Generation VII Level Up |
|
| Evolve |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
| The target is hit by a weak telekinetic force. This may also confuse the target. |
| — |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 5 |
Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
| Sand is hurled in the target's face, reducing the target's accuracy. |
| 9 |
Baby-Doll Eyes |
 |
 |
-- |
100 |
30 |
-- |
| The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| 17 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| 20 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
| The target is attacked with a peculiar ray. This may also leave the target confused. |
| 25 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
| Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 29 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| 33 |
Morning Sun |
 |
 |
-- |
-- |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 37 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| 41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| 45 |
Power Swap |
 |
 |
-- |
-- |
10 |
-- |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM & HM Attacks |
|
| TM01 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TM03 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM49 |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM92 |
Trick Room |
 |
 |
-- |
-- |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Charm |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Wish |
 |
 |
-- |
-- |
10 |
-- |
Details |
| One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
| Yawn |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| Covet |
 |
 |
60 |
100 |
25 |
-- |
Details |
| The user endearingly approaches the target, then steals the target's held item. |
| Detect |
 |
 |
-- |
-- |
5 |
-- |
Details |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Stored Power |
 |
 |
20 |
100 |
10 |
-- |
Details |
| The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
| Synchronoise |
 |
 |
120 |
100 |
10 |
-- |
Details |
| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Details |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
 |
140 |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Never-Ending Nightmare |
 |
 |
160 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
180 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Bloom Doom |
 |
 |
160 |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Shattered Psyche |
 |
  |
160(Phy)/190(Spe) |
-- |
1 |
-- |
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
 |
120 |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
| Twinkle Tackle |
 |
 |
160 |
-- |
1 |
-- |
| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
| Covet |
 |
 |
60 |
100 |
25 |
-- |
 | Lv. 1 |
|
| The user endearingly approaches the target, then steals the target's held item. |
| Growl |
 |
 |
-- |
100 |
40 |
-- |
 | Lv. 1 |
|
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
| Bite |
 |
 |
60 |
100 |
25 |
30 |
 | Lv. 17 |
|
| The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Refresh |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 20 |
|
| The user rests to cure itself of poisoning, a burn, or paralysis. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
 | Lv. 25 |
|
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Charm |
 |
 |
-- |
100 |
20 |
-- |
 | Lv. 29 |
|
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
 | Lv. 33 |
|
| The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
 | Lv. 37 |
|
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Trump Card |
 |
 |
?? |
-- |
5 |
-- |
 | Lv. 45 |
|
| The fewer PP this move has, the greater its power. |
| Celebrate |
 |
 |
-- |
-- |
40 |
-- |
 | Event |
|
| The Pokémon congratulates you on your special day! |
| Happy Hour |
 |
 |
-- |
-- |
30 |
-- |
 | Event |
|
| Using Happy Hour doubles the amount of prize money received after battle. |
Transfer Only Moves (Details) |
|
| Dig |
 |
 |
80 |
100 |
10 |
-- |
Gen VI TM28 |
| The user burrows, then attacks on the next turn. |
| Retaliate |
 |
 |
70 |
100 |
5 |
-- |
Gen VI TM67 |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| Flash |
 |
 |
-- |
100 |
20 |
-- |
Gen VI TM70 |
| The user flashes a bright light that cuts the target's accuracy. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Cut |
 |
 |
50 |
95 |
30 |
-- |
Gen VI HM01 |
| The target is cut with a scythe or claw. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Nightmare |
 |
 |
-- |
100 |
15 |
-- |
Move Tutor - XD |
| A sleeping target sees a nightmare that inflicts some damage every turn. |
| Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
Gen II TM07 |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. |