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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VII Dex | Gen VI Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Hoopa Pokémon Scarlet & Violet data |
Picture | ||
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Abilities: Magician | |||||
Magician: The Pokémon steals the held item of a Pokémon it hits with a move. | |||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,250,000 Points Slow |
100 | 3 Sp. Attack Point(s) | Not Wild |
Weakness |
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*0 | *1 | *1 | *1 | *1 | *1 | *0 | *0.5 | *1 | *1 | *0.5 | *1 | *1 | *4 | *1 | *4 | *1 | *1 |
Damage Taken Hoopa Unbound | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *4 | *1 | *1 | *1 | *1 | *1 | *2 |
Wild Hold Item | Egg Groups |
Hoopa cannot breed |
Evolutionary Chain | |
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Alternate Forms | |||||
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Locations |
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Sun | Transfer required | |
Moon | Transfer required | |
Ultra Sun | Transfer required | |
Ultra Moon | Transfer required |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Hyperspace Hole | ![]() |
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80 | -- | 5 | -- | ||
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | |||||||||
— | Trick | ![]() |
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-- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | |||||||||
— | Destiny Bond | ![]() |
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-- | -- | 5 | -- | ||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||||||
— | Ally Switch | ![]() |
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-- | -- | 15 | -- | ||
The user teleports using a strange power and switches places with one of its allies. | |||||||||
— | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
6 | Astonish | ![]() |
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30 | 100 | 15 | 30 | ||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
10 | Magic Coat | ![]() |
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-- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||
15 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
19 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
25 | Skill Swap | ![]() |
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-- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
29 | Power Split | ![]() |
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-- | -- | 10 | -- | ||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
29 | Guard Split | ![]() |
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-- | -- | 10 | -- | ||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
35 | Phantom Force | ![]() |
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90 | 100 | 10 | -- | ||
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||||||
46 | Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
50 | Wonder Room | ![]() |
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-- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
50 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
55 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
68 | Nasty Plot | ![]() |
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-- | -- | 20 | -- | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
75 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
85 | Hyperspace Hole | ![]() |
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80 | -- | 5 | -- | ||
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. |
Level Up - Hoopa Unbound | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Hyperspace Fury | ![]() |
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100 | -- | 5 | 100 | ||
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. | |||||||||
— | Trick | ![]() |
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-- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | |||||||||
— | Destiny Bond | ![]() |
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-- | -- | 5 | -- | ||
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | |||||||||
— | Ally Switch | ![]() |
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-- | -- | 15 | -- | ||
The user teleports using a strange power and switches places with one of its allies. | |||||||||
— | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
6 | Astonish | ![]() |
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30 | 100 | 15 | 30 | ||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
10 | Magic Coat | ![]() |
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-- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||
15 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
19 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
25 | Skill Swap | ![]() |
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-- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
29 | Power Split | ![]() |
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-- | -- | 10 | -- | ||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||||
29 | Guard Split | ![]() |
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-- | -- | 10 | -- | ||
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||||
46 | Knock Off | ![]() |
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65 | 100 | 20 | -- | ||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
50 | Wonder Room | ![]() |
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-- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
50 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
55 | Dark Pulse | ![]() |
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80 | 100 | 15 | 20 | ||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
75 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
85 | Hyperspace Fury | ![]() |
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100 | -- | 5 | 100 | ||
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | 10 | ||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM60 | Quash | ![]() |
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-- | 100 | 15 | -- | ||
The user suppresses the target and makes its move go last. | |||||||||
TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 90 | 20 | -- | ||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM97 | Dark Pulse | ![]() |
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80 | 100 | 15 | 20 | ||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Covet | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Dual Chop | ![]() | ![]() | 40 | 90 | 15 | -- | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Gunk Shot | ![]() | ![]() | 120 | 80 | 5 | 30 | ||
The user shoots filthy garbage at the target to attack. This may also poison the target. | ||||||||
Uproar | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||||
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Block | ![]() | ![]() | -- | -- | 5 | -- | ||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Foul Play | ![]() | ![]() | 95 | 100 | 15 | -- | ||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
Last Resort | ![]() | ![]() | 140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | ![]() | ![]() | 65 | 100 | 20 | -- | ||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Focus Punch | ![]() | ![]() | 150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Wonder Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Telekinesis | ![]() | ![]() | -- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Ally Switch | ![]() | ![]() | -- | -- | 15 | -- | ||
The user teleports using a strange power and switches places with one of its allies. | ||||||||
Throat Chop | ![]() | ![]() | 80 | 100 | 15 | 100 | ||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ||||||||
Laser Focus | ![]() | ![]() | -- | -- | 30 | -- | ||
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() |
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200(Phy)/200 | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() |
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200(Phy)/190 | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Acid Downpour | ![]() |
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190 | -- | 1 | -- | |||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | ![]() |
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140 | -- | 1 | -- | |||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | ![]() |
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175(Phy)/160 | -- | 1 | -- | |||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | ![]() |
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140 | -- | 1 | -- | |||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Bloom Doom | ![]() |
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175 | -- | 1 | -- | |||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | ![]() |
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140(Phy)/175 | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | ![]() |
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160(Phy)/180 | -- | 1 | -- | |||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | ![]() |
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140 | -- | 1 | -- | |||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Devastating Drake | ![]() |
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100 | -- | 1 | -- | |||
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() |
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180(Phy)/160 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Flash | ![]() |
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-- | 100 | 20 | -- | Gen VI TM70 | ||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Power-up Punch | ![]() |
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40 | 100 | 20 | 100 | Gen VI TM98 | ||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 600 | 80 | 110 | 60 | 150 | 130 | 70 | |
Max Stats Hindering Nature |
Lv. 50 | 140 - 187 | 103 - 145 | 58 - 100 | 139 - 181 | 121 - 163 | 67 - 109 |
Lv. 100 | 270 - 364 | 202 - 287 | 112 - 197 | 274 - 359 | 238 - 323 | 130 - 215 | |
Max Stats Neutral Nature |
Lv. 50 | 140 - 187 | 115 - 162 | 65 - 112 | 155 - 202 | 135 - 182 | 75 - 122 |
Lv. 100 | 270 - 364 | 225 - 319 | 125 - 219 | 305 - 399 | 265 - 359 | 145 - 239 | |
Max Stats Beneficial Nature |
Lv. 50 | 140 - 187 | 126 - 178 | 71 - 123 | 170 - 222 | 148 - 200 | 82 - 134 |
Lv. 100 | 270 - 364 | 247 - 350 | 137 - 240 | 335 - 438 | 291 - 394 | 159 - 262 |
Stats - Unbound | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 680 | 80 | 160 | 60 | 170 | 130 | 80 | |
Max Stats Hindering Nature |
Lv. 50 | 140 - 187 | 148 - 190 | 58 - 100 | 157 - 199 | 121 - 163 | 76 - 118 |
Lv. 100 | 270 - 364 | 292 - 377 | 112 - 197 | 310 - 395 | 238 - 323 | 148 - 233 | |
Max Stats Neutral Nature |
Lv. 50 | 140 - 187 | 165 - 212 | 65 - 112 | 175 - 222 | 135 - 182 | 85 - 132 |
Lv. 100 | 270 - 364 | 325 - 419 | 125 - 219 | 345 - 439 | 265 - 359 | 165 - 259 | |
Max Stats Beneficial Nature |
Lv. 50 | 140 - 187 | 181 - 233 | 71 - 123 | 192 - 244 | 148 - 200 | 93 - 145 |
Lv. 100 | 270 - 364 | 357 - 460 | 137 - 240 | 379 - 482 | 291 - 394 | 181 - 284 |
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