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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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| This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Magneton Pokémon Sword & Shield data | ||||||||||
| Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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082 | 083 | Magneton |
レアコイル Rarecoil |
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Ability: Magnet Pull & Sturdy | |||||
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Magnet Pull: Steel type Pokémon cannot escape from battle Sturdy: One-Hit KO Moves will not work |
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Gender Ratio | |||||
| Male: 0 % | Female: 0 % | |||||
| Classification | Type 1 | Type 2 | Height | Weight | ||
| Magnet Pokémon | 3'03" | 132.0 lbs | ||||
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Evolution Chain
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| Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE Metal Coat - 5%FRLG Magnet - 5%
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Gray |
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| *0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *0 | *4 | *0.25 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.25 |
| Flavor Text | |||
| Ruby | MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON. | ||
| Sapphire | MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL. | ||
| Emerald | It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius. | ||
| FireRed | A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage. | ||
| LeafGreen | Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up. | ||
| Location | |||
| Game | Location | ||
| Ruby | New Mauville | ||
| Sapphire | New Mauville | ||
| Emerald | New Mauville | ||
| FireRed | Cerulean Cave Floors 1 & 2 & Basement 1, Power Plant | ||
| LeafGreen | Cerulean Cave Floors 1 & 2 & Basement 1, Power Plant | ||
| Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD | ||
| XD | Snagged from Cipher Peon Snidle in Cipher Key Lair | ||
| Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Metal Sound | ![]() | -- | 85 | 40 | -- | |||
| Emits a horrible screech that sharply lowers SP. DEF. | |||||||||
| — | Tackle | ![]() | 35 | 95 | 35 | -- | |||
| Charges the foe with a full- body tackle. | |||||||||
| — | Thundershock | ![]() | 40 | 100 | 30 | 10 | |||
| An electrical attack that may paralyze the foe. | |||||||||
| — | Supersonic | ![]() | -- | 55 | 20 | -- | |||
| Emits bizarre sound waves that may confuse the foe. | |||||||||
| 6 | Thundershock | ![]() | 40 | 100 | 30 | 10 | |||
| An electrical attack that may paralyze the foe. | |||||||||
| 11 | Supersonic | ![]() | -- | 55 | 20 | -- | |||
| Emits bizarre sound waves that may confuse the foe. | |||||||||
| 16 | Sonicboom | ![]() | ?? | 90 | 20 | -- | |||
| Launches shock waves that always inflict 20 HP damage. | |||||||||
| 21 | Thunder Wave | ![]() | -- | 100 | 20 | -- | |||
| A weak jolt of electricity that paralyzes the foe. | |||||||||
| 26 | Spark | ![]() | 65 | 100 | 20 | 30 | |||
| An electrified tackle that may paralyze the foe. | |||||||||
| 35 | Lock-on | ![]() | -- | 100 | 5 | -- | |||
| Locks on to the foe to ensure the next move hits. | |||||||||
| 44 | Tri Attack | ![]() | 80 | 100 | 10 | 20 | |||
| Fires three types of beams at the same time. | |||||||||
| 53 | Screech | ![]() | -- | 85 | 40 | -- | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
| 62 | Zap Cannon | ![]() | 100 | 50 | 5 | 100 | |||
| Powerful and sure to cause paralysis, but inaccurate. | |||||||||
| Fire Red/Leaf Green Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| — | Metal Sound | ![]() | -- | 85 | 40 | -- | |||
| Emits a horrible screech that sharply lowers SP. DEF. | |||||||||
| — | Tackle | ![]() | 35 | 95 | 35 | -- | |||
| Charges the foe with a full- body tackle. | |||||||||
| — | Thundershock | ![]() | 40 | 100 | 30 | 10 | |||
| An electrical attack that may paralyze the foe. | |||||||||
| — | Supersonic | ![]() | -- | 55 | 20 | -- | |||
| Emits bizarre sound waves that may confuse the foe. | |||||||||
| 6 | Thundershock | ![]() | 40 | 100 | 30 | 10 | |||
| An electrical attack that may paralyze the foe. | |||||||||
| 11 | Supersonic | ![]() | -- | 55 | 20 | -- | |||
| Emits bizarre sound waves that may confuse the foe. | |||||||||
| 16 | Sonicboom | ![]() | ?? | 90 | 20 | -- | |||
| Launches shock waves that always inflict 20 HP damage. | |||||||||
| 21 | Thunder Wave | ![]() | -- | 100 | 20 | -- | |||
