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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Eevee Pokémon Sword & Shield data |
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Abilities: Run Away - Adaptability - Anticipation (Hidden Ability) | |||||
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2. Hidden Ability (Available): Anticipation: Warns when the foe knows 1-hit KO or super-effective moves. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast Partner Eevee 1,059,862 Points Medium Slow |
70 | 1 Sp. Defense Point(s) | Likely |
Weakness |
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*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
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Evolutionary Chain | ||||||||||||||||||||||||
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Locations- In-Depth Details |
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Sun | Route 4, Route 6 | Details |
Moon | Route 4, Route 6 | Details |
Ultra Sun | Route 4, Route 6 | Details |
Ultra Moon | Route 4, Route 6 | Details |
Let's Go, Pikachu! | Route 17 | Details |
Let's Go, Eevee! | Route 17 | Details |
Trainer Locations | Details |
Flavor Text |
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Sun | Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions. | |
Moon | Current studies show it can evolve into an incredible eight different species of Pokémon. | |
Ultra Sun | The question of why only Eevee has such unstable genes has still not been solved. | |
Ultra Moon | Its genes are easily influenced by its surroundings. Even its face starts to look like that of its Trainer. | |
Let's Go, Pikachu! | It can evolve into a variety of forms. Eevee’s genes are the key to solving the mysteries of Pokémon evolution. | |
Let's Go, Eevee! |
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Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Covet 60 100 25 -- The user endearingly approaches the target, then steals the target's held item. — Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 5 Sand Attack -- 100 15 -- Sand is hurled in the target's face, reducing the target's accuracy. 9 Baby-Doll Eyes -- 100 30 -- The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. 13 Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 17 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 17 Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. 20 Refresh -- -- 20 -- The user rests to cure itself of poisoning, a burn, or paralysis. 25 Take Down 90 85 20 -- A reckless, full-body charge attack for slamming into the target. This also damages the user a little. 29 Charm -- 100 20 -- The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. 33 Baton Pass -- -- 40 -- The user switches places with a party Pokémon in waiting and passes along any stat changes. 37 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. 41 Last Resort 140 100 5 -- This move can be used only after the user has used all the other moves it knows in the battle. 45 Trump Card ?? -- 5 -- The fewer PP this move has, the greater its power. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Work Up -- -- 30 -- The user is roused, and its Attack and Sp. Atk stats increase. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM49 Echoed Voice 40 100 15 -- The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Charm -- 100 20 -- Details The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Flail ?? 100 15 -- Details The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types. Tickle -- 100 20 -- Details The user tickles the target into laughing, reducing its Attack and Defense stats. Wish -- -- 10 -- Details One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. Yawn -- -- 10 -- Details The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Fake Tears -- 100 20 -- Details The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. Covet 60 100 25 -- Details The user endearingly approaches the target, then steals the target's held item. Detect -- -- 5 -- Details Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Natural Gift ?? 100 15 -- Details The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Stored Power 20 100 10 -- Details The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. Synchronoise 120 100 10 -- Details Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. Captivate -- 100 20 -- Details If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Covet 60 100 25 -- The user endearingly approaches the target, then steals the target's held item. Last Resort 140 100 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Hyper Voice 90 100 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Heal Bell -- -- 5 -- The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. Special Moves
Attack Name Type Cat. Att. Acc. PP Effect % Celebrate -- -- 40 -- The Pokémon congratulates you on your special day! Pokémon Center - Birthday Distribution Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/175(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Never-Ending Nightmare 160 -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Corkscrew Crash 180 -- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Shattered Psyche 190 -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Black Hole Eclipse 120 -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Extreme Evoboost -- -- 1 100 After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % Tectonic Rage 160(Phy)/100(Spe) -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method #1 #2 Dig 80 100 10 -- Gen VI TM28 The user burrows, then attacks on the next turn. Retaliate 70 100 5 -- Gen VI TM67 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Focus Energy -- -- 30 -- GS Lv. 36 The user takes a deep breath and focuses so that critical hits land more easily. Focus Energy -- -- 30 -- Y Lv. 36 The user takes a deep breath and focuses so that critical hits land more easily. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Reflect -- -- 20 -- Gen I TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 325 55 55 50 45 65 55 Max Stats
Hindering NatureLv. 50 115 - 162 54 - 96 49 - 91 45 - 87 63 - 105 54 - 96 Lv. 100 220 - 314 103 - 188 94 - 179 85 - 170 121 - 206 103 - 188 Max Stats
Neutral NatureLv. 50 115 - 162 60 - 107 55 - 102 50 - 97 70 - 117 60 - 107 Lv. 100 220 - 314 115 - 209 105 - 199 95 - 189 135 - 229 115 - 209 Max Stats
Beneficial NatureLv. 50 115 - 162 66 - 117 60 - 112 55 - 106 77 - 128 66 - 117 Lv. 100 220 - 314 126 - 229 115 - 218 104 - 207 148 - 251 126 - 229 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. 3 Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 6 Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 10 Double Kick 30 100 30 -- The target is quickly kicked twice in succession using both feet. 14 Sand Attack -- 100 15 -- Sand is hurled in the target's face, reducing the target's accuracy. 17 Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. 21 Swift 60 -- 20 -- Star-shaped rays are shot at the opposing Pokémon. This attack never misses. 24 Take Down 90 85 20 -- A reckless, full-body charge attack for slamming into the target. This also damages the user a little. 28 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. 31 Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM03 Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM10 Dig 80 100 10 -- The user burrows, then attacks on the next turn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM57 Pay Day 40 100 20 -- Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Form Bouncy Bubble 90 100 15 -- The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. Buzzy Buzz 90 100 15 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. Sizzly Slide 90 100 15 100 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. Glitzy Glow 90 100 15 100 The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. Baddy Bad 90 100 15 100 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. Sappy Seed 90 100 15 100 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. Freezy Frost 90 100 15 100 The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. Sparkly Swirl 90 100 15 100 The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. Veevee Volley ?? 100 20 -- The more Eevee loves its Trainer, the greater the move’s power. It never misses. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 325 55 55 50 45 65 55 Max Stats
Hindering NatureLv. 50 No Candy 115 - 130 54 - 73 49 - 69 45 - 63 63 - 83 54 - 73 Candy 115 - 330 54 - 273 49 - 269 45 - 263 63 - 283 54 - 273 Lv. 100 No Candy 220 - 251 103 - 144 94 - 134 85 - 124 121 - 163 103 - 144 Candy 220 - 451 103 - 344 94 - 334 85 - 324 121 - 363 103 - 344 Max Stats
Neutral NatureLv. 50 No Candy 115 - 130 60 - 82 55 - 77 50 - 71 70 - 93 60 - 82 Candy 115 - 330 60 - 282 55 - 277 50 - 271 70 - 293 60 - 282 Lv. 100 No Candy 220 - 251 115 - 160 105 - 149 95 - 138 135 - 182 115 - 160 Candy 220 - 451 115 - 360 105 - 349 95 - 338 135 - 382 115 - 360 Max Stats
Beneficial NatureLv. 50 No Candy 115 - 130 66 - 91 60 - 84 55 - 79 77 - 103 66 - 91 Candy 115 - 330 66 - 291 60 - 284 55 - 279 77 - 303 66 - 291 Lv. 100 No Candy 220 - 251 126 - 176 115 - 163 104 - 151 148 - 200 126 - 176 Candy 220 - 451 126 - 376 115 - 363 104 - 351 148 - 400 126 - 376 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 20 CP 25 CP 2,665 CP Level 50 1,215 CP 1,611 CP 6,411 CP Level 100 4,650 CP 6,264 CP 10,000 CP Stats - Partner Eevee
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 435 65 75 70 65 85 75 Max Stats
Hindering NatureLv. 50 No Candy 125 - 140 72 - 93 67 - 89 63 - 83 81 - 103 72 - 93 Candy 125 - 340 72 - 293 67 - 289 63 - 283 81 - 303 72 - 293 Lv. 100 No Candy 240 - 271 139 - 183 130 - 173 121 - 163 157 - 203 139 - 183 Candy 240 - 471 139 - 383 130 - 373 121 - 363 157 - 403 139 - 383 Max Stats
Neutral NatureLv. 50 No Candy 125 - 140 80 - 104 75 - 99 70 - 93 90 - 115 80 - 104 Candy 125 - 340 80 - 304 75 - 299 70 - 293 90 - 315 80 - 304 Lv. 100 No Candy 240 - 271 155 - 204 145 - 193 135 - 182 175 - 226 155 - 204 Candy 240 - 471 155 - 404 145 - 393 135 - 382 175 - 426 155 - 404 Max Stats
Beneficial NatureLv. 50 No Candy 125 - 140 88 - 115 82 - 108 77 - 103 99 - 127 88 - 115 Candy 125 - 340 88 - 315 82 - 308 77 - 303 99 - 327 88 - 315 Lv. 100 No Candy 240 - 271 170 - 224 159 - 212 148 - 200 192 - 248 170 - 224 Candy 240 - 471 170 - 424 159 - 412 148 - 400 192 - 448 170 - 424 CP (Combat Points) - Partner - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 23 CP 28 CP 2,668 CP Level 50 1,539 CP 1,971 CP 6,771 CP Level 100 5,946 CP 7,698 CP 10,000 CP
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