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Normal-type
The Normal-type was introduced in Pokémon Red & Green in 1996. At present, there are 149 different Pokémon, including unique forms and Mega Evolutions, that share this type and 199 different moves with it.
Anchors | Pokémon | Moves | TCG |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | *1 |
Damage Inflicted | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *0 | *1 | *1 | *0.5 | *1 |
Normal-type Pokémon
Count: 149
Normal-type Moves
Attack Count: 199
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acupressure |
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30 | -- | 101 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
After You |
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15 | -- | 101 | The user helps the target and makes it use its move right after the user. |
Assist |
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20 | -- | 101 | The user hurriedly and randomly uses a move among those known by ally Pokémon. |
Attract |
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15 | -- | 100 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
Barrage |
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20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. |
Baton Pass |
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40 | -- | 101 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Belly Drum |
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10 | -- | 101 | The user maximizes its Attack stat but loses HP equal to half its max HP. |
Bestow |
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15 | -- | 101 | The user passes its held item to the target when the target isn't holding an item. |
Bide |
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10 | -- | 101 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Bind |
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20 | 15 | 85 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
Block |
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5 | -- | 101 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
Blood Moon |
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5 | 140 | 100 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. |
Body Slam |
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15 | 85 | 100 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
Boomburst |
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10 | 140 | 100 | The user attacks everything around it with the destructive power of a terrible explosive sound. |
Breakneck Blitz |
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1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Breakneck Blitz |
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1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Camouflage |
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20 | -- | 101 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
Captivate |
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20 | -- | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Celebrate |
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40 | -- | 101 | The Pokémon congratulates you on your special day! |
Chip Away |
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20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. |
Comet Punch |
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15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. |
Confide |
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20 | -- | 101 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Constrict |
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35 | 10 | 100 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. |
Conversion |
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30 | -- | 101 | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
Conversion 2 |
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30 | -- | 101 | The user changes its type to make itself resistant to the type of the move the target used last. |
Copycat |
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20 | -- | 101 | The user mimics the move used immediately before it. This move fails if no other move has been used yet. |
Court Change |
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10 | -- | 100 | With its mysterious power, the user swaps the effects on either side of the field. |
Covet |
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25 | 60 | 100 | The user endearingly approaches the target, then steals the target's held item. |
Crush Claw |
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10 | 75 | 95 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. |
Crush Grip |
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5 | -- | 100 | The target is crushed with great force. The more HP the target has left, the greater the move's power. |
Cut |
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30 | 50 | 95 | The target is cut with a scythe, a claw, or the like to inflict damage. |
Defense Curl |
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40 | -- | 101 | The user curls up and boosts its Defense stat. |
Disable |
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20 | -- | 100 | For four turns, the target will be unable to use whichever move it last used. |
Dizzy Punch |
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10 | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
Doodle |
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10 | -- | 100 | The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. |
Double Hit |
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10 | 35 | 90 | The user slams the target with a tail or the like. The target is hit twice in a row. |
Double Slap |
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10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. |
Double Team |
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15 | -- | 101 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
Double-Edge |
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15 | 120 | 100 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Echoed Voice |
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15 | 40 | 100 | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted. |
Egg Bomb |
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10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. |
Encore |
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5 | -- | 100 | The user compels the target to keep using the move it encored for three turns. |
Endeavor |
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5 | -- | 100 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
Endure |
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10 | -- | 101 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
Entrainment |
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15 | -- | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Explosion |
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5 | 250 | 100 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Extreme Evoboost |
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1 | -- | 101 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. |
Extreme Speed |
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5 | 80 | 100 | The user charges the target at blinding speed. This move always goes first. |
Facade |
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20 | 70 | 100 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
Fake Out |
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10 | 40 | 100 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
False Swipe |
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40 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
Feint |
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10 | 30 | 100 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Fillet Away |
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10 | -- | 101 | The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. |
Flail |
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15 | -- | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Flash |
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20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. |
Focus Energy |
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30 | -- | 101 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
Follow Me |
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20 | -- | 101 | The user draws attention to itself, making all opposing Pokémon take aim only at the user. |
Foresight |
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40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Frustration |
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20 | -- | 100 | This full-power attack grows more powerful the less the user likes its Trainer. |
Fury Attack |
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20 | 15 | 85 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
Fury Swipes |
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15 | 18 | 80 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
Giga Impact |
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5 | 150 | 90 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
Glare |
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30 | -- | 100 | The user intimidates the target with the pattern on its belly to cause paralysis. |
Growl |
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40 | -- | 100 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
Growth |
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20 | -- | 101 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
Guillotine |
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5 | -- | 30 | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. |
Happy Hour |
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30 | -- | 101 | Using Happy Hour doubles the amount of prize money received after battle. |
Harden |
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30 | -- | 101 | The user stiffens all the muscles in its body to boost its Defense stat. |
Head Charge |
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15 | 120 | 100 | The user charges its head into the target, using its powerful guard hair. This also damages the user a little. |
Headbutt |
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15 | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Heal Bell |
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5 | -- | 101 | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
Helping Hand |
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20 | -- | 101 | The user assists an ally by boosting the power of that ally's attack. |
Hidden Power |
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15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. |
Hold Back |
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40 | 40 | 100 | The user holds back when it attacks, and the target is left with at least 1 HP. |
Hold Hands |
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40 | -- | 101 | The user and an ally hold hands. This makes them very happy. |
Horn Attack |
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25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. |
Horn Drill |
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5 | -- | 30 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Howl |
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40 | -- | 101 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
Hyper Beam |
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5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Hyper Drill |
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5 | 100 | 100 | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. |
Hyper Fang |
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15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
Hyper Voice |
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10 | 90 | 100 | The user attacks by letting loose a horribly loud, resounding cry. |
Judgment |
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10 | 100 | 100 | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. |
Laser Focus |
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30 | -- | 101 | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Last Resort |
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5 | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. |
Leer |
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30 | -- | 100 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
Lock-On |
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5 | -- | 101 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
Lovely Kiss |
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10 | -- | 75 | With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep. |
Lucky Chant |
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30 | -- | 101 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
Max Guard |
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10 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Max Strike |
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10 | 10 | 101 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Me First |
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20 | -- | 101 | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
Mean Look |
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5 | -- | 101 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
Mega Kick |
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5 | 120 | 75 | The target is attacked by a kick launched with muscle- packed power. |
Mega Punch |
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20 | 80 | 85 | The target is slugged by a punch thrown with muscle- packed power. |
Metronome |
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10 | -- | 101 | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Milk Drink |
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5 | -- | 101 | The user restores its own HP by up to half its max HP. |
Mimic |
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10 | -- | 101 | The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. |
Mind Reader |
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5 | -- | 101 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Minimize |
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10 | -- | 101 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
Morning Sun |
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5 | -- | 101 | The user restores its own HP. The amount of HP regained varies with the weather. |
Multi-Attack |
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10 | 120 | 100 | Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user. |
Natural Gift |
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15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Nature Power |
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20 | -- | 101 | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Noble Roar |
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30 | -- | 100 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
Odor Sleuth |
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40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Pain Split |
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20 | -- | 101 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
Pay Day |
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20 | 40 | 100 | Coins are hurled at the target to inflict damage. Money is earned after the battle. |
Perish Song |
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5 | -- | 101 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Play Nice |
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20 | -- | 101 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
Population Bomb |
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10 | 20 | 90 | The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. |
Pound |
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35 | 40 | 100 | The target is physically pounded with a long tail, a foreleg, or the like. |
Power Shift |
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10 | -- | 101 | The user swaps its Attack and Defense stats. |
Present |
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15 | -- | 90 | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. |
Protect |
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10 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Psych Up |
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10 | -- | 101 | The user hypnotizes itself into copying any stat change made by the target. |
Pulverizing Pancake |
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1 | 210 | 101 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. |
Quick Attack |
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30 | 40 | 100 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
Rage |
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20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Raging Bull |
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10 | 90 | 100 | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. |
Rapid Spin |
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40 | 50 | 100 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
Razor Wind |
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10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
Recover |
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5 | -- | 101 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
Recycle |
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10 | -- | 101 | The user recycles a held item that has been used in battle so it can be used again. |
Reflect Type |
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15 | -- | 101 | The user reflects the target's type to become the same type as the target. |
Refresh |
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20 | -- | 101 | The user rests to cure itself of poisoning, a burn, or paralysis. |
Relic Song |
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10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. |
Retaliate |
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5 | 70 | 100 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
Return |
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20 | -- | 100 | This full-power attack grows more powerful the more the user likes its Trainer. |
Revelation Dance |
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15 | 90 | 100 | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. |
Revival Blessing |
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1 | -- | 101 | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. |
Roar |
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20 | -- | 101 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Rock Climb |
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20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
Round |
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15 | 60 | 100 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
Safeguard |
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25 | -- | 101 | The user creates a protective field that prevents status conditions for five turns. |
Scary Face |
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10 | -- | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Scratch |
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35 | 40 | 100 | Hard, pointed, sharp claws rake the target to inflict damage. |
Screech |
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40 | -- | 85 | An earsplitting screech harshly lowers the target's Defense stat. |
Secret Power |
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20 | 70 | 100 | The additional effects of this attack depend upon where it was used. |
Self-Destruct |
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5 | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Sharpen |
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30 | -- | 101 | The user makes its edges more jagged, which raises its Attack stat. |
Shed Tail |
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10 | -- | 101 | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
Shell Smash |
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15 | -- | 101 | The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats. |
Simple Beam |
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15 | -- | 100 | The user emits a mysterious psychic wave that changes the target's Ability to Simple. |
Sing |
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15 | -- | 55 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
Sketch |
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1 | -- | 101 | This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
Skull Bash |
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10 | 130 | 100 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Slack Off |
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5 | -- | 101 | The user slacks off, restoring its own HP by up to half its max HP. |
Slam |
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20 | 80 | 75 | The target is slammed with a long tail, vines, or the like to inflict damage. |
Slash |
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20 | 70 | 100 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
Sleep Talk |
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10 | -- | 101 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
Smelling Salts |
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10 | 70 | 100 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. |
Smokescreen |
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20 | -- | 100 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
Snore |
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15 | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Soft-Boiled |
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5 | -- | 101 | The user restores its own HP by up to half its max HP. |
Sonic Boom |
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20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
Spike Cannon |
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15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Spit Up |
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10 | -- | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
Splash |
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40 | -- | 101 | The user just flops and splashes around to no effect at all... |
Spotlight |
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15 | -- | 101 | The user shines a spotlight on the target so that only the target will be attacked during the turn. |
Stockpile |
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20 | -- | 101 | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. |
Stomp |
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20 | 65 | 100 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
Strength |
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15 | 80 | 100 | The target is slugged with a punch thrown at maximum power. |
Struggle |
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1 | 50 | 101 | This attack is used in desperation only if the user has no remaining PP. It also damages the user a little. |
Stuff Cheeks |
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10 | -- | 101 | The user eats its held Berry, then sharply boosts its Defense stat. |
Substitute |
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10 | -- | 101 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
Super Fang |
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10 | -- | 90 | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
Supersonic |
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20 | -- | 55 | The user generates odd sound waves from its body that confuse the target. |
Swagger |
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15 | -- | 85 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
Swallow |
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10 | -- | 101 | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. |
Sweet Scent |
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20 | -- | 100 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
Swift |
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20 | 60 | 101 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Swords Dance |
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20 | -- | 101 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
Tackle |
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35 | 40 | 100 | A physical attack in which the user charges and slams into the target with its whole body. |
Tail Slap |
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10 | 25 | 85 | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. |
Tail Whip |
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30 | -- | 100 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
Take Down |
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20 | 90 | 85 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Tearful Look |
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20 | -- | 101 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
Teatime |
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10 | -- | 101 | The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry. |
Techno Blast |
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5 | 120 | 100 | The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user. |
Teeter Dance |
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20 | -- | 100 | The user performs a wobbly dance that confuses every Pokémon around it. |
Tera Blast |
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10 | 80 | 100 |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
Tera Starstorm |
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5 | 120 | 100 | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. |
Terrain Pulse |
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10 | 50 | 100 | The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used. |
Thrash |
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10 | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. |
Tickle |
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20 | -- | 100 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
Tidy Up |
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10 | -- | 101 | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. |
Transform |
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10 | -- | 101 | The user transforms into a copy of the target, right down to having the same move set. |
Tri Attack |
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10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
Trump Card |
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5 | -- | 101 | The fewer PP this move has, the greater its power. |
Uproar |
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10 | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Veevee Volley |
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20 | -- | 101 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. |
Vise Grip |
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30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. |
Weather Ball |
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10 | 50 | 100 | This move's type and power change depending on the weather at the time the move is used. |
Whirlwind |
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20 | -- | 101 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Wish |
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10 | -- | 101 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Work Up |
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30 | -- | 101 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
Wrap |
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20 | 15 | 90 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
Wring Out |
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5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. |
Yawn |
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10 | -- | 101 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Normal-type in the Pokémon Trading Card Game
The Normal-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the Colorless type marking.