#337 Lunatone
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Lunatone
Japan: Lunatone
ルナトーン
French: Séléroc
German: Lunastein
Korean: 루나톤
National: #337
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Lunatone is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Meteorite Pokémon 3'03"
1.0m
370.4lbs
168.0kg
456,400
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 2 Sp. Attack Point(s)
Not Wild
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *1 *0.5 *2 *0.5 *0.5 *2 *1 *2 *1 *2 *2 *1
Wild Hold Item Egg Groups
 

Stardust
- 50%

Moon Stone
- 5%
Mineral
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
5 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
9 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
13 Psywave ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
17 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
21 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
25 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
33 Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
37 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
41 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
45 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
49 Magic Room -- -- 10 --
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 100 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180(Phy)/160(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 100 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 190 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 175 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Earth Power 90 100 10 10 Move Tutor - ORAS
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Gravity -- -- 5 -- Move Tutor - ORAS
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Helping Hand -- -- 20 -- Move Tutor - ORAS
The user assists an ally by boosting the power of that ally's attack.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Iron Head 80 100 15 30 Move Tutor - ORAS
The user slams the target with its steel-hard head. This may also make the target flinch.
Magic Coat -- -- 15 -- Move Tutor - ORAS
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split -- -- 20 -- Move Tutor - ORAS
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle -- -- 10 -- Move Tutor - ORAS
The user recycles a held item that has been used in battle so it can be used again.
Signal Beam 75 100 15 10 Move Tutor - ORAS
The user attacks with a sinister beam of light. This may also confuse the target.
Skill Swap -- -- 10 -- Move Tutor - ORAS
The user employs its psychic power to exchange Abilities with the target.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock -- -- 20 -- Move Tutor - ORAS
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Zen Headbutt 80 90 15 20 Move Tutor - ORAS
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Ancient Power 60 100 5 10 Move Tutor - PtHGSS
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 90 55 65 95 85 70
Max Stats
Hindering Nature
Lv. 50 150 - 197 54 - 96 63 - 105 90 - 132 81 - 123 67 - 109
Lv. 100 290 - 384 103 - 188 121 - 206 175 - 260 157 - 242 130 - 215
Max Stats
Neutral Nature
Lv. 50 150 - 197 60 - 107 70 - 117 100 - 147 90 - 137 75 - 122
Lv. 100 290 - 384 115 - 209 135 - 229 195 - 289 175 - 269 145 - 239
Max Stats
Beneficial Nature
Lv. 50 150 - 197 66 - 117 77 - 128 110 - 161 99 - 150 82 - 134
Lv. 100 290 - 384 126 - 229 148 - 251 214 - 317 192 - 295 159 - 262

<--- #336
Seviper
#338
Solrock
--->

 
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