| Black/White/Black 2/White 2 Level Up | 
|
				| — | Stockpile |  |  | -- | -- | 20 | -- | 
				| The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | 
				| — | Swallow |  |  | -- | -- | 10 | -- | 
				| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 
				| — | Spit Up |  |  | ?? | 100 | 10 | -- | 
				| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | 
				| — | Vine Whip |  |  | 35 | 100 | 15 | -- | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
				| — | Sleep Powder |  |  | -- | 75 | 15 | -- | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
				| — | Sweet Scent |  |  | -- | 100 | 20 | -- | 
				| A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
				| — | Razor Leaf |  |  | 55 | 95 | 25 | -- | 
				| Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | 
				| 27 | Leaf Tornado |  |  | 65 | 90 | 10 | -- | 
				| The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | 
				| 47 | Leaf Storm |  |  | 140 | 90 | 5 | -- | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
				| 47 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | -- | 20 | -- | 
					| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | -- | 30 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| Egg Moves (Details) | 
 
| Encore |  |  | -- | 100 | 5 | -- | Details | 
				| The user compels the target to keep using only the move it last used for three turns. | 
| Synthesis |  |  | -- | -- | 5 | -- | Details | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Leech Life |  |  | 20 | 100 | 15 | -- | Details | 
				| The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | 
| Ingrain |  |  | -- | -- | 20 | -- | Details | 
				| The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | 
| Magical Leaf |  |  | 60 | -- | 20 | -- | Details | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
| Worry Seed |  |  | -- | 100 | 10 | -- | Details | 
				| A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Weather Ball |  |  | 50 | 100 | 10 | -- | Details | 
				| An attack move that varies in power and type depending on the weather. | 
| Bullet Seed |  |  | 25 | 100 | 30 | -- | Details | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Details | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Giga Drain |  |  | 75 | 100 | 10 | -- | Details | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| Clear Smog |  |  | 50 | -- | 15 | -- | Details | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
| Power Whip |  |  | 120 | 85 | 10 | -- | Details | 
				| The user violently whirls its vines or tentacles to harshly lash the target. | 
| Pre-Evolution Only Moves | 
 
| Growth |  |  | -- | -- | 40 | -- |   |  | Lv. 1 |  | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
| Wrap |  |  | 15 | 90 | 20 | 100 |   |  | Lv. 1 |  | 
				| A long body or vines are used to wrap and squeeze the target for four to five turns. | 
| Poisonpowder |  |  | -- | 75 | 35 | -- |   |  | Lv. 15 |  | 
				| The user scatters a cloud of poisonous dust on the target. It may poison the target. | 
| Stun Spore |  |  | -- | 75 | 30 | -- |   |  | Lv. 17 |  | 
				| The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | 
| Acid |  |  | 40 | 100 | 30 | -- |   |  | Lv. 23 |  | 
				| The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | 
| Knock Off |  |  | 20 | 100 | 20 | -- |   |  | Lv. 27 |  | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
| Gastro Acid |  |  | -- | 100 | 10 | -- |   |  | Lv. 35 |  | 
				| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | 
| Slam |  |  | 80 | 75 | 20 | -- |   |  | Lv. 41 |  | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
| Wring Out |  |  | ?? | 100 | 5 | -- |   |  | Lv. 47 |  | 
				| The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Sucker Punch |  |  | 80 | 100 | 5 | -- | Move Tutor - PtHGSS | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |