#176 Togetic

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Togetic
Japan: Togechick
トゲチック
French: Togetic
German: Togetic
Korean: 토게틱
National: #176
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Fairy-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Happiness Pokémon 2'00"
0.6m
7.1lbs
3.2kg
752,560
Abilities: Hustle - Serene Grace - Super Luck (Hidden Ability)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Serene Grace: The chances of a move having a secondary effect is doubled.
Hidden Ability (Available through transfer):
Super Luck: Raises the critical-hit ratio of moves by one level.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 2 Sp. Defense Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *2 *0.5 *2 *0.25 *2 *0 *1 *1 *0.25 *2 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Flying
Fairy
Evolutionary Chain
Togepi Level Up with Happiness Value at 220 TogeticUse Shiny StoneTogekiss

Locations

Sun Evolve Togepi
Moon Evolve Togepi
Ultra Sun Trade from Sun/Moon
Ultra Moon Trade from Sun/Moon

Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 -- 20 --
The user scatters curious leaves that chase the target. This attack never misses.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Metronome Metronome - Normal-type Metronome: Other Move -- -- 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
5 Metronome Metronome - Normal-type Metronome: Other Move -- -- 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
9 Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
13 Yawn Yawn - Normal-type Yawn: Other Move -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
14 Fairy Wind Fairy Wind - Fairy-type Fairy Wind: Special Move 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
17 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
21 Follow Me Follow Me - Normal-type Follow Me: Other Move -- -- 20 --
The user draws attention to itself, making all targets take aim only at the user.
25 Bestow Bestow - Normal-type Bestow: Other Move -- -- 15 --
The user passes its held item to the target when the target isn't holding an item.
29 Wish Wish - Normal-type Wish: Other Move -- -- 10 --
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
33 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
37 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
41 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
45 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
49 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
53 After You After You - Normal-type After You: Other Move -- -- 15 --
The user helps the target and makes it use its move right after the user.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM03 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM51 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM67 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 -- 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM76 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user soars and then strikes its target on the next turn.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Present Present - Normal-type Present: Physical Move ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Mirror Move Mirror Move - Flying-type Mirror Move: Other Move -- -- 20 -- Details
The user counters the target by mimicking the target's last move.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 -- Details
The target is jabbed with a sharply pointed beak or horn.
Foresight Foresight - Normal-type Foresight: Other Move -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Psycho Shift Psycho Shift - Psychic-type Psycho Shift: Other Move -- 100 10 -- Details
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Lucky Chant Lucky Chant - Normal-type Lucky Chant: Other Move -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10 Details
The user attacks with an odd, unseeable power. This may also make the target flinch.
Secret Power Secret Power - Normal-type Secret Power: Physical Move 70 100 20 30 Details
The additional effects of this attack depend upon where it was used.
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
CovetCovet - Normal-typeCovet: Physical Move6010025--
The user endearingly approaches the target, then steals the target's held item.
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Last ResortLast Resort - Normal-typeLast Resort: Physical Move1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Hyper VoiceHyper Voice - Normal-typeHyper Voice: Special Move9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat WaveHeat Wave - Fire-typeHeat Wave: Special Move95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Heal BellHeal Bell - Normal-typeHeal Bell: Other Move----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
TailwindTailwind - Flying-typeTailwind: Other Move----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Drain PunchDrain Punch - Fighting-typeDrain Punch: Physical Move7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
After YouAfter You - Normal-typeAfter You: Other Move----15--
The user helps the target and makes it use its move right after the user.
TrickTrick - Psychic-typeTrick: Other Move--10010--
The user catches the target off guard and swaps its held item with its own.
EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
This attack move cuts down the target's HP to equal the user's HP.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
DefogDefog - Flying-typeDefog: Other Move----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 175 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Special Move 120 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Special Move 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Special Move 185 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Special Move 120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Supersonic Skystrike
Gen V or earlier
Supersonic Skystrike - Flying-type Special Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage
Gen V or earlier
Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
Gen V or earlier
Continental Crush - Rock-type Physical Move 100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Devastating Drake
Gen V or earlier
Devastating Drake - Dragon-type Special Move 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
Learn as TogepiTutor
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 10 Gen IV TM62
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Twister 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Soft-boiled -- -- 10 -- Move Tutor - FRLG
The user restores its own HP by up to half of its max HP.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Sky Attack 140 90 5 30 Move Tutor - XD
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 55 40 85 80 105 40
Max Stats
Hindering Nature
Lv. 50 115 - 162 40 - 82 81 - 123 76 - 118 99 - 141 40 - 82
Lv. 100 220 - 314 76 - 161 157 - 242 148 - 233 193 - 278 76 - 161
Max Stats
Neutral Nature
Lv. 50 115 - 162 45 - 92 90 - 137 85 - 132 110 - 157 45 - 92
Lv. 100 220 - 314 85 - 179 175 - 269 165 - 259 215 - 309 85 - 179
Max Stats
Beneficial Nature
Lv. 50 115 - 162 49 - 101 99 - 150 93 - 145 121 - 172 49 - 101
Lv. 100 220 - 314 93 - 196 192 - 295 181 - 284 236 - 339 93 - 196

<--- Togepi #175
Togepi
#177
Natu
Natu --->