#334 Altaria

General Location Attacks Stats Egg Moves
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Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Altaria
Japan: Tyltalis
チルタリス
French: Altaria
German: Altaria
Korean: 파비코리
National: #334
Male :50%
Female :50%
Dragon-type Flying-type
Classification Height Weight
Humming Pokémon 3'07"
1.1m
45.4lbs
20.6kg
Abilities: Natural Cure - Cloud Nine
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle. :
Cloud Nine: All weather effects are negated while the Pokémon is on the field.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *1 *0.25 *4 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *2 *1 *1 *2
Evolutionary Chain
AltariaMega Altaria

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acrobatics Acrobatics - Flying-type Acrobatics: Physical Move 55 100 --
This move's power is doubled if the user isn't holding an item.
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 --
This move never misses.
Agility Agility - Psychic-type Agility: Other Move -- 101 --
Boosts the user's Speed stat by 2 stages.
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 --
Confuses the target if its stats were boosted during the turn this move is used.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 --
Lowers targets' Attack stats by 1 stage.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Cotton Guard Cotton Guard - Grass-type Cotton Guard: Other Move -- 101 --
Boosts the user's Defense stat by 3 stages.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Defog Defog - Flying-type Defog: Other Move -- 101 --
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Draco Meteor Draco Meteor - Dragon-type Draco Meteor: Special Move 130 90 --
Lowers the user's Sp. Atk stat by 2 stages.
Dragon Cheer Dragon Cheer - Dragon-type Dragon Cheer: Other Move -- 101 --
Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 --
Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 --
Boosts the user's Attack and Speed stats by 1 stage.
Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 --
Dragon Rush Dragon Rush - Dragon-type Dragon Rush: Physical Move 100 75 20
Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 --
The user attacks twice in a row.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 --
Lowers the target's Attack stat by 2 stages.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 100
Gives the target the Bound status.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Fly Fly - Flying-type Fly: Physical Move 90 95 --
The user gains the Sky-High status on the turn this move is used then attacks on the following turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Haze Haze - Ice-type Haze: Other Move -- 101 --
Eliminates every stat change on the entire field.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10
Has a 10% chance of burning targets.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 30
Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 --
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10
Has a 10% chance of freezing the target.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 30
Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 --
The user gains the Rampaging status.
Perish Song Perish Song - Normal-type Perish Song: Other Move -- 101 --
Gives all Pokémon on the field the Perishing status.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Pluck Pluck - Flying-type Pluck: Physical Move 60 100 --
If the target is holding a Berry the user eats that Berry and gains its effect.
Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 --
The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Roost Roost - Flying-type Roost: Other Move -- 101 --
Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Sing Sing - Normal-type Sing: Other Move -- 55 --
Puts the target to sleep.
Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 140 90 30
The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 --
Summons snow for 5 turns.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 --
Gives the user's side the Tailwind status for 4 turns.
Thief Thief - Dark-type Thief: Physical Move 60 100 --
If the user is not already holding an item it steals the target's held item.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 --
The user gains the Uproar status.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 --
When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight
Fire type. Rain
Water type. Snow
Ice type. Sandstorm
Rock type.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 --
Burns the target.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 --
Gives the entire field the Wonder Room status for 5 turns.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 75 70 90 70 105 80
Max Stats
Hindering Nature
Standard 150 - 182 81 - 109 99 - 127 81 - 109 112 - 141 90 - 118
Max Stats
Neutral Nature
Standard 150 - 182 90 - 122 110 - 142 90 - 122 125 - 157 100 - 132
Max Stats
Beneficial Nature
Standard 150 - 182 99 - 134 121 - 156 99 - 134 137 - 172 110 - 145
75
70
90
80
105
70


Mega Altaria

Picture
Name Other Names No. Type
Mega Altaria
Japan: Mega Chiruttasu
メガチルタリス
French: Mega Altaria
German: Mega -Altaria
Korean: 메가파비코리
National: #334
Classification Height Weight Capture Rate
Humming Pokémon 4'11"
1.5m
45.4lbs
20.6kg
Abilities: Pixilate
Pixilate: Increases the power of Normal-type moves by 20%. It then changes those moves to Fairy-type.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *0.5 *0.5 *2 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *2


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 590 75 110 110 110 105 80
Max Stats
Hindering Nature
Standard 150 - 182 117 - 145 117 - 145 117 - 145 112 - 141 90 - 118
Max Stats
Neutral Nature
Standard 150 - 182 130 - 162 130 - 162 130 - 162 125 - 157 100 - 132
Max Stats
Beneficial Nature
Standard 150 - 182 143 - 178 143 - 178 143 - 178 137 - 172 110 - 145
75
110
110
80
105
110

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