| A weak jolt of electricity that paralyzes the foe. | |||||||||
| 26 | Spark | ![]() | 65 | 100 | 20 | 30 | |||
| An electrified tackle that may paralyze the foe. | |||||||||
| 35 | Lock-on | ![]() | -- | 100 | 5 | -- | |||
| Locks on to the foe to ensure the next move hits. | |||||||||
| 44 | Tri Attack | ![]() | 80 | 100 | 10 | 20 | |||
| Fires three types of beams at the same time. | |||||||||
| 53 | Screech | ![]() | -- | 85 | 40 | -- | |||
| Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
| 62 | Zap Cannon | ![]() | 100 | 50 | 5 | 100 | |||
| Powerful and sure to cause paralysis, but inaccurate. | |||||||||
| TM & HM Attacks | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| TM06 | Toxic | ![]() | -- | 85 | 10 | 100 | |||
| Poisons the foe with an intensifying toxin. | |||||||||
| TM10 | Hidden Power | ![]() | ?? | 100 | 15 | -- | |||
| The effectiveness varies with the user. | |||||||||
| TM11 | Sunny Day | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of FIRE- type moves for 5 turns. | |||||||||
| TM15 | Hyper Beam | ![]() | 150 | 90 | 5 | -- | |||
| Powerful, but leaves the user immobile the next turn. | |||||||||
| TM17 | Protect | ![]() | -- | -- | 10 | -- | |||
| Evades attack, but may fail if used in succession. | |||||||||
| TM18 | Rain Dance | ![]() | -- | -- | 5 | -- | |||
| Boosts the power of WATER- type moves for 5 turns. | |||||||||
| TM21 | Frustration | ![]() | ?? | 100 | 20 | -- | |||
| An attack that is stronger if the TRAINER is disliked. | |||||||||
| TM24 | Thunderbolt | ![]() | 95 | 100 | 15 | 10 | |||
| A strong electrical attack that may paralyze the foe. | |||||||||
| TM25 | Thunder | ![]() | 120 | 70 | 10 | 30 | |||
| A lightning attack that may cause paralysis. | |||||||||
| TM27 | Return | ![]() | ?? | 100 | 20 | -- | |||
| An attack that increases in power with friendship. | |||||||||
| TM32 | Double Team | ![]() | -- | -- | 15 | -- | |||
| Creates illusory copies to raise evasiveness. | |||||||||
| TM33 | Reflect | ![]() | -- | -- | 20 | -- | |||
| Creates a wall of light that weakens physical attacks. | |||||||||
| TM34 | Shock Wave | ![]() | 60 | -- | 20 | -- | |||
| A fast and unavoidable electric attack. | |||||||||
| TM42 | Facade | ![]() | 70 | 100 | 20 | -- | |||
| Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
| TM43 | Secret Power | ![]() | 70 | 100 | 20 | 30 | |||
| An attack with effects that vary by location. | |||||||||
| TM44 | Rest | ![]() | -- | -- | 10 | -- | |||
| The user sleeps for 2 turns, restoring HP and status. | |||||||||
| HM05 | Flash | ![]() | -- | 70 | 20 | -- | |||
| Looses a powerful blast of light that cuts accuracy. | |||||||||
| Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Double-edge | ![]() | 120 | 100 | 15 | -- | |||
| A life-risking tackle that also hurts the user. | ||||||||
| Mimic | ![]() | -- | 100 | 10 | -- | |||
| Copies a move used by the foe during one battle. | ||||||||
| Thunder Wave | ![]() | -- | 100 | 20 | -- | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||||
| Substitute | ![]() | -- | -- | 10 | -- | |||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||||
| Emerald Tutor Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Rollout | ![]() | 30 | 90 | 20 | -- | |||
| An attack lasting 5 turns with rising intensity. | ||||||||
| Snore | ![]() | 40 | 100 | 15 | 30 | |||
| A loud attack that can be used only while asleep. | ||||||||
| Endure | ![]() | -- | -- | 10 | -- | |||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
| Swagger | ![]() | -- | 90 | 15 | 100 | |||
| Confuses the foe, but also sharply raises ATTACK. | ||||||||
| Sleep Talk | ![]() | -- | -- | 10 | -- | |||
| Uses an own move randomly while asleep. | ||||||||
| Swift | ![]() | 60 | -- | 20 | -- | |||
| Sprays star-shaped rays that never miss. | ||||||||
| Special Attacks | ||||||||
| Attack Name | Type | Att. | Acc. | PP | Effect % | |||
| Refresh | ![]() | -- | 100 | 20 | -- | |||
| Heals poisoning, paralysis, or a burn. | After Purifying in XD | |||||||
| Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
| 5,120 Steps | Special Attack: 2 Points | 60 |
| Egg Groups | |
| Lists Of Groups | Group Names |
| Mineral | |
| Stats | ||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
| Base Stats | 50 | 60 | 95 | 120 | 70 | 70 |
| Max Stats Hindering Nature | 304 | 197 | 260 | 305 | 215 | 215 |
| Max Stats Neutral Nature | 304 | 219 | 289 | 339 | 239 | 239 |
| Max Stats Beneficial Nature | 304 | 240 | 317 | 372 | 262 | 262 |












Metal Coat - 5%
Magnet - 5%























