#865 Sirfetch'd

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Sirfetch'd
Japan: Neginite
ネギガナイト
French: Palarticho
German: Lauchzelot
Korean: 창파나이트
National: #865
Male :50%
Female :50%
Fighting-type
Classification Height Weight
Wild Duck Pokémon 2'07"
0.8m
257.9lbs
117kg
Abilities: Steadfast - Scrappy
Steadfast: Speed raises by one level every time the Pokémon flinches.
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves. Blocks Intimidate

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Evolutionary Chain
Sirfetch'd

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
This move never misses.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 12 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Attract Attract - Normal-type Attract: Other Move -- 100 16 --
Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 16 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 16 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 8 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Coaching Coaching - Fighting-type Coaching: Other Move -- 101 12 --
Boosts allies' Attack and Defense stats by 1 stage.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used.
Covet Covet - Normal-type Covet: Physical Move 60 100 20 --
If the user is not already holding an item it steals the target's held item.
Curse Curse - Ghost-type Curse: Other Move -- 101 12 --
Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status.
Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
Defog Defog - Flying-type Defog: Other Move -- 101 16 --
Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain.
Detect Detect - Fighting-type Detect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 16 --
The user takes 1/3 of the damage dealt by this move.
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 12 --
The user attacks twice in a row.
Endure Endure - Normal-type Endure: Other Move -- 101 12 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- 100 16 --
Lowers the target's Attack stat by 2 stages.
Feint Feint - Normal-type Feint: Physical Move 30 100 12 --
This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Final Gambit Final Gambit - Fighting-type Final Gambit: Special Move ?? 100 8 --
The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
First Impression First Impression - Bug-type First Impression: Physical Move 100 100 12 --
This move fails unless it is the first move used by the user after it enters a battle.
Flail Flail - Normal-type Flail: Physical Move ?? 100 16 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 20 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Grassy Glide Grassy Glide - Grass-type Grassy Glide: Physical Move 55 100 20 --
If the user is under the effect of Grassy Terrain this move's priority becomes +1.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
Boosts the power of an ally's move by 50% during the turn this move is used.
Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 16 --
Boosts the user's Defense stat by 2 stages.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Leaf Blade Leaf Blade - Grass-type Leaf Blade: Physical Move 90 100 16 --
This move has a 1-stage Critical-Hit Ratio Boost.
Meteor Assault Meteor Assault - Fighting-type Meteor Assault: Physical Move 170 100 8 --
The user gains the Recharging status on the turn after this move is used.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 8 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 20 --
Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- 101 16 --
The user protects itself and its allies from priority moves for the turn.
Rest Rest - Psychic-type Rest: Other Move -- 101 8 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Round Round - Normal-type Round: Special Move 60 100 16 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Simple Beam Simple Beam - Normal-type Simple Beam: Other Move -- 100 16 --
Changes the target's Ability to Simple.
Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 140 90 8 30
The user gains the Charging status on the turn this move is used then attacks on the following turn. This move has a 30% chance of making the target flinch and it has a 1-stage Critical-Hit Ratio Boost.
Slash Slash - Normal-type Slash: Physical Move 80 100 20 --
This move has a 1-stage Critical-Hit Ratio Boost.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 12 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Snore Snore - Normal-type Snore: Special Move 50 100 16 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 12 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 20 10
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 12 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 8 --
Summons harsh sunlight for 5 turns.
Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 8 --
Lowers the user's Attack and Defense stats by 1 stage.
Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
Boosts the user's Attack stat by 2 stages.
Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 16 100
Gives the target the Throat Chopped status.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 507 62 135 95 68 82 65
Max Stats
Hindering Nature
Standard 137 - 169 139 - 168 103 - 132 79 - 108 91 - 120 76 - 105
Max Stats
Neutral Nature
Standard 137 - 169 155 - 187 115 - 147 88 - 120 102 - 134 85 - 117
Max Stats
Beneficial Nature
Standard 137 - 169 170 - 205 126 - 161 96 - 132 112 - 147 93 - 128
62
135
95
65
82
68

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