#720 Hoopa

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VII Dex Gen VI Dex

Picture

Normal Sprite
Hoopa Confined Hoopa Unbound
Name Other Names No. Gender Ratio Type
Hoopa
Japan: Hoopa
フーパ
French: Hoopa
German: Hoopa
Korean: 후파
National: #720
Paldea: #---
Kitakami: #---
Blueberry: #---
Lumiose: #---
Hoopa is Gender Unknown
Hoopa ConfinedPsychic-type Ghost-type
Hoopa UnboundPsychic-type Dark-type
Classification Height Weight Capture Rate Base Egg Steps
Mischief Pokémon (Confined)
Djinn Pokémonn (Unbound)
1'08" / 21'04"
0.5m / 6.5m
19.8lbs / 13.2lbs
9kg / 6kg
3 (SV)
20 (Legends: Z-A)
15,360 Steps
120 Cycles
Abilities: Magician
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,250,000 Points
Slow
100 3 Sp. Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *0.5 *1 *1 *4 *1 *4 *1 *1
Damage Taken Hoopa Unbound
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0 *4 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
  Hoopa cannot breed
Evolutionary Chain
Hoopa
Alternate Forms
Hoopa ConfinedHoopa Unbound
Hoopa ConfinedHoopa Unbound
Hoopa changes its form when the Prison Bottle key item is used on it. The moves Hyperspace Hole and Hyperspace Fury are exclusive to each respective form and will automatically change.

Locations

Scarlet Transfer from Pokémon HOME or obtain from event
Violet Transfer from Pokémon HOME or obtain from event
Flavor Text
Hoopa SpriteLegends: Z-AIt uses loops to gather things it likes and take them to its secret home. It also teleports through a loop.
Hoopa SpriteLegends: Z-AThis is Hoopa's true form, in which it has regained its sealed powers. The hole in its chest is said to connect to another dimension.



Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %

Plus Move10
Confusion Confusion - Psychic-type Confusion: Special Move 50 -- 6 10
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.
15
Plus Move18
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
19
Plus Move22
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 -- 6 10
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.
22
Plus Move25
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 -- 10 --
The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.
35
Plus Move38
Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 -- 12 --
The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.
38
Plus Move41
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
42
Plus Move45
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
45
Plus Move48
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 15 --
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.
52
Plus Move55
Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
60
Plus Move63
Hyperspace Hole Hyperspace Hole - Psychic-type Hyperspace Hole: Special Move 80 -- 8 --
The user attacks by using a hyperspace hole to appear right near targets without warning. This attack can hit targets using moves such as Protect or Detect.

Level Up - Hoopa Unbound

LevelAttack NameTypeCat.Att.DurCooldownEffect %

Plus Move10
Confusion Confusion - Psychic-type Confusion: Special Move 50 -- 6 10
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.
15
Plus Move18
Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
19
Plus Move22
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 -- 6 10
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.
22
Plus Move25
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 -- 10 --
The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.
35
Plus Move38
Phantom Force Phantom Force - Ghost-type Phantom Force: Physical Move 90 -- 12 --
The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect.
38
Plus Move41
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
42
Plus Move45
Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
45
Plus Move48
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 15 --
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.
52
Plus Move55
Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
60
Plus Move63
Hyperspace Fury Hyperspace Fury - Dark-type Hyperspace Fury: Physical Move 100 -- 10 --
The user attacks with a barrage from multiple arms. This attack ignores moves such as Protect or Detect, but it also lowers the user's Defense stat for a short time.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM003 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 -- 8 --
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
TM006 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 18 --
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
TM008 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- -- 10 100
The user launches a weak jolt of electricity to leave targets paralyzed.
TM010 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 -- 7 --
The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.
TM016 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM023 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 -- 7 10
The user attacks with an electrified punch. This may also leave targets paralyzed.
TM024 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 -- 7 10
The user attacks with an icy punch. This may also leave targets frozen.
TM026 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 -- 8 --
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.
TM027 Swift Swift - Normal-type Swift: Special Move 60 -- 5 --
The user attacks by firing star-shaped rays at targets.
TM029 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 -- 7 10
The user attacks with a fiery punch. This may also leave targets with a burn.
TM031 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 12 --
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 -- 10 --
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.
TM044 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
TM045 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 -- 10 --
The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.
TM055 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 -- 20 --
The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 -- 8 10
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
TM060 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 -- 10 --
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
TM063 Psychic Psychic - Psychic-type Psychic: Special Move 90 -- 8 --
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
TM067 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 -- 8 10
The user attacks with a strong electric blast. This may also leave targets paralyzed.
TM074 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 -- 8 --
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
TM083 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- -- 15 --
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.
TM090 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 -- 8 10
The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.
TM095 Taunt Taunt - Dark-type Taunt: Other Move -- -- 12 100
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
TM097 Heal Block Heal Block - Psychic-type Heal Block: Other Move -- -- 12 100
The user prevents targets from recovering HP through moves or items for a while.
TM100 Gunk Shot Gunk Shot - Poison-type Gunk Shot: Physical Move 120 -- 10 30
The user attacks by shooting out filthy garbage. This may also leave targets poisoned.
TM102 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 -- 12 --
The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 110 60 150 130 70
Max Stats
Hindering Nature
Lv. 50 140 - 187 103 - 145 58 - 100 139 - 181 121 - 163 67 - 109
Lv. 100 270 - 364 202 - 287 112 - 197 274 - 359 238 - 323 130 - 215
Max Stats
Neutral Nature
Lv. 50 140 - 187 115 - 162 65 - 112 155 - 202 135 - 182 75 - 122
Lv. 100 270 - 364 225 - 319 125 - 219 305 - 399 265 - 359 145 - 239
Max Stats
Beneficial Nature
Lv. 50 140 - 187 126 - 178 71 - 123 170 - 222 148 - 200 82 - 134
Lv. 100 270 - 364 247 - 350 137 - 240 335 - 438 291 - 394 159 - 262
80
110
60
70
130
150

Stats - Hoopa Unbound

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 80 160 60 170 130 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 148 - 190 58 - 100 157 - 199 121 - 163 76 - 118
Lv. 100 270 - 364 292 - 377 112 - 197 310 - 395 238 - 323 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 165 - 212 65 - 112 175 - 222 135 - 182 85 - 132
Lv. 100 270 - 364 325 - 419 125 - 219 345 - 439 265 - 359 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 181 - 233 71 - 123 192 - 244 148 - 200 93 - 145
Lv. 100 270 - 364 357 - 460 137 - 240 379 - 482 291 - 394 181 - 284
80
160
60
80
130
170

<--- Diancie #719
Diancie
#721
Volcanion
Volcanion --->