Technical Machine Attacks |
|
| TM007 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM011 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM017 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that causes confusion. |
| TM022 |
Chilling Water |
 |
 |
50 |
100 |
20 |
-- |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| TM025 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM032 |
Swift |
 |
 |
60 |
101 |
20 |
-- |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| TM034 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| TM035 |
Mud Shot |
 |
 |
55 |
95 |
15 |
-- |
| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| TM047 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM050 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM070 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM075 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| TM077 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
| The user charges at the target and may make it flinch. |
| TM085 |
Rest |
 |
 |
-- |
101 |
5 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM103 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM115 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
| The target is attacked with a shock wave generated by the user's gaping mouth. |
| TM123 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM135 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM143 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM171 |
Tera Blast |
 |
 |
80 |
100 |
10 |
-- |
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. |
| TM174 |
Haze |
 |
 |
-- |
101 |
30 |
-- |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| TM200 |
Scale Shot |
 |
 |
25 |
90 |
20 |
-- |
| The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| TM204 |
Double-Edge |
 |
 |
120 |
100 |
15 |
-- |
| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM208 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| TM209 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |