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General | Location | Attacks | Stats | Egg Moves |
| Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| Picture | ||
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| Abilities: Swift Swim - Water Veil - Lightning Rod (Hidden Ability) | |||||
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Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. Water Veil: This Pokémon cannot be Burned while having this ability. Hidden Ability (Available): Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. |
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| Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
| 1,000,000 Points Medium Fast |
70 | 1 Attack Point(s) | Likely | ||
Weakness |
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| *1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 |
| Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
| Mystic Water - 5% |
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| Evolutionary Chain | |||
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| Gender Differences | ||||
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Locations- In-Depth Details |
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| Sun | Brooklet Hill, Malie Garden | Details |
| Moon | Brooklet Hill, Malie Garden | Details |
| Ultra Sun | Brooklet Hill, Malie Garden | Details |
| Ultra Moon | Brooklet Hill, Malie Garden | Details |
| Let's Go, Pikachu! | Route 6 | Details |
| Let's Go, Eevee! | Route 6 | Details |
| Trainer Locations | Details | |
Flavor Text |
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| Sun | When the weather grows warm, they form groups and swim upriver. This sight serves as a poetic reminder that spring has arrived. | |
| Moon | Spellbound by the length of its horn and the beauty of its fins, many strange Trainers raise Goldeen and nothing but Goldeen. | |
| Ultra Sun | Although known for their splendid tail fins, Goldeen apparently compete among themselves to see whose horn is thickest and sharpest. | |
| Ultra Moon | The way it swims along fluttering its dress-like fins has earned it the name “princess of the water.” | |
| Let's Go, Pikachu! | When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups. | |
| Let's Go, Eevee! | ||
Attacks |
Generation VII Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Peck | ![]() |
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35 | 100 | 35 | -- | ||
| The target is jabbed with a sharply pointed beak or horn. | |||||||||
| — | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
| — | Water Sport | ![]() |
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-- | -- | 15 | -- | ||
| The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||||
| 5 | Supersonic | ![]() |
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-- | 55 | 20 | -- | ||
| The user generates odd sound waves from its body that confuse the target. | |||||||||
| 8 | Horn Attack | ![]() |
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65 | 100 | 25 | -- | ||
| The target is jabbed with a sharply pointed horn to inflict damage. | |||||||||
| 13 | Flail | ![]() |
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?? | 100 | 15 | -- | ||
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||||||
| 16 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
| 21 | Aqua Ring | ![]() |
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-- | -- | 20 | -- | ||
| The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||||
| 24 | Fury Attack | ![]() |
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15 | 85 | 20 | -- | ||
| The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
| 29 | Agility | ![]() |
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-- | -- | 30 | -- | ||
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
| 32 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the target and may make it flinch. | |||||||||
| 37 | Horn Drill | ![]() |
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?? | 30 | 5 | -- | ||
| The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||||
| 40 | Soak | ![]() |
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-- | 100 | 20 | -- | ||
| The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
| 45 | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
| Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
| TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM55 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
| TM67 | Smart Strike | ![]() |
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70 | -- | 10 | -- | ||
| The user stabs the target with a sharp horn. This attack never misses. | |||||||||
| TM84 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM94 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
| The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
| TM98 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the target and may make it flinch. | |||||||||
| TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Psybeam | ![]() |
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65 | 100 | 20 | 10 | Details | |
| The target is attacked with a peculiar ray. This may also leave the target confused. | ||||||||
| Haze | ![]() |
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-- | -- | 30 | -- | Details | |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
| Hydro Pump | ![]() |
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110 | 80 | 5 | -- | Details | |
| The target is blasted by a huge volume of water launched under great pressure. | ||||||||
| Sleep Talk | ![]() |
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-- | -- | 10 | -- | Details | |
| While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
| Mud Sport | ![]() |
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-- | -- | 15 | -- | Details | |
| The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | ||||||||
| Mud-Slap | ![]() |
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20 | 100 | 10 | 100 | Details | |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||||||||
| Aqua Tail | ![]() |
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90 | 90 | 10 | -- | Details | |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
| Body Slam | ![]() |
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85 | 100 | 15 | 30 | Details | |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||||
| Mud Shot | ![]() |
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55 | 95 | 15 | 100 | Details | |
| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||||||||
| Skull Bash | ![]() |
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130 | 100 | 10 | 100 | Details | |
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ||||||||
| Signal Beam | ![]() |
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75 | 100 | 15 | 10 | Details | |
| The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
| Drill Run | ![]() | ![]() | 80 | 95 | 10 | -- | ||
| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||||
| Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ||||||||
| Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
| Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
| Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
| Knock Off | ![]() | ![]() | 65 | 100 | 20 | -- | ||
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
| Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
| Throat Chop | ![]() | ![]() | 80 | 100 | 15 | 100 | ||
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ||||||||
Usable Z Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Breakneck Blitz | ![]() |
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195(Phy)/120(Spe) | -- | 1 | -- | |||
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
| Supersonic Skystrike | ![]() |
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160 | -- | 1 | -- | |||
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
| Acid Downpour | ![]() |
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160 | -- | 1 | -- | |||
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
| Tectonic Rage | ![]() |
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160(Phy)/100(Spe) | -- | 1 | -- | |||
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Savage Spin-Out | ![]() |
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190(Phy)/140(Spe) | -- | 1 | -- | |||
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
| Corkscrew Crash | ![]() |
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140 | -- | 1 | -- | |||
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Hydro Vortex | ![]() |
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175(Phy)/185(Spe) | -- | 1 | -- | |||
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
| Shattered Psyche | ![]() |
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120 | -- | 1 | -- | |||
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
| Subzero Slammer | ![]() |
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185 | -- | 1 | -- | |||
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
| Black Hole Eclipse | ![]() |
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160 | -- | 1 | -- | |||
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
Transfer Only Moves (Details) | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Dive | ![]() |
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80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | ||
| Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
| Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
| Whirlpool | ![]() |
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35 | 85 | 15 | 100 | Gen IV HM05 HGSS | ||
| The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
| Fury Cutter | ![]() |
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40 | 95 | 20 | -- | Move Tutor - PtHGSS | ||
| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||||
| Swift | ![]() |
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60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
| Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
| Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
| Curse | ![]() |
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-- | -- | 10 | -- | Gen II TM03 | ||
| A move that works differently for the Ghost type than for all other types. | |||||||||
| Take Down | ![]() |
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90 | 85 | 20 | -- | Gen I TM09 | ||
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
| Bubble Beam | ![]() |
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65 | 100 | 20 | 10 | Gen I TM11 | ||
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
| Water Gun | ![]() |
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40 | 100 | 25 | -- | Gen I TM12 | ||
| The target is blasted with a forceful shot of water. | |||||||||
| Rage | ![]() |
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20 | 100 | 20 | -- | Gen I TM20 | ||
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
| Bide | ![]() |
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?? | -- | 10 | -- | Gen I TM34 | ||
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 320 | 45 | 67 | 60 | 35 | 50 | 63 | |
| Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 64 - 107 | 58 - 100 | 36 - 78 | 49 - 91 | 61 - 103 |
| Lv. 100 | 200 - 294 | 125 - 209 | 112 - 197 | 67 - 152 | 94 - 179 | 117 - 202 | |
| Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 72 - 119 | 65 - 112 | 40 - 87 | 55 - 102 | 68 - 115 |
| Lv. 100 | 200 - 294 | 139 - 233 | 125 - 219 | 75 - 169 | 105 - 199 | 131 - 225 | |
| Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 79 - 130 | 71 - 123 | 44 - 95 | 60 - 112 | 74 - 126 |
| Lv. 100 | 200 - 294 | 152 - 256 | 137 - 240 | 82 - 185 | 115 - 218 | 144 - 247 | |
Let's Go Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Peck | ![]() |
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35 | 100 | 35 | -- | ||
| The target is jabbed with a sharply pointed beak or horn. | |||||||||
| — | Tail Whip | ![]() |
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-- | 100 | 30 | -- | ||
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
| 4 | Supersonic | ![]() |
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-- | 55 | 20 | -- | ||
| The user generates odd sound waves from its body that confuse the target. | |||||||||
| 10 | Quick Attack | ![]() |
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40 | 100 | 30 | -- | ||
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
| 14 | Horn Attack | ![]() |
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65 | 100 | 25 | -- | ||
| The target is jabbed with a sharply pointed horn to inflict damage. | |||||||||
| 20 | Fury Attack | ![]() |
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15 | 85 | 20 | -- | ||
| The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
| 24 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the target and may make it flinch. | |||||||||
| 30 | Agility | ![]() |
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-- | -- | 30 | -- | ||
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
| 34 | Horn Drill | ![]() |
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?? | 30 | 5 | -- | ||
| The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||||
| 40 | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
| Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| TM05 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM07 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM08 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM12 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM25 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the target and may make it flinch. | |||||||||
| TM26 | Poison Jab | ![]() |
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80 | 100 | 20 | 30 | ||
| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
| TM27 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM29 | Scald | ![]() |
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80 | 100 | 15 | 30 | ||
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
| TM47 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
| The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
| TM51 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
| TM55 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| TM58 | Drill Run | ![]() |
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80 | 95 | 10 | -- | ||
| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||||
| TM60 | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
| Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
Stats | ||||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
| Base Stats - Total: 320 | 45 | 67 | 60 | 35 | 50 | 63 | ||
| Max Stats Hindering Nature |
Lv. 50 | No Candy | 105 - 120 | 64 - 85 | 58 - 79 | 36 - 53 | 49 - 69 | 61 - 82 |
| Candy | 105 - 320 | 64 - 285 | 58 - 279 | 36 - 253 | 49 - 269 | 61 - 282 | ||
| Lv. 100 | No Candy | 200 - 231 | 125 - 168 | 112 - 154 | 67 - 104 | 94 - 134 | 117 - 159 | |
| Candy | 200 - 431 | 125 - 368 | 112 - 354 | 67 - 304 | 94 - 334 | 117 - 359 | ||
| Max Stats Neutral Nature |
Lv. 50 | No Candy | 105 - 120 | 72 - 95 | 65 - 88 | 40 - 60 | 55 - 77 | 68 - 91 |
| Candy | 105 - 320 | 72 - 295 | 65 - 288 | 40 - 260 | 55 - 277 | 68 - 291 | ||
| Lv. 100 | No Candy | 200 - 231 | 139 - 187 | 125 - 171 | 75 - 116 | 105 - 149 | 131 - 178 | |
| Candy | 200 - 431 | 139 - 387 | 125 - 371 | 75 - 316 | 105 - 349 | 131 - 378 | ||
| Max Stats Beneficial Nature |
Lv. 50 | No Candy | 105 - 120 | 79 - 105 | 71 - 96 | 44 - 67 | 60 - 84 | 74 - 100 |
| Candy | 105 - 320 | 79 - 305 | 71 - 296 | 44 - 267 | 60 - 284 | 74 - 300 | ||
| Lv. 100 | No Candy | 200 - 231 | 152 - 205 | 137 - 188 | 82 - 127 | 115 - 163 | 144 - 195 | |
| Candy | 200 - 431 | 152 - 405 | 137 - 388 | 82 - 327 | 115 - 363 | 144 - 395 | ||
CP (Combat Points) - Toggle Full Details | ||||||||
| Level | Min CP | Max CP | Max CP With Candy | |||||
| Level 5 | 20 CP | 24 CP | 2,664 CP | |||||
| Level 50 | 1,203 CP | 1,602 CP | 6,402 CP | |||||
| Level 100 | 4,602 CP | 6,228 CP | 10,000 CP | |||||
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