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Electric-type
The Electric-type was introduced in Pokémon Red & Green in 1996. At present, there are 91 different Pokémon, including unique forms and Mega Evolutions, that share this type and 48 different moves with it.
| Anchors | Pokémon | Moves | TCG | 
| Damage Taken | |||||||||||||||||
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | 
| *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | 
| Damage Inflicted | |||||||||||||||||
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   | 
| *1 | *1 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0 | *2 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | 
Electric-type Pokémon
Count: 91
| No. | Pic | Name | Type | Abilities | Base Stats | ||||||
| HP | Att | Def | S.Att | S.Def | Spd | ||||||
| #0025 | 
 | Pikachu |   | Static Lightning Rod | 35 | 55 | 40 | 50 | 50 | 90 | |
| #0026 | 
 | Raichu |   | Static Lightning Rod | 60 | 90 | 55 | 90 | 80 | 110 | |
| #0026 | 
 | Raichu | Surge Surfer Surge Surfer | 60 | 85 | 50 | 95 | 85 | 110 | ||
| #0026 | 
 | Raichu | |||||||||
| #0026 | 
 | Raichu | |||||||||
| #0074 | 
 | Geodude | Magnet Pull Sturdy Galvanize | 40 | 80 | 100 | 30 | 30 | 20 | ||
| #0075 | 
 | Graveler | Magnet Pull Sturdy Galvanize | 55 | 95 | 115 | 45 | 45 | 35 | ||
| #0076 | 
 | Golem | Magnet Pull Sturdy Galvanize | 80 | 120 | 130 | 55 | 65 | 45 | ||
| #0081 | 
 | Magnemite |     | Magnet Pull Sturdy Analytic | 25 | 35 | 70 | 95 | 55 | 45 | |
| #0082 | 
 | Magneton |     | Magnet Pull Sturdy Analytic | 50 | 60 | 95 | 120 | 70 | 70 | |
| #0100 | 
 | Voltorb |   | Soundproof Static Aftermath | 40 | 30 | 50 | 55 | 55 | 100 | |
| #0100 | 
 | Voltorb |    | Soundproof Static Aftermath | 40 | 30 | 50 | 55 | 55 | 100 | |
| #0101 | 
 | Electrode |   | Soundproof Static Aftermath | 60 | 50 | 70 | 80 | 80 | 150 | |
| #0101 | 
 | Electrode |    | Soundproof Static Aftermath | 60 | 50 | 70 | 80 | 80 | 150 | |
| #0125 | 
 | Electabuzz |   | Static Vital Spirit | 65 | 83 | 57 | 95 | 85 | 105 | |
| #0135 | 
 | Jolteon |   | Volt Absorb Quick Feet | 65 | 65 | 60 | 110 | 95 | 130 | |
| #0145 | 
 | Zapdos |     | Pressure Static | 90 | 90 | 85 | 125 | 90 | 100 | |
| #0170 | 
 | Chinchou |     | Volt Absorb Illuminate Water Absorb | 75 | 38 | 38 | 56 | 56 | 67 | |
| #0171 | 
 | Lanturn |     | Volt Absorb Illuminate Water Absorb | 125 | 58 | 58 | 76 | 76 | 67 | |
| #0172 | 
 | Pichu |   | Static Lightning Rod | 20 | 40 | 15 | 35 | 35 | 60 | |
| #0179 | 
 | Mareep |   | Static Plus | 55 | 40 | 40 | 65 | 45 | 35 | |
| #0180 | 
 | Flaaffy |   | Static Plus | 70 | 55 | 55 | 80 | 60 | 45 | |
| #0181 | 
 | Ampharos |   | Static Plus | 90 | 75 | 85 | 115 | 90 | 55 | |
| #0181 | 
 | Ampharos | Mold Breaker | 90 | 95 | 105 | 165 | 110 | 45 | ||
| #0239 | 
 | Elekid |   | Static Vital Spirit | 45 | 63 | 37 | 65 | 55 | 95 | |
| #0243 | 
 | Raikou |   | Pressure Inner Focus | 90 | 85 | 75 | 115 | 100 | 115 | |
| #0309 | 
 | Electrike |   | Static Lightning Rod Minus | 40 | 45 | 40 | 65 | 40 | 65 | |
| #0310 | 
 | Manectric |   | Static Lightning Rod Minus | 70 | 75 | 60 | 105 | 60 | 105 | |
| #0310 | 
 | Manectric | Intimidate | 70 | 75 | 80 | 135 | 80 | 135 | ||
| #0311 | 
 | Plusle |   | Plus Lightning Rod | 60 | 50 | 40 | 85 | 75 | 95 | |
| #0312 | 
 | Minun |   | Minus Volt Absorb | 60 | 40 | 50 | 75 | 85 | 95 | |
| #0403 | 
 | Shinx |   | Rivalry Intimidate Guts | 45 | 65 | 34 | 40 | 34 | 45 | |
| #0404 | 
 | Luxio |   | Rivalry Intimidate Guts | 60 | 85 | 49 | 60 | 49 | 60 | |
| #0405 | 
 | Luxray |   | Rivalry Intimidate Guts | 80 | 120 | 79 | 95 | 79 | 70 | |
| #0417 | 
 | Pachirisu |   | Run Away Pickup Volt Absorb | 60 | 45 | 70 | 45 | 90 | 95 | |
| #0462 | 
 | Magnezone |     | Magnet Pull Sturdy Analytic | 70 | 70 | 115 | 130 | 90 | 60 | |
| #0466 | 
 | Electivire |   | Motor Drive Vital Spirit | 75 | 123 | 67 | 95 | 85 | 95 | |
| #0479 | 
 | Rotom |     | Levitate | 50 | 50 | 77 | 95 | 77 | 91 | |
| #0479 | 
 | Rotom |    | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
| #0479 | 
 | Rotom |    | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
| #0479 | 
 | Rotom |    | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
| #0479 | 
 | Rotom |    | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
| #0479 | 
 | Rotom |    | Levitate | 50 | 65 | 107 | 105 | 107 | 86 | |
| #0493 | 
 | Arceus |  | Multitype | 120 | 120 | 120 | 120 | 120 | 120 | |
| #0522 | 
 | Blitzle |   | Lightning Rod Motor Drive Sap Sipper | 45 | 60 | 32 | 50 | 32 | 76 | |
| #0523 | 
 | Zebstrika |   | Lightning Rod Motor Drive Sap Sipper | 75 | 100 | 63 | 80 | 63 | 116 | |
| #0587 | 
 | Emolga |     | Static Motor Drive | 55 | 75 | 60 | 75 | 60 | 103 | |
| #0595 | 
 | Joltik |     | Compoundeyes Unnerve Swarm | 50 | 47 | 50 | 57 | 50 | 65 | |
| #0596 | 
 | Galvantula |     | Compoundeyes Unnerve Swarm | 70 | 77 | 60 | 97 | 60 | 108 | |
| #0602 | 
 | Tynamo |   | Levitate | 35 | 55 | 40 | 45 | 40 | 60 | |
| #0603 | 
 | Eelektrik |   | Levitate | 65 | 85 | 70 | 75 | 70 | 40 | |
| #0604 | 
 | Eelektross |   | Levitate | 85 | 115 | 80 | 105 | 80 | 50 | |
| #0604 | 
 | Eelektross | Levitate | 85 | 145 | 80 | 135 | 90 | 80 | ||
| #0618 | 
 | Stunfisk |     | Static Limber Sand Veil | 109 | 66 | 84 | 81 | 99 | 32 | |
| #0642 | 
 | Thundurus |     | Prankster Defiant | 79 | 115 | 70 | 125 | 80 | 111 | |
| #0642 | 
 | Thundurus |    | Volt Absorb | 79 | 105 | 70 | 145 | 80 | 101 | |
| #0644 | 
 | Zekrom |     | Teravolt | 100 | 150 | 120 | 120 | 100 | 90 | |
| #0694 | 
 | Helioptile |     | Dry Skin Sand Veil Solar Power | 44 | 38 | 33 | 61 | 43 | 70 | |
| #0695 | 
 | Heliolisk |     | Dry Skin Sand Veil Solar Power | 62 | 55 | 52 | 109 | 94 | 109 | |
| #0702 | 
 | Dedenne |     | Cheek Pouch Pickup Plus | 67 | 58 | 57 | 81 | 67 | 101 | |
| #0737 | 
 | Charjabug |     | Battery | 57 | 82 | 95 | 55 | 75 | 36 | |
| #0738 | 
 | Vikavolt |     | Levitate | 77 | 70 | 90 | 145 | 75 | 43 | |
| #0741 | 
 | Oricorio |    | Dancer | 75 | 70 | 70 | 98 | 70 | 93 | |
| #0773 | 
 | Silvally |  | RKS System | 95 | 95 | 95 | 95 | 95 | 95 | |
| #0777 | 
 | Togedemaru |     | Iron Barbs Lightning Rod Sturdy | 65 | 98 | 63 | 40 | 73 | 96 | |
| #0785 | 
 | Tapu Koko |     | Electric Surge Telepathy | 70 | 115 | 85 | 95 | 75 | 130 | |
| #0796 | 
 | Xurkitree |   | Beast Boost | 83 | 89 | 71 | 173 | 71 | 83 | |
| #0807 | 
 | Zeraora |   | Volt Absorb | 88 | 112 | 75 | 102 | 80 | 143 | |
| #0835 | 
 | Yamper |   | Ball Fetch Rattled | 59 | 45 | 50 | 40 | 50 | 26 | |
| #0836 | 
 | Boltund |   | Strong Jaw Competitive | 69 | 90 | 60 | 90 | 60 | 121 | |
| #0848 | 
 | Toxel |     | Rattled Static Klutz | 40 | 38 | 35 | 54 | 35 | 40 | |
