Standard Moves |
|
| Alluring Voice |
 |
 |
80 |
100 |
|
-- |
| Confuses the target if its stats were boosted during the turn this move is used. |
| Baton Pass |
 |
 |
-- |
101 |
|
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Calm Mind |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. |
| Charm |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack stat by 2 stages. |
| Chilling Water |
 |
 |
50 |
100 |
|
-- |
| Lowers the target's Attack stat by 1 stage. |
| Copycat |
 |
 |
-- |
101 |
|
-- |
| The user mimics the move that was last used. This move fails if no other move has been used yet. |
| Dazzling Gleam |
 |
 |
80 |
100 |
|
-- |
|
| Draining Kiss |
 |
 |
50 |
100 |
|
-- |
| The user's HP is restored by 3/4 of the damage dealt by this move. |
| Endeavor |
 |
 |
?? |
100 |
|
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Energy Ball |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Giga Drain |
 |
 |
75 |
100 |
|
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
|
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Grassy Glide |
 |
 |
55 |
100 |
|
-- |
| If the user is under the effect of Grassy Terrain this move's priority becomes +1. |
| Grassy Terrain |
 |
 |
-- |
101 |
|
-- |
| Turns the entire field into Grassy Terrain for 5 turns. |
| Helping Hand |
 |
 |
-- |
101 |
|
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
|
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Light Screen |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Misty Explosion |
 |
 |
100 |
100 |
|
-- |
| If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move. |
| Misty Terrain |
 |
 |
-- |
101 |
|
-- |
| Turns the entire field into Misty Terrain for 5 turns. |
| Moonblast |
 |
 |
95 |
100 |
|
30 |
| Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. |
| Petal Blizzard |
 |
 |
90 |
100 |
|
-- |
|
| Petal Dance |
 |
 |
120 |
100 |
|
-- |
| The user gains the Rampaging status. |
| Pollen Puff |
 |
 |
90 |
100 |
|
-- |
| When used on an ally this move restores 1/2 of its max HP instead of dealing damage. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Psychic Noise |
 |
 |
75 |
100 |
|
100 |
| Gives the target the Healing Prevented status for 2 turns. |
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Safeguard |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Safeguard status for 5 turns. |
| Seed Bomb |
 |
 |
80 |
100 |
|
-- |
|
| Skill Swap |
 |
 |
-- |
101 |
|
-- |
| The user and the target swap their Abilities. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
|
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Stored Power |
 |
 |
20 |
100 |
|
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
|
-- |
| Summons harsh sunlight for 5 turns. |
| Synthesis |
 |
 |
-- |
101 |
|
-- |
| Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead. |
| Tearful Look |
 |
 |
-- |
101 |
|
-- |
| Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect. |
| Trailblaze |
 |
 |
50 |
100 |
|
-- |
| Boosts the user's Speed stat by 1 stage. |
| Trick |
 |
 |
-- |
100 |
|
-- |
| The user and the target swap their held items. |
| Wish |
 |
 |
-- |
101 |
|
-- |
| Gives the user's spot the Wish status. |