|
 |
#092 Gastly | |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Gastly |
Japan: | Ghos ゴース |
French: | Fantominus |
German: | Nebulak |
Korean: | 고오스 |
|
National: | #092 |
Alola: | #073 |
Melemele: | #073 |
Akala: | #023 |
Ula'ula: | #032 |
Poni: | #--- |
|
|
 |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Gas Pokémon |
4'03"
1.3m |
0.2lbs
0.1kg | 190 | 5,120 |
Abilities: Levitate |
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. |
Experience Growth |
Base Happiness |
Effort Values Earned |
S.O.S. Calling |
1,059,860 Points Medium Slow |
70 | 1 Sp. Attack Point(s)
|
Likely
|
Flavor Text |
Sun |
Should a strange light be seen flickering in an abandoned building, Gastly is lurking there. |
Moon |
Although Gastly is barely visible, when it’s near, a faint sweet smell lingers. |
Ultra Sun |
It’s said that gas emanating from a graveyard was possessed by the grievances of the deceased and thus became a Pokémon. |
Ultra Moon |
Poisonous gas comprises 95% of its body. It’s said that the remaining 5% is made up of the souls of those who died from the gas. |
Generation VII Level Up | |
— |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
— |
Lick |
 |
 |
30 |
100 |
30 |
30 |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
5 |
Spite |
 |
 |
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
8 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
12 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
15 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
19 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
22 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
26 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
29 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
33 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
36 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
40 |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
43 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status conditions. |
47 |
Nightmare |
 |
 |
-- |
100 |
15 |
-- |
A sleeping target sees a nightmare that inflicts some damage every turn. |
TM & HM Attacks | |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. | TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. | TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. | TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. | TM41 |
Torment |
 |
 |
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | TM63 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. | TM83 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. | TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. | TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | Psywave |
 |
 |
?? |
100 |
15 |
-- |
Details |
The target is attacked with an odd psychic wave. The attack varies in intensity. | Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Details |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Astonish |
 |
 |
30 |
100 |
15 |
30 |
Details |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Grudge |
 |
 |
-- |
-- |
5 |
-- |
Details |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with a fiery fist. This may also leave the target with a burn. | Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an icy fist. This may also leave the target frozen. | Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. This may also leave the target with paralysis. | Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
For four turns, this move prevents the target from using the move it last used. | Scary Face |
 |
 |
-- |
100 |
10 |
-- |
Details |
The user frightens the target with a scary face to harshly lower its Speed stat. | Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
Details |
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | Smog |
 |
 |
30 |
70 |
20 |
40 |
Details |
The target is attacked with a discharge of filthy gases. This may also poison the target. | Reflect Type |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user reflects the target's type, making it the same type as the target. |
Ultra Sun/Ultra Moon Move Tutor Attacks | |
Uproar |  |  | 90 | 100 | 10 | -- | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | Thunder Punch |  |  | 75 | 100 | 15 | 10 | The target is punched with an electrified fist. This may also leave the target with paralysis. | Fire Punch |  |  | 75 | 100 | 15 | 10 | The target is punched with a fiery fist. This may also leave the target with a burn. | Ice Punch |  |  | 75 | 100 | 15 | 10 | The target is punched with an icy fist. This may also leave the target frozen. | Foul Play |  |  | 95 | 100 | 15 | -- | The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | Icy Wind |  |  | 55 | 95 | 15 | 100 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | Snore |  |  | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Knock Off |  |  | 65 | 100 | 20 | -- | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | Pain Split |  |  | -- | -- | 20 | -- | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | Giga Drain |  |  | 75 | 100 | 10 | -- | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | Spite |  |  | -- | 100 | 10 | -- | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | Trick |  |  | -- | 100 | 10 | -- | The user catches the target off guard and swaps its held item with its own. | Wonder Room |  |  | -- | -- | 10 | -- | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | Snatch |  |  | -- | -- | 10 | -- | The user steals the effects of any attempts to use a healing or stat-changing move. | Skill Swap |  |  | -- | -- | 10 | -- | The user employs its psychic power to exchange Abilities with the target. | Telekinesis |  |  | -- | -- | 15 | -- | The user makes the target float with its psychic power. The target is easier to hit for three turns. | Ally Switch |  |  | -- | -- | 15 | -- | The user teleports using a strange power and switches places with one of its allies. |
Usable Z Moves | |
Breakneck Blitz |
 |
  |
200(Phy)/175(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Acid Downpour |
 |
 |
175 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Savage Spin-Out |
 |
 |
100 |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
 |
  |
100(Phy)/160(Spe) |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Inferno Overdrive |
 |
 |
140 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Bloom Doom |
 |
 |
175 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
 |
  |
140(Phy)/175(Spe) |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Shattered Psyche |
 |
 |
180 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
 |
  |
140(Phy)/100(Spe) |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
  |
175(Phy)/160(Spe) |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Twinkle Tackle |
 |
 |
160 |
-- |
1 |
-- |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |
Gigavolt Havoc Gen I Only |
 |
 |
185 |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΪRαS) |
The additional effects of this attack depend upon where it was used. | Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. | Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | Nightmare |
 |
 |
-- |
100 |
15 |
-- |
Move Tutor - XD |
A sleeping target sees a nightmare that inflicts some damage every turn. | Self-destruct |
 |
 |
200 |
100 |
5 |
-- |
Move Tutor - XD |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Thunder |
 |
 |
110 |
70 |
10 |
30 |
Gen II TM25 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Rage |
 |
 |
20 |
100 |
20 |
-- |
Gen I TM20 |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
Gen I TM21 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | Thunder |
 |
 |
110 |
70 |
10 |
30 |
Gen I TM25 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Bide |
 |
 |
?? |
-- |
10 |
-- |
Gen I TM34 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Stats |
|
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 310 |
30 |
35 |
30 |
100 |
35 |
80 |
Max Stats Hindering Nature |
Lv. 50 |
90 - 137 |
36 - 78 |
31 - 73 |
94 - 136 |
36 - 78 |
76 - 118 |
Lv. 100 |
170 - 264 |
67 - 152 |
58 - 143 |
184 - 269 |
67 - 152 |
148 - 233 |
Max Stats Neutral Nature |
Lv. 50 |
90 - 137 |
40 - 87 |
35 - 82 |
105 - 152 |
40 - 87 |
85 - 132 |
Lv. 100 |
170 - 264 |
75 - 169 |
65 - 159 |
205 - 299 |
75 - 169 |
165 - 259 |
Max Stats Beneficial Nature |
Lv. 50 |
90 - 137 |
44 - 95 |
38 - 90 |
115 - 167 |
44 - 95 |
93 - 145 |
Lv. 100 |
170 - 264 |
82 - 185 |
71 - 174 |
225 - 328 |
82 - 185 |
181 - 284 |
|
|