| Generation VII Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| — | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 4 | Tail Whip |  |  | -- | 100 | 30 | -- | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
				| 7 | Water Gun |  |  | 40 | 100 | 25 | -- | 
				| The target is blasted with a forceful shot of water. | 
				| 10 | Withdraw |  |  | -- | -- | 40 | -- | 
				| The user withdraws its body into its hard shell, raising its Defense stat. | 
				| 13 | Bubble |  |  | 40 | 100 | 30 | 10 | 
				| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | 
				| 17 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 21 | Rapid Spin |  |  | 20 | 100 | 40 | -- | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 
				| 25 | Protect |  |  | -- | -- | 10 | -- | 
				| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
				| 29 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
				| 33 | Aqua Tail |  |  | 90 | 90 | 10 | -- | 
				| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 
				| 37 | Skull Bash |  |  | 130 | 100 | 10 | 100 | 
				| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | 
				| 41 | Iron Defense |  |  | -- | -- | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 45 | Rain Dance |  |  | -- | -- | 5 | -- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
				| 49 | Hydro Pump |  |  | 110 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| TM & HM Attacks | 
|
| TM01 | Work Up |  |  | -- | -- | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM74 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM98 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
|  | 
 
| Mirror Coat |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
| Haze |  |  | -- | -- | 30 | -- | Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Mist |  |  | -- | -- | 30 | -- | Details | 
				| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | 
| Foresight |  |  | -- | -- | 40 | -- | Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Refresh |  |  | -- | -- | 20 | -- | Details | 
				| The user rests to cure itself of poisoning, a burn, or paralysis. | 
| Mud Sport |  |  | -- | -- | 15 | -- | Details | 
				| The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | 
| Yawn |  |  | -- | -- | 10 | -- | Details | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
| Muddy Water |  |  | 90 | 85 | 10 | 30 | Details | 
				| The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | 
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | 
				| This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | 
| Aqua Ring |  |  | -- | -- | 20 | -- | Details | 
				| The user envelops itself in a veil made of water. It regains some HP every turn. | 
| Aqua Jet |  |  | 40 | 100 | 20 | -- | Details | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
| Water Spout |  |  | 150 | 100 | 5 | -- | Details | 
				| The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | 
| Brine |  |  | 65 | 100 | 10 | -- | Details | 
				| If the target's HP is half or less, this attack will hit with double the power. | 
| Dragon Pulse |  |  | 85 | 100 | 10 | -- | Details | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| Aura Sphere |  |  | 80 | -- | 20 | -- | Details | 
				| The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 195(Phy)/120(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling |  |   | 200(Phy)/160(Spe) | -- | 1 | -- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Continental Crush |  |  | 120 | -- | 1 | -- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Corkscrew Crash |  |  | 180 | -- | 1 | -- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Hydro Vortex |  |   | 175(Phy)/200(Spe) | -- | 1 | -- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Shattered Psyche |  |   | 160(Phy)/100(Spe) | -- | 1 | -- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer |  |   | 140(Phy)/185(Spe) | -- | 1 | -- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Devastating Drake |  |  | 160 | -- | 1 | -- | 
					| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |  | 120 | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
| Transfer Only Moves (Details) | 
|
| Dig |  |  | 80 | 100 | 10 | -- | Gen VI TM28 | 
				| The user burrows, then attacks on the next turn. | 
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS)
 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Power-up Punch |  |  | 40 | 100 | 20 | 100 | Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Strength |  |  | 80 | 100 | 15 | -- | Gen VI HM04 | 
				| The target is slugged with a punch thrown at maximum power. | 
| Dive |  |  | 80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | 
				| Diving on the first turn, the user floats up and attacks on the next turn. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The additional effects of this attack depend upon where it was used. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| The user traps the target in a violent swirling whirlpool for four to five turns. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. This also damages the user quite a lot. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Defense Curl |  |  | -- | -- | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Curse |  |  | -- | -- | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Bubble Beam |  |  | 65 | 100 | 20 | 10 | Gen I TM11 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | 
| Submission |  |  | 80 | 80 | 20 | -- | Gen I TM17 | 
				| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | 
| Rage |  |  | 20 | 100 | 20 | -- | Gen I TM20 | 
				| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 
| Reflect |  |  | -- | -- | 20 | -- | Gen I TM33 | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| Bide |  |  | ?? | -- | 10 | -- | Gen I TM34 | 
				| The user endures attacks for two turns, then strikes back to cause double the damage taken. |