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Ground-type
The Ground-type was introduced in Pokémon Red & Green in 1996. At present, there are 94 different Pokémon, including unique forms and Mega Evolutions, that share this type and 30 different moves with it.
| Anchors | Pokémon | Moves | TCG |
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| *1 | *1 | *2 | *0 | *2 | *2 | *1 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *1 |
| Damage Inflicted | |||||||||||||||||
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| *1 | *2 | *1 | *2 | *0.5 | *1 | *1 | *2 | *1 | *0 | *1 | *0.5 | *2 | *1 | *1 | *1 | *2 | *1 |
Ground-type Pokémon
Count: 94
Ground-type Moves
Attack Count: 30
| Name | Type | Cat. | PP | Att. | Acc. | Effect |
| Bone Club |
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20 | 65 | 85 | The user clubs the target with a bone. This may also make the target flinch. |
| Bone Rush |
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10 | 25 | 90 | The user attacks by striking the target with a hard bone. This move hits two to five times in a row. |
| Bonemerang |
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10 | 50 | 90 | The user throws the bone it holds. The bone loops around to damage the target twice-coming and going. |
| Bulldoze |
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20 | 60 | 100 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Dig |
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10 | 80 | 100 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Drill Run |
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10 | 80 | 95 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Earth Power |
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10 | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake |
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10 | 100 | 100 | The user sets off an earthquake that strikes every Pokémon around it. |
| Fissure |
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5 | -- | 30 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Headlong Rush |
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5 | 120 | 100 | The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats. |
| High Horsepower |
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10 | 95 | 95 | The user fiercely attacks the target using its entire body. |
| Land's Wrath |
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10 | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage. |
| Magnitude |
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30 | -- | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. |
| Max Quake |
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10 | 10 | 101 | This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats. |
| Mud Bomb |
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10 | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. |
| Mud Shot |
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15 | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Sport |
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15 | -- | 101 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Mud-Slap |
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10 | 20 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Precipice Blades |
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10 | 120 | 85 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. |
| Rototiller |
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10 | -- | 101 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
| Sand Attack |
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15 | -- | 100 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Sand Tomb |
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15 | 35 | 85 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandsear Storm |
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10 | 100 | 80 | The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn. |
| Scorching Sands |
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10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Shore Up |
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5 | -- | 101 | The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm. |
| Spikes |
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20 | -- | 101 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stomping Tantrum |
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10 | 75 | 100 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tectonic Rage |
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1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Tectonic Rage |
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1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Thousand Arrows |
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10 | 90 | 100 | This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground. |
| Thousand Waves |
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10 | 90 | 100 | The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. |
Ground-type in the Pokémon Trading Card Game
The Ground-type has been in the Pokémon Trading Card Game since the Base set and has been signified by the
Fighting type marking.


