| #0849 | 
 | Toxtricity |     | Punk Rock Plus Technician | 75 | 98 | 70 | 114 | 70 | 75 | |
| #0849 | 
 | Toxtricity |    | Punk Rock Minus Technician | 75 | 98 | 70 | 114 | 70 | 75 | |
| #0871 | 
 | Pincurchin |   | Lightning Rod Electric Surge | 48 | 101 | 95 | 91 | 85 | 15 | |
| #0877 | 
 | Morpeko |     | Hunger Switch | 58 | 95 | 58 | 70 | 58 | 97 | |
| #0877 | 
 | Morpeko |    | Hunger Switch | 58 | 95 | 58 | 70 | 58 | 97 | |
| #0880 | 
 | Dracozolt |     | Volt Absorb Hustle Sand Rush | 90 | 100 | 90 | 80 | 70 | 75 | |
| #0881 | 
 | Arctozolt |     | Volt Absorb Static Slush Rush | 90 | 100 | 90 | 90 | 80 | 55 | |
| #0894 | 
 | Regieleki |   | Transistor | 80 | 100 | 50 | 100 | 50 | 200 | |
| #0921 | 
 | Pawmi |   | Static Natural Cure Iron Fist | 45 | 50 | 20 | 40 | 25 | 60 | |
| #0922 | 
 | Pawmo |     | Volt Absorb Natural Cure Iron Fist | 60 | 75 | 40 | 50 | 40 | 85 | |
| #0923 | 
 | Pawmot |     | Volt Absorb Natural Cure Iron Fist | 70 | 115 | 70 | 70 | 60 | 105 | |
| #0938 | 
 | Tadbulb |   | Own Tempo Static Damp | 61 | 31 | 41 | 59 | 35 | 45 | |
| #0939 | 
 | Bellibolt |   | Electromorphosis Static Damp | 109 | 64 | 91 | 103 | 83 | 45 | |
| #0940 | 
 | Wattrel |     | Wind Power Volt Absorb Competitive | 40 | 40 | 35 | 55 | 40 | 70 | |
| #0941 | 
 | Kilowattrel |     | Wind Power Volt Absorb Competitive | 70 | 70 | 60 | 105 | 60 | 125 | |
| #0989 | 
 | Sandy Shocks |     | Protosynthesis | 85 | 81 | 97 | 121 | 85 | 101 | |
| #0992 | 
 | Iron Hands |     | Quark Drive | 154 | 140 | 108 | 50 | 68 | 50 | |
| #0995 | 
 | Iron Thorns |     | Quark Drive | 100 | 134 | 110 | 70 | 84 | 72 | |
| #1008 | 
 | Miraidon |     | Hadron Engine | 100 | 85 | 100 | 135 | 115 | 135 | |
| #1021 | 
 | Raging Bolt |     | Protosynthesis | 125 | 73 | 91 | 137 | 89 | 75 | |
Electric-type Moves
Attack Count: 48
| Name | Type | Cat. | PP | Att. | Acc. | Effect | 
| 10,000,000 Volt Thunderbolt |   |   | 1 | 195 | 101 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | 
| Aura Wheel |   |   | 10 | 110 | 100 | Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | 
| Bolt Beak |   |   | 10 | 85 | 100 | The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. | 
| Bolt Strike |   |   | 5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis. | 
| Buzzy Buzz |   |   | 20 | 60 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | 
| Catastropika |   |   | 1 | 210 | 101 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | 
| Charge |   |   | 20 | -- | 101 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | 
| Charge Beam |   |   | 10 | 50 | 90 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| Discharge |   |   | 15 | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 
| Double Shock |   |   | 5 | 120 | 100 | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | 
| Eerie Impulse |   |   | 15 | -- | 100 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | 
| Electric Terrain |   |   | 10 | -- | 101 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | 
| Electrify |   |   | 20 | -- | 101 | If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. | 
| Electro Ball |   |   | 10 | -- | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
| Electro Drift |   |   | 5 | 100 | 100 | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | 
| Electro Shot |   |   | 10 | 130 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | 
| Electroweb |   |   | 15 | 55 | 95 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | 
| Fusion Bolt |   |   | 5 | 100 | 100 | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. | 
| Gigavolt Havoc |   |   | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
| Gigavolt Havoc |   |   | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
| Ion Deluge |   |   | 25 | -- | 101 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | 
| Magnet Rise |   |   | 10 | -- | 101 | The user levitates using electrically generated magnetism for five turns. | 
| Magnetic Flux |   |   | 20 | -- | 101 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. | 
| Max Lightning |   |   | 10 | 10 | 101 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
| Nuzzle |   |   | 20 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 
| Overdrive |   |   | 10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | 
| Parabolic Charge |   |   | 20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | 
| Pika Papow |   |   | 20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | 
| Plasma Fists |   |   | 15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | 
| Rising Voltage |   |   | 20 | 70 | 100 | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | 
| Shock Wave |   |   | 20 | 60 | 101 | The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| Spark |   |   | 20 | 65 | 100 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 
| Stoked Sparksurfer |   |   | 1 | 175 | 101 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | 
| Supercell Slam |   |   | 15 | 100 | 95 | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | 
| Thunder |   |   | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| Thunder Cage |   |   | 15 | 80 | 90 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | 
| Thunder Fang |   |   | 15 | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 
| Thunder Punch |   |   | 15 | 75 | 100 | The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| Thunder Shock |   |   | 30 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 
| Thunder Wave |   |   | 20 | -- | 90 | The user launches a weak jolt of electricity that paralyzes the target. | 
| Thunderbolt |   |   | 15 | 90 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| Thunderclap |   |   | 5 | 70 | 100 | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | 
| Volt Switch |   |   | 20 | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| Volt Tackle |   |   | 15 | 120 | 100 | The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. | 
| Wild Charge |   |   | 15 | 90 | 100 | The user shrouds itself in electricity and smashes into the target. This also damages the user a little. | 
| Wildbolt Storm |   |   | 10 | 100 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | 
| Zap Cannon |   |   | 5 | 120 | 50 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 
| Zing Zap |   |   | 10 | 80 | 100 | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | 
| Zippy Zap |   |   | 10 | 80 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | 
Electric-type in the Pokémon Trading Card Game
The Electric-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the  Electric type marking.
Electric type marking.



























































































