Standard Moves |
|
| Ally Switch |
 |
 |
-- |
101 |
16 |
-- |
| The user switches spots with one of its allies. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Aromatic Mist |
 |
 |
-- |
101 |
20 |
-- |
| Boosts an ally's Sp. Def stat by 1 stage. |
| Baton Pass |
 |
 |
-- |
101 |
20 |
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. |
| Confuse Ray |
 |
 |
-- |
100 |
12 |
-- |
| Confuses the target. |
| Curse |
 |
 |
-- |
101 |
12 |
-- |
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. |
| Dark Pulse |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of making the target flinch. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Foul Play |
 |
 |
95 |
100 |
16 |
-- |
| The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat. |
| Giga Drain |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Hex |
 |
 |
65 |
100 |
12 |
-- |
| This move's power is doubled if the target has a status condition. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Imprison |
 |
 |
-- |
101 |
12 |
-- |
| The user gains the Sealing Off status. |
| Light Screen |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Memento |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move. |
| Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Night Shade |
 |
 |
?? |
100 |
16 |
-- |
| Deals 50 HP of damage. |
| Pain Split |
 |
 |
-- |
101 |
20 |
-- |
| The user adds its remaining HP to the target's remaining HP then splits the total in half for them to share. |
| Payback |
 |
 |
50 |
100 |
12 |
-- |
| This move's power is doubled if the user attacks after the target. |
| Phantom Force |
 |
 |
90 |
100 |
12 |
-- |
| The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Poltergeist |
 |
 |
110 |
90 |
8 |
-- |
| This move fails if the target isn't holding an item. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psychic |
 |
 |
90 |
100 |
12 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Psyshock |
 |
 |
80 |
100 |
12 |
-- |
| This is a special move but the damage it deals is calculated using the target's Defense stat. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
| Gives the user's side the Reflect status for 5 turns. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Self-Destruct |
 |
 |
200 |
100 |
8 |
-- |
| The user faints upon using this move. |
| Shadow Ball |
 |
 |
80 |
100 |
16 |
20 |
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. |
| Shell Smash |
 |
 |
-- |
101 |
16 |
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack Sp. Atk and Speed stats by 2 stages. |
| Skill Swap |
 |
 |
-- |
101 |
12 |
-- |
| The user and the target swap their Abilities. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Spite |
 |
 |
-- |
100 |
12 |
-- |
| Removes 4 PP from the move last used by the target. |
| Stored Power |
 |
 |
20 |
100 |
12 |
-- |
| This move's power is increased by 20 for each stage that the user's stats have been boosted. |
| Strength Sap |
 |
 |
-- |
100 |
12 |
-- |
| Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sucker Punch |
 |
 |
70 |
100 |
8 |
-- |
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| Lowers targets' evasiveness by 2 stages. |
| Teatime |
 |
 |
-- |
101 |
12 |
-- |
| Causes all Pokémon on the field to eat their held Berries. |
| Trick |
 |
 |
-- |
100 |
12 |
-- |
| The user and the target swap their held items. |
| Trick Room |
 |
 |
-- |
101 |
8 |
-- |
| Gives the entire field the Trick Room status for 5 turns. |
| Will-O-Wisp |
 |
 |
-- |
85 |
16 |
-- |
| Burns the target. |
| Wonder Room |
 |
 |
-- |
101 |
12 |
-- |
| Gives the entire field the Wonder Room status for 5 turns. |