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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Blaze - Libero | |||||
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Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%. Libero: Before the Pokémon uses a move, it becomes a pure Pokémon of that type. This only works once per switch in. |
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| Evolutionary Chain | |
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | ![]() |
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55 | 100 | 16 | -- | |||
| This move's power is doubled if the user isn't holding an item. | |||||||||
| Agility | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Assurance | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Blast Burn | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Blaze Kick | ![]() |
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85 | 90 | 12 | 10 | |||
| Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Bounce | ![]() |
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85 | 85 | 8 | 30 | |||
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. This move has a 30% chance of paralyzing the target. | |||||||||
| Bulk Up | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Defense stats by 1 stage. | |||||||||
| Burning Jealousy | ![]() |
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70 | 100 | 8 | 100 | |||
| Burns targets if their stats were boosted during the turn this move is used. | |||||||||
| Coaching | ![]() |
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-- | 101 | 12 | -- | |||
| Boosts allies' Attack and Defense stats by 1 stage. | |||||||||
| Counter | ![]() |
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?? | 100 | 20 | -- | |||
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. | |||||||||
| Court Change | ![]() |
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-- | 100 | 12 | -- | |||
| Swaps the statuses affecting the user's side of the field with the statuses affecting the opponent's side of the field. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Electro Ball | ![]() |
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?? | 100 | 12 | -- | |||
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Feint | ![]() |
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30 | 100 | 12 | -- | |||
| This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 8 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Fire Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of burning the target and a 10% chance of making the target flinch. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Fire Spin | ![]() |
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35 | 85 | 16 | 100 | |||
| Gives the target the Bound status. | |||||||||
| Flame Charge | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Flare Blitz | ![]() |
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120 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. | |||||||||
| Fling | ![]() |
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?? | 100 | 12 | -- | |||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 8 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Energy | ![]() |
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-- | 101 | 20 | -- | |||
| The user gains a 2-stage Critical-Hit Ratio Boost. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gunk Shot | ![]() |
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120 | 80 | 8 | 30 | |||
| Has a 30% chance of poisoning the target. | |||||||||
| Heat Wave | ![]() |
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95 | 90 | 12 | 10 | |||
| Has a 10% chance of burning targets. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| High Jump Kick | ![]() |
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130 | 90 | 12 | -- | |||
| If this move misses or fails the user takes damage equal to 1/2 of its max HP. | |||||||||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Low Kick | ![]() |
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?? | 100 | 20 | -- | |||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
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65 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mega Kick | ![]() |
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120 | 75 | 8 | -- | |||
| Mud Shot | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud-Slap | ![]() |
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20 | 100 | 12 | -- | |||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Overheat | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Pyro Ball | ![]() |
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120 | 90 | 8 | 10 | |||
| Has a 10% chance of burning the target. Cures the user of being frozen. | |||||||||
| Quick Attack | ![]() |
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40 | 100 | 20 | -- | |||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | 16 | -- | |||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scorching Sands | ![]() |
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70 | 100 | 12 | 30 | |||
| Has a 30% chance of burning the target. Cures the user and target of being frozen. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
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50 | 100 | 16 | -- | |||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Snarl | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers targets' Sp. Atk stats by 1 stage. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | 8 | -- | |||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Super Fang | ![]() |
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?? | 90 | 12 | -- | |||
| Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left. | |||||||||
| Swords Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack stat by 2 stages. | |||||||||
| Taunt | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Taunted status. | |||||||||
| Temper Flare | ![]() |
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75 | 100 | 12 | -- | |||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | 20 | -- | |||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| U-turn | ![]() |
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70 | 100 | 20 | -- | |||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Weather Ball | ![]() |
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50 | 100 | 12 | -- | |||
| When a weather condition is present this move's power is doubled and its type changes. Harsh sunlight Fire type. Rain Water type. Snow Ice type. Sandstorm Rock type. | |||||||||
| Will-O-Wisp | ![]() |
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-- | 85 | 16 | -- | |||
| Burns the target. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 530 | 80 | 116 | 75 | 65 | 75 | 119 | |
| Max Stats Hindering Nature |
Standard | 155 - 187 | 122 - 151 | 85 - 114 | 76 - 105 | 85 - 114 | 125 - 153 |
| Max Stats Neutral Nature |
Standard | 155 - 187 | 136 - 168 | 95 - 127 | 85 - 117 | 95 - 127 | 139 - 171 |
| Max Stats Beneficial Nature |
Standard | 155 - 187 | 149 - 184 | 104 - 139 | 93 - 128 | 104 - 139 | 152 - 188 |
80
116
75
119
75
65
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