Abilities: Synchronize - Early Bird - Magic Bounce (Hidden Ability) |
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available through transfer): Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon |
Experience Growth |
Base Happiness |
Effort Values Earned |
S.O.S. Calling |
1,000,000 Points Medium Fast |
70 | 1 Sp. Attack Point(s)
|
Likely
|
Generation VII Level Up |
|
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
6 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
9 |
Teleport |
 |
 |
-- |
-- |
20 |
-- |
Use it to flee from any wild Pokémon. |
12 |
Lucky Chant |
 |
 |
-- |
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
17 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
20 |
Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
23 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
28 |
Wish |
 |
 |
-- |
-- |
10 |
-- |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
33 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
36 |
Miracle Eye |
 |
 |
-- |
-- |
40 |
-- |
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
39 |
Psycho Shift |
 |
 |
-- |
100 |
10 |
-- |
Using its psychic power of suggestion, the user transfers its status conditions to the target. |
44 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
47 |
Power Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
47 |
Guard Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
50 |
Me First |
 |
 |
?? |
-- |
20 |
-- |
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
TM & HM Attacks |
|
TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM19 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM51 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Drill Peck |
 |
 |
80 |
100 |
20 |
-- |
Details |
A corkscrewing attack with a sharp beak acting as a drill. |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Feint Attack |
 |
 |
60 |
-- |
20 |
-- |
Details |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
Details |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
Feather Dance |
 |
 |
-- |
100 |
15 |
-- |
Details |
The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
Details |
The user rests to cure itself of poisoning, a burn, or paralysis. |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
Details |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
Details |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Synchronoise |
 |
 |
120 |
100 |
10 |
-- |
Details |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
Roost |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Skill Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to exchange Abilities with the target. |
Simple Beam |
 |
 |
-- |
100 |
15 |
-- |
Details |
The user's mysterious psychic wave changes the target's Ability to Simple. |
Ally Switch |
 |
 |
-- |
-- |
15 |
-- |
Details |
The user teleports using a strange power and switches places with one of its allies. |
Usable Z Moves |
|
Breakneck Blitz |
 |
  |
160(Phy)/120(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Supersonic Skystrike |
 |
 |
200 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Savage Spin-Out |
 |
  |
140(Phy)/140(Spe) |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
 |
 |
160 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
 |
 |
140 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Inferno Overdrive |
 |
 |
175 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Bloom Doom |
 |
 |
190 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Shattered Psyche |
 |
  |
160(Phy)/190(Spe) |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
 |
140 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Twinkle Tackle |
 |
 |
160 |
-- |
1 |
-- |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
The user flashes a bright light that cuts the target's accuracy. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
Gen V TM88 |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Silver Wind |
 |
 |
60 |
100 |
5 |
10 |
Gen IV TM62 |
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Twister |
 |
 |
40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Nightmare |
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-- |
100 |
15 |
-- |
Move Tutor - XD |
A sleeping target sees a nightmare that inflicts some damage every turn. |
Sky Attack |
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140 |
90 |
5 |
30 |
Move Tutor - XD |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
Curse |
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-- |
-- |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Detect |
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-- |
-- |
5 |
-- |
Gen II TM43 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |