#869 Alcremie

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex
Champions Pokédex

Picture
Normal Sprite
Strawberry Sweet Berry Sweet Love Sweet Clover Sweet Flower Sweet Star Sweet Ribbon Sweet
Name Other Names No. Gender Ratio Type
Alcremie
Japan: Mahwhip
マホイップ
French: Charmilly
German: Pokusan
Korean: 마휘핑
National: #869
Male :0%
Female :100%
Fairy-type
Classification Height Weight
Cream Pokémon 1'00"
0.3m
1.1lbs
0.5kg
Abilities: Sweet Veil - Aroma Veil
Sweet Veil: Prevents itself and ally Pokémon from falling asleep.
Aroma Veil: Protects itself and its allies from attacks that limit their move choices.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Evolutionary Chain
Alcremie
Alternate Forms
Vanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla Cream
Vanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla CreamVanilla Cream
Spin clockwise quickly in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise quickly in the day.
Berry Sweet
Hold Berry Sweet
Spin clockwise quickly in the day.
Love Sweet
Hold Love Sweet
Spin clockwise quickly in the day.
Star Sweet
Hold Star Sweet
Spin clockwise quickly in the day.
Clover Sweet
Hold Clover Sweet
Spin clockwise quickly in the day.
Flower Sweet
Hold Flower Sweet
Vanilla CreamRuby CreamRuby CreamRuby CreamRuby CreamRuby Cream
Vanilla CreamRuby CreamRuby CreamRuby CreamRuby CreamRuby Cream
Spin clockwise quickly in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise quickly in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise quickly in the day.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise quickly in the day.
Love Sweet
Hold Love Sweet
Spin anticlockwise quickly in the day.
Star Sweet
Hold Star Sweet
Spin anticlockwise quickly in the day.
Clover Sweet
Hold Clover Sweet
Ruby CreamRuby CreamMatcha CreamMatcha CreamMatcha CreamMatcha Cream
Ruby CreamRuby CreamMatcha CreamMatcha CreamMatcha CreamMatcha Cream
Spin anticlockwise quickly in the day.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise quickly in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin clockwise quickly at night.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise quickly at night.
Berry Sweet
Hold Berry Sweet
Spin clockwise quickly at night.
Love Sweet
Hold Love Sweet
Spin clockwise quickly at night.
Star Sweet
Hold Star Sweet
Matcha CreamMatcha CreamMatcha CreamMint CreamMint CreamMint Cream
Matcha CreamMatcha CreamMatcha CreamMint CreamMint CreamMint Cream
Spin clockwise quickly at night.
Clover Sweet
Hold Clover Sweet
Spin clockwise quickly at night.
Flower Sweet
Hold Flower Sweet
Spin clockwise quickly at night.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise for more than 5 seconds at night.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise for more than 5 seconds at night.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise for more than 5 seconds at night.
Love Sweet
Hold Love Sweet
Mint CreamMint CreamMint CreamMint CreamLemon CreamLemon Cream
Mint CreamMint CreamMint CreamMint CreamLemon CreamLemon Cream
Spin anticlockwise for more than 5 seconds at night.
Star Sweet
Hold Star Sweet
Spin anticlockwise for more than 5 seconds at night.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise for more than 5 seconds at night.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise for more than 5 seconds at night.
Ribbon Sweet
Hold Ribbon Sweet
Spin clockwise for more than 5 seconds at night.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise for more than 5 seconds at night.
Berry Sweet
Hold Berry Sweet
Lemon CreamLemon CreamLemon CreamLemon CreamLemon CreamSalted Cream
Lemon CreamLemon CreamLemon CreamLemon CreamLemon CreamSalted Cream
Spin clockwise for more than 5 seconds at night.
Love Sweet
Hold Love Sweet
Spin clockwise for more than 5 seconds at night.
Star Sweet
Hold Star Sweet
Spin clockwise for more than 5 seconds at night.
Clover Sweet
Hold Clover Sweet
Spin clockwise for more than 5 seconds at night.
Flower Sweet
Hold Flower Sweet
Spin clockwise for more than 5 seconds at night.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise quickly at night.
Strawberry Sweet
Hold Strawberry Sweet
Salted CreamSalted CreamSalted CreamSalted CreamSalted CreamSalted Cream
Salted CreamSalted CreamSalted CreamSalted CreamSalted CreamSalted Cream
Spin anticlockwise quickly at night.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise quickly at night.
Love Sweet
Hold Love Sweet
Spin anticlockwise quickly at night.
Star Sweet
Hold Star Sweet
Spin anticlockwise quickly at night.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise quickly at night.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise quickly at night.
Ribbon Sweet
Hold Ribbon Sweet
Ruby SwirlRuby SwirlRuby SwirlRuby SwirlRuby SwirlRuby Swirl
Ruby SwirlRuby SwirlRuby SwirlRuby SwirlRuby SwirlRuby Swirl
Spin anticlockwise for over 5 seconds in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise for over 5 seconds in the day.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise for over 5 seconds in the day.
Love Sweet
Hold Love Sweet
Spin anticlockwise for over 5 seconds in the day.
Star Sweet
Hold Star Sweet
Spin anticlockwise for over 5 seconds in the day.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise for over 5 seconds in the day.
Flower Sweet
Hold Flower Sweet
Ruby SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel Swirl
Ruby SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel SwirlCaramel Swirl
Spin anticlockwise for over 5 seconds in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin clockwise for over 5 seconds in the day.
Strawberry Sweet
Hold Strawberry Sweet
Spin clockwise for over 5 seconds in the day.
Berry Sweet
Hold Berry Sweet
Spin clockwise for over 5 seconds in the day.
Love Sweet
Hold Love Sweet
Spin clockwise for over 5 seconds in the day.
Star Sweet
Hold Star Sweet
Spin clockwise for over 5 seconds in the day.
Clover Sweet
Hold Clover Sweet
Caramel SwirlCaramel SwirlRainbow SwirlRainbow SwirlRainbow SwirlRainbow Swirl
Caramel SwirlCaramel SwirlRainbow SwirlRainbow SwirlRainbow SwirlRainbow Swirl
Spin clockwise for over 5 seconds in the day.
Flower Sweet
Hold Flower Sweet
Spin clockwise for over 5 seconds in the day.
Ribbon Sweet
Hold Ribbon Sweet
Spin anticlockwise for over 10 seconds at dusk.
Strawberry Sweet
Hold Strawberry Sweet
Spin anticlockwise for over 10 seconds at dusk.
Berry Sweet
Hold Berry Sweet
Spin anticlockwise for over 10 seconds at dusk.
Love Sweet
Hold Love Sweet
Spin anticlockwise for over 10 seconds at dusk.
Star Sweet
Hold Star Sweet
Rainbow SwirlRainbow SwirlRainbow Swirl
Rainbow SwirlRainbow SwirlRainbow Swirl
Spin anticlockwise for over 10 seconds at dusk.
Clover Sweet
Hold Clover Sweet
Spin anticlockwise for over 10 seconds at dusk.
Flower Sweet
Hold Flower Sweet
Spin anticlockwise for over 10 seconds at dusk.
Ribbon Sweet
Hold Ribbon Sweet
Alcremie's form is decided based on its evolution from Milcery. Based on the hold item at the time of evolution and the way you evolve it, it will be in a different form.

