Dark-type
The Dark-type was introduced in Pokémon Gold & Silver in 1999 with some moves being altered to match the type. At present, there are 91 different Pokémon, including unique forms and Mega Evolutions, that share this type and 51 different moves with it.
Anchors | Pokémon | Moves | TCG |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *0 | *2 | *1 | *0.5 | *1 | *0.5 | *1 | *2 |
Damage Inflicted | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *2 | *1 | *1 | *2 | *1 | *0.5 | *1 | *0.5 |
Special Notes
As of Pokémon Sun & Moon, the Dark-type is immune to moves with increased Speed Priority from the Prankster ability
Dark-type Pokémon
Count: 91
Dark-type Moves
Attack Count: 51
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Assurance | 10 | 60 | 100 | This move's power is doubled if the target has already taken some damage in the same turn. | ||
Baddy Bad | 15 | 80 | 95 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | ||
Beat Up | 10 | -- | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ||
Bite | 25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
Black Hole Eclipse | 1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||
Black Hole Eclipse | 1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||
Brutal Swing | 20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. | ||
Ceaseless Edge | 15 | 65 | 90 | The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes. | ||
Comeuppance | 10 | -- | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. | ||
Crunch | 15 | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | ||
Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | ||
Dark Void | 10 | -- | 50 | Opposing Pokémon are dragged into a world of total darkness that puts them to sleep. | ||
Darkest Lariat | 10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. | ||
Embargo | 15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | ||
Fake Tears | 20 | -- | 100 | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | ||
False Surrender | 10 | 80 | 101 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | ||
Feint Attack | 20 | 60 | 101 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | ||
Fiery Wrath | 10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | ||
Flatter | 15 | -- | 100 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | ||
Fling | 10 | -- | 100 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||
Foul Play | 15 | 95 | 100 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | ||
Hone Claws | 15 | -- | 101 | The user sharpens its claws to boost its Attack stat and accuracy. | ||
Hyperspace Fury | 5 | 100 | 101 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. | ||
Jaw Lock | 10 | 80 | 100 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | ||
Knock Off | 20 | 65 | 100 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | ||
Kowtow Cleave | 10 | 85 | 101 | The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. | ||
Lash Out | 5 | 75 | 100 | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | ||
Malicious Moonsault | 1 | 180 | 101 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | ||
Max Darkness | 10 | 10 | 101 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | ||
Memento | 10 | -- | 100 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | ||
Nasty Plot | 20 | -- | 101 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | ||
Night Daze | 10 | 85 | 95 | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. | ||
Night Slash | 15 | 70 | 100 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | ||
Obstruct | 10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat. | ||
Parting Shot | 20 | -- | 100 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. | ||
Payback | 10 | 50 | 100 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | ||
Power Trip | 10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | ||
Punishment | 5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. | ||
Pursuit | 20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | ||
Quash | 15 | -- | 100 | The user suppresses the target and makes its move go last. | ||
Ruination | 10 | -- | 90 | The user summons a ruinous disaster. This cuts the target's HP in half. | ||
Snarl | 15 | 55 | 95 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ||
Snatch | 10 | -- | 101 | The user steals the effects of any attempts to use a healing or stat-changing move. | ||
Sucker Punch | 5 | 70 | 100 | This move enables the user to attack first. This move fails if the target is not readying an attack. | ||
Switcheroo | 10 | -- | 100 | The user trades held items with the target faster than the eye can follow. | ||
Taunt | 20 | -- | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. | ||
Thief | 25 | 60 | 100 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||
Throat Chop | 15 | 80 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | ||
Topsy-Turvy | 20 | -- | 101 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | ||
Torment | 15 | -- | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||
Wicked Blow | 5 | 75 | 100 | The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. | ||
Wicked Torque | 10 | 80 | 100 | This move is only used by a Starmobile. It may cause the opponent to fall asleep |
Dark-type in the Pokémon Trading Card Game
The Dark-type has been in the Pokémon Trading Card Game since the Neo Genesis set and has been signified by the Darkness type marking.