#671 Florges

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VII Dex Gen VI Dex
Champions Pokédex

Picture
Normal Sprite
Red Flower Blue Flower Orange Flower White Flower Yellow Flower
Name Other Names No. Gender Ratio Type
Florges
Japan: Florges
フラージェス
French: Florges
German: Florges
Korean: 플라제스
National: #671
Male :0%
Female :100%
Fairy-type
Classification Height Weight
Garden Pokémon 3'07"
1.1m
22.0lbs
10kg
Abilities: Flower Veil - Symbiosis
Flower Veil: Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. :
Symbiosis: Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Evolutionary Chain
Florges
Alternate Forms
Red FlowerYellow FlowerOrange FlowerBlue FlowerWhite Flower
Red FlowerYellow FlowerOrange FlowerBlue FlowerWhite Flower
Florges has a form difference based on where it was first encountered. This form cannot be changed

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Alluring Voice Alluring Voice - Fairy-type Alluring Voice: Special Move 80 100 --
Confuses the target if its stats were boosted during the turn this move is used.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 --
The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in.
Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 --
Boosts the user's Sp. Atk and Sp. Def stats by 1 stage.
Charm Charm - Fairy-type Charm: Other Move -- 100 --
Lowers the target's Attack stat by 2 stages.
Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 --
Lowers the target's Attack stat by 1 stage.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 --
The user mimics the move that was last used. This move fails if no other move has been used yet.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 --
Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 --
The user's HP is restored by 3/4 of the damage dealt by this move.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Grassy Glide Grassy Glide - Grass-type Grassy Glide: Physical Move 55 100 --
If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- 101 --
Turns the entire field into Grassy Terrain for 5 turns.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 --
Gives the user's side the Light Screen status for 5 turns.
Misty Explosion Misty Explosion - Fairy-type Misty Explosion: Special Move 100 100 --
If the user is under the effect of Misty Terrain this move's power is boosted by 50%. The user faints upon using this move.
Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 --
Turns the entire field into Misty Terrain for 5 turns.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 30
Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
Petal Blizzard Petal Blizzard - Grass-type Petal Blizzard: Physical Move 90 100 --
Petal Dance Petal Dance - Grass-type Petal Dance: Special Move 120 100 --
The user gains the Rampaging status.
Pollen Puff Pollen Puff - Bug-type Pollen Puff: Special Move 90 100 --
When used on an ally this move restores 1/2 of its max HP instead of dealing damage.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Psychic Noise Psychic Noise - Psychic-type Psychic Noise: Special Move 75 100 100
Gives the target the Healing Prevented status for 2 turns.
Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 --
Summons rain for 5 turns.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 --
Gives the user's side the Safeguard status for 5 turns.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 --
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 --
The user and the target swap their Abilities.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 --
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Synthesis Synthesis - Grass-type Synthesis: Other Move -- 101 --
Restores 1/2 of the user's max HP. In harsh sunlight 2/3 of its max HP will be restored instead. In all other weather conditions 1/4 of its max HP will be restored instead.
Tearful Look Tearful Look - Normal-type Tearful Look: Other Move -- 101 --
Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Trick Trick - Psychic-type Trick: Other Move -- 100 --
The user and the target swap their held items.
Wish Wish - Normal-type Wish: Other Move -- 101 --
Gives the user's spot the Wish status.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 552 78 65 68 112 154 75
Max Stats
Hindering Nature
Standard 153 - 185 76 - 105 79 - 108 118 - 147 156 - 185 85 - 114
Max Stats
Neutral Nature
Standard 153 - 185 85 - 117 88 - 120 132 - 164 174 - 206 95 - 127
Max Stats
Beneficial Nature
Standard 153 - 185 93 - 128 96 - 132 145 - 180 191 - 226 104 - 139
78
65
68
75
154
112

<--- Floette #670
Floette
#675
Pangoro
Pangoro --->