Electric-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the ElectricElectric type marking.