#720 Hoopa
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture
Normal Sprite
Hoopa Confined Hoopa Unbound
Name Other Names No. Gender Ratio Type
Hoopa
Japan: Hoopa
フーパ
French: Hoopa
German: Hoopa
Korean: 후파
National: #720
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Hoopa is Genderless
Hoopa ConfinedPsychic-type Ghost-type
Hoopa UnboundPsychic-type Dark-type
Classification Height Weight Capture Rate Base Egg Steps
Mischief Pokémon (Confined)
Djinn Pokémonn (Unbound)
1'08" / 21'04"
0.5m / 6.5m
19.8lbs / 1080.2lbs
9kg / 490kg
330,720
Abilities: Magician
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
100 3 Sp. Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *0.5 *1 *1 *4 *1 *4 *1 *1
Damage Taken Hoopa Unbound
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0 *4 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
  Hoopa cannot breed
Evolutionary Chain
Hoopa
Alternate Forms
Hoopa ConfinedHoopa Unbound
Hoopa ConfinedHoopa Unbound
Hoopa changes its form when the Prison Bottle key item is used on it. It will revert after 3 days, and when you remove it from a box.
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hyperspace Hole Hyperspace Hole - Psychic-type Hyperspace Hole: Special Move 80 -- 5 --
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- -- 15 --
The user teleports using a strange power and switches places with one of its allies.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
6 Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
10 Magic Coat Magic Coat - Psychic-type Magic Coat: Other Move -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
15 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
19 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
25 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
29 Power Split Power Split - Psychic-type Power Split: Other Move -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
29 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
35 Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
46 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
50 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
50 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
55 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
75 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
85 Hyperspace Hole Hyperspace Hole - Psychic-type Hyperspace Hole: Special Move 80 -- 5 --
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Level Up - Hoopa Unbound
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hyperspace Fury Hyperspace Fury - Dark-type Hyperspace Fury: Physical Move 100 -- 5 100
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- -- 15 --
The user teleports using a strange power and switches places with one of its allies.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
6 Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
10 Magic Coat Magic Coat - Psychic-type Magic Coat: Other Move -- -- 15 --
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
15 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
19 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
25 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
29 Power Split Power Split - Psychic-type Power Split: Other Move -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
29 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
46 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
50 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
50 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
55 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
75 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
85 Hyperspace Fury Hyperspace Fury - Dark-type Hyperspace Fury: Physical Move 100 -- 5 100
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM60 Quash Quash - Dark-type Quash: Other Move -- 100 15 --
The user suppresses the target and makes its move go last.
TM63 Embargo Embargo - Dark-type Embargo: Other Move -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
CovetCovet - Normal-typeCovet: Physical Move6010025--
The user endearingly approaches the target, then steals the target's held item.
Dual ChopDual Chop - Dragon-typeDual Chop: Physical Move409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Gunk ShotGunk Shot - Poison-typeGunk Shot: Physical Move12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
UproarUproar - Normal-typeUproar: Special Move9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
The target is punched with an icy fist. This may also leave the target frozen.
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
BlockBlock - Normal-typeBlock: Other Move----5--
The user blocks the target's way with arms spread wide to prevent escape.
Foul PlayFoul Play - Dark-typeFoul Play: Physical Move9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
GravityGravity - Psychic-typeGravity: Other Move----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Last ResortLast Resort - Normal-typeLast Resort: Physical Move1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
The user mimics the target completely, copying the target's natural Ability.
Drain PunchDrain Punch - Fighting-typeDrain Punch: Physical Move7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
TrickTrick - Psychic-typeTrick: Other Move--10010--
The user catches the target off guard and swaps its held item with its own.
Magic RoomMagic Room - Psychic-typeMagic Room: Other Move----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
RecycleRecycle - Normal-typeRecycle: Other Move----10--
The user recycles a held item that has been used in battle so it can be used again.
SnatchSnatch - Dark-typeSnatch: Other Move----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill SwapSkill Swap - Psychic-typeSkill Swap: Other Move----10--
The user employs its psychic power to exchange Abilities with the target.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
The user teleports using a strange power and switches places with one of its allies.
Throat ChopThroat Chop - Dark-typeThroat Chop: Physical Move8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Physical Move 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 175(Phy)/160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 140(Phy)/175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical Move 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - Dragon-type Physical Move 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical MoveSpecial Move 180(Phy)/160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 110 60 150 130 70
Max Stats
Hindering Nature
Lv. 50 140 - 187 103 - 145 58 - 100 139 - 181 121 - 163 67 - 109
Lv. 100 270 - 364 202 - 287 112 - 197 274 - 359 238 - 323 130 - 215
Max Stats
Neutral Nature
Lv. 50 140 - 187 115 - 162 65 - 112 155 - 202 135 - 182 75 - 122
Lv. 100 270 - 364 225 - 319 125 - 219 305 - 399 265 - 359 145 - 239
Max Stats
Beneficial Nature
Lv. 50 140 - 187 126 - 178 71 - 123 170 - 222 148 - 200 82 - 134
Lv. 100 270 - 364 247 - 350 137 - 240 335 - 438 291 - 394 159 - 262
Stats - Unbound
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 80 160 60 170 130 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 148 - 190 58 - 100 157 - 199 121 - 163 76 - 118
Lv. 100 270 - 364 292 - 377 112 - 197 310 - 395 238 - 323 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 165 - 212 65 - 112 175 - 222 135 - 182 85 - 132
Lv. 100 270 - 364 325 - 419 125 - 219 345 - 439 265 - 359 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 181 - 233 71 - 123 192 - 244 148 - 200 93 - 145
Lv. 100 270 - 364 357 - 460 137 - 240 379 - 482 291 - 394 181 - 284

<--- Diancie #719
Diancie
#721
Volcanion
Volcanion --->