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- 101 20 --
Boosts the user's Defense stat by 2 stages.
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 12 --
Confuses the target if its stats were boosted during the turn this move is used.
Aromatic Mist Aromatic Mist - Fairy-type Aromatic Mist: Other Move -- 101 20 --
Boosts an ally's Sp. Def stat by 1 stage.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 20 --
Lowers the target's Attack stat by 1 stage.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Lowers the target's Attack stat by 2 stages.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 12 --
Decorate Decorate - Fairy-type Decorate: Other Move -- 101 16 --
Boosts the target's Attack and Sp. Atk stats by 2 stages.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 12 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Encore Encore - Normal-type Encore: Other Move -- 100 8 --
Gives the target the Encore status.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 8 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 16 --
Changes the target's Ability to be the same as the user's.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
Lowers the target's Sp. Def stat by 2 stages.
Fling Fling - Dark-type Fling: Physical Move ?? 100 12 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 12 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 8 --
The user gains the Recharging status on the turn after this move is used.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 12 --
The user gains the Sealing Off status.
Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 8 --
This move fails unless the user has already used all the other moves it knows.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 20 --
Gives the user's side the Light Screen status for 5 turns.
Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 12 --
Gives the entire field the Magic Room status for 5 turns.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 8 --
If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 12 --
Turns the entire field into Misty Terrain for 5 turns.
Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 12 --
Lowers the target's Sp. Atk stat by 1 stage.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- 101 20 --
The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share.
Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 12 10
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 12 --
The user copies the target's stat changes.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 12 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 12 --
This is a special move but the damage it deals is calculated using the target's Defense stat.
Recover Recover - Normal-type Recover: Other Move -- 101 8 --
Restores 1/2 of the user's max HP.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 20 --
Gives the user's side the Safeguard status for 5 turns.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 12 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 12 --
Confuses the target.
Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
Lowers targets' evasiveness by 2 stages.
Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 12 20
Has a 20% chance of leaving the target burned frozen or paralyzed.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 12 --
Gives the entire field the Wonder Room status for 5 turns.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 65 60 75 110 121 64
Max Stats
Hindering Nature
Standard 140 - 172 72 - 100 85 - 114 117 - 145 126 - 155 75 - 104
Max Stats
Neutral Nature
Standard 140 - 172 80 - 112 95 - 127 130 - 162 141 - 173 84 - 116
Max Stats
Beneficial Nature
Standard 140 - 172 88 - 123 104 - 139 143 - 178 155 - 190 92 - 127
65
60
75
64
121
110

<--- Runerigus #867
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#877
Morpeko
Morpeko